35 lines
1.0 KiB
C++
35 lines
1.0 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Namespace for functions having to do with WC Edit mode
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//
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// $Workfile: $
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// $Date: $
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//
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//-----------------------------------------------------------------------------
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// $Log: $
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef WCEDIT_H
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#define WCEDIT_H
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#pragma once
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class CBaseEntity;
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//=============================================================================
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// >> NWCEdit
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//=============================================================================
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namespace NWCEdit {
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Vector AirNodePlacementPosition(void);
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bool IsWCVersionValid(void);
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void CreateAINode(CBasePlayer *pPlayer);
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void DestroyAINode(CBasePlayer *pPlayer);
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void CreateAILink(CBasePlayer *pPlayer);
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void DestroyAILink(CBasePlayer *pPlayer);
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void UndoDestroyAINode(void);
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void RememberEntityPosition(CBaseEntity *pEntity);
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void UpdateEntityPosition(CBaseEntity *pEntity);
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}; // namespace NWCEdit
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#endif // WCEDIT_H
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