49 lines
1.2 KiB
C++
49 lines
1.2 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#ifndef LIGHTS_H
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#define LIGHTS_H
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#ifdef _WIN32
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#pragma once
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#endif
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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class CLight : public CPointEntity {
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public:
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DECLARE_CLASS(CLight, CPointEntity);
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bool KeyValue(const char *szKeyName, const char *szValue);
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void Spawn(void);
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void FadeThink(void);
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void Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType,
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float value);
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void TurnOn(void);
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void TurnOff(void);
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void Toggle(void);
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// Input handlers
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void InputSetPattern(inputdata_t &inputdata);
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void InputFadeToPattern(inputdata_t &inputdata);
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void InputToggle(inputdata_t &inputdata);
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void InputTurnOn(inputdata_t &inputdata);
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void InputTurnOff(inputdata_t &inputdata);
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DECLARE_DATADESC();
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private:
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int m_iStyle;
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int m_iDefaultStyle;
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string_t m_iszPattern;
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char m_iCurrentFade;
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char m_iTargetFade;
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};
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#endif // LIGHTS_H
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