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2020-08-04 13:13:01 -04:00

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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Namespace for functions having to do with WC Edit mode
//
// $Workfile: $
// $Date: $
//
//-----------------------------------------------------------------------------
// $Log: $
//
// $NoKeywords: $
//=============================================================================//
#ifndef WCEDIT_H
#define WCEDIT_H
#pragma once
class CBaseEntity;
//=============================================================================
// >> NWCEdit
//=============================================================================
namespace NWCEdit {
Vector AirNodePlacementPosition(void);
bool IsWCVersionValid(void);
void CreateAINode(CBasePlayer *pPlayer);
void DestroyAINode(CBasePlayer *pPlayer);
void CreateAILink(CBasePlayer *pPlayer);
void DestroyAILink(CBasePlayer *pPlayer);
void UndoDestroyAINode(void);
void RememberEntityPosition(CBaseEntity *pEntity);
void UpdateEntityPosition(CBaseEntity *pEntity);
}; // namespace NWCEdit
#endif // WCEDIT_H