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2020-08-04 13:13:01 -04:00

56 lines
1.5 KiB
C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef WEAPON_CROWBAR_H
#define WEAPON_CROWBAR_H
#include "basebludgeonweapon.h"
#if defined(_WIN32)
#pragma once
#endif
#ifdef HL2MP
#error weapon_crowbar.h must not be included in hl2mp. The windows compiler will use the wrong class elsewhere if it is.
#endif
#define CROWBAR_RANGE 75.0f
#define CROWBAR_REFIRE 0.4f
//-----------------------------------------------------------------------------
// CWeaponCrowbar
//-----------------------------------------------------------------------------
class CWeaponCrowbar : public CBaseHLBludgeonWeapon {
public:
DECLARE_CLASS(CWeaponCrowbar, CBaseHLBludgeonWeapon);
DECLARE_SERVERCLASS();
DECLARE_ACTTABLE();
CWeaponCrowbar();
float GetRange(void) { return CROWBAR_RANGE; }
float GetFireRate(void) { return CROWBAR_REFIRE; }
void AddViewKick(void);
float GetDamageForActivity(Activity hitActivity);
virtual int WeaponMeleeAttack1Condition(float flDot, float flDist);
void SecondaryAttack(void) { return; }
// Animation event
virtual void Operator_HandleAnimEvent(animevent_t *pEvent,
CBaseCombatCharacter *pOperator);
private:
// Animation event handlers
void HandleAnimEventMeleeHit(animevent_t *pEvent,
CBaseCombatCharacter *pOperator);
};
#endif // WEAPON_CROWBAR_H