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2020-08-04 13:13:01 -04:00

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C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
#ifndef PARTICLE_FIRE_H
#define PARTICLE_FIRE_H
#include "baseparticleentity.h"
class CParticleFire : public CBaseParticleEntity {
DECLARE_DATADESC();
public:
CParticleFire();
DECLARE_CLASS(CParticleFire, CBaseParticleEntity);
DECLARE_SERVERCLASS();
// The client shoots a ray out and starts creating fire where it hits.
CNetworkVector(m_vOrigin);
CNetworkVector(m_vDirection);
};
#endif