56 lines
1.5 KiB
C++
56 lines
1.5 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#ifndef WEAPON_CROWBAR_H
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#define WEAPON_CROWBAR_H
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#include "basebludgeonweapon.h"
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#if defined(_WIN32)
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#pragma once
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#endif
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#ifdef HL2MP
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#error weapon_crowbar.h must not be included in hl2mp. The windows compiler will use the wrong class elsewhere if it is.
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#endif
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#define CROWBAR_RANGE 75.0f
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#define CROWBAR_REFIRE 0.4f
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//-----------------------------------------------------------------------------
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// CWeaponCrowbar
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//-----------------------------------------------------------------------------
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class CWeaponCrowbar : public CBaseHLBludgeonWeapon {
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public:
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DECLARE_CLASS(CWeaponCrowbar, CBaseHLBludgeonWeapon);
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DECLARE_SERVERCLASS();
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DECLARE_ACTTABLE();
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CWeaponCrowbar();
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float GetRange(void) { return CROWBAR_RANGE; }
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float GetFireRate(void) { return CROWBAR_REFIRE; }
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void AddViewKick(void);
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float GetDamageForActivity(Activity hitActivity);
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virtual int WeaponMeleeAttack1Condition(float flDot, float flDist);
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void SecondaryAttack(void) { return; }
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// Animation event
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virtual void Operator_HandleAnimEvent(animevent_t *pEvent,
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CBaseCombatCharacter *pOperator);
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private:
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// Animation event handlers
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void HandleAnimEventMeleeHit(animevent_t *pEvent,
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CBaseCombatCharacter *pOperator);
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};
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#endif // WEAPON_CROWBAR_H
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