52 lines
1.7 KiB
C++
52 lines
1.7 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#ifndef MAPENTITIES_SHARED_H
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#define MAPENTITIES_SHARED_H
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#ifdef _WIN32
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#pragma once
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#endif
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#define MAPKEY_MAXLENGTH 2048
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//-----------------------------------------------------------------------------
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// Purpose: encapsulates the data string in the map file
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// that is used to initialise entities. The data
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// string contains a set of key/value pairs.
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//-----------------------------------------------------------------------------
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class CEntityMapData {
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private:
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char *m_pEntData;
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int m_nEntDataSize;
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char *m_pCurrentKey;
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public:
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explicit CEntityMapData(char *entBlock, int nEntBlockSize = -1)
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: m_pEntData(entBlock),
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m_nEntDataSize(nEntBlockSize),
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m_pCurrentKey(entBlock) {}
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// find the keyName in the entdata and puts it's value into Value. returns
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// false if key is not found
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bool ExtractValue(const char *keyName, char *Value);
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// find the nth keyName in the endata and change its value to specified one
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// where n == nKeyInstance
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bool SetValue(const char *keyName, char *NewValue, int nKeyInstance = 0);
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bool GetFirstKey(char *keyName, char *Value);
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bool GetNextKey(char *keyName, char *Value);
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const char *CurrentBufferPosition(void);
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};
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const char *MapEntity_ParseToken(const char *data, char *newToken);
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const char *MapEntity_SkipToNextEntity(const char *pMapData, char *pWorkBuffer);
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bool MapEntity_ExtractValue(const char *pEntData, const char *keyName,
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char Value[MAPKEY_MAXLENGTH]);
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#endif // MAPENTITIES_SHARED_H
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