83 lines
4.3 KiB
C++
83 lines
4.3 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#ifndef DEBUGOVERLAY_SHARED_H
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#define DEBUGOVERLAY_SHARED_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "engine/ivdebugoverlay.h"
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#include "mathlib/vector.h"
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//=============================================================================
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// NDebugOverlay
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//=============================================================================
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namespace NDebugOverlay {
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void Box(const Vector &origin, const Vector &mins, const Vector &maxs, int r,
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int g, int b, int a, float flDuration);
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void BoxDirection(const Vector &origin, const Vector &mins, const Vector &maxs,
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const Vector &forward, int r, int g, int b, int a,
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float flDuration);
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void BoxAngles(const Vector &origin, const Vector &mins, const Vector &maxs,
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const QAngle &angles, int r, int g, int b, int a,
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float flDuration);
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void SweptBox(const Vector &start, const Vector &end, const Vector &mins,
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const Vector &maxs, const QAngle &angles, int r, int g, int b,
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int a, float flDuration);
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void EntityBounds(const CBaseEntity *pEntity, int r, int g, int b, int a,
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float flDuration);
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void Line(const Vector &origin, const Vector &target, int r, int g, int b,
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bool noDepthTest, float flDuration);
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void Triangle(const Vector &p1, const Vector &p2, const Vector &p3, int r,
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int g, int b, int a, bool noDepthTest, float duration);
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void EntityText(int entityID, int text_offset, const char *text,
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float flDuration, int r = 255, int g = 255, int b = 255,
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int a = 255);
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void EntityTextAtPosition(const Vector &origin, int text_offset,
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const char *text, float flDuration, int r = 255,
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int g = 255, int b = 255, int a = 255);
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void Grid(const Vector &vPosition);
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void Text(const Vector &origin, const char *text, bool bViewCheck,
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float flDuration);
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void ScreenText(float fXpos, float fYpos, const char *text, int r, int g, int b,
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int a, float flDuration);
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void Cross3D(const Vector &position, const Vector &mins, const Vector &maxs,
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int r, int g, int b, bool noDepthTest, float flDuration);
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void Cross3D(const Vector &position, float size, int r, int g, int b,
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bool noDepthTest, float flDuration);
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void Cross3DOriented(const Vector &position, const QAngle &angles, float size,
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int r, int g, int b, bool noDepthTest, float flDuration);
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void Cross3DOriented(const matrix3x4_t &m, float size, int c, bool noDepthTest,
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float flDuration);
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void DrawOverlayLines(void);
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void DrawTickMarkedLine(const Vector &startPos, const Vector &endPos,
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float tickDist, int tickTextDist, int r, int g, int b,
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bool noDepthTest, float flDuration);
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void DrawGroundCrossHairOverlay();
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void HorzArrow(const Vector &startPos, const Vector &endPos, float width, int r,
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int g, int b, int a, bool noDepthTest, float flDuration);
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void YawArrow(const Vector &startPos, float yaw, float length, float width,
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int r, int g, int b, int a, bool noDepthTest, float flDuration);
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void VertArrow(const Vector &startPos, const Vector &endPos, float width, int r,
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int g, int b, int a, bool noDepthTest, float flDuration);
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void Axis(const Vector &position, const QAngle &angles, float size,
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bool noDepthTest, float flDuration);
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void Sphere(const Vector ¢er, float radius, int r, int g, int b,
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bool noDepthTest, float flDuration);
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void Circle(const Vector &position, float radius, int r, int g, int b, int a,
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bool bNoDepthTest, float flDuration);
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void Circle(const Vector &position, const QAngle &angles, float radius, int r,
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int g, int b, int a, bool bNoDepthTest, float flDuration);
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void Circle(const Vector &position, const Vector &xAxis, const Vector &yAxis,
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float radius, int r, int g, int b, int a, bool bNoDepthTest,
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float flDuration);
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void Sphere(const Vector &position, const QAngle &angles, float radius, int r,
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int g, int b, int a, bool bNoDepthTest, float flDuration);
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}; // namespace NDebugOverlay
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#endif // DEBUGOVERLAY_SHARED_H
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