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nekohook/modules/source2013/sdk/game/shared/weapon_proficiency.h
2020-08-04 13:13:01 -04:00

30 lines
649 B
C

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef WEAPON_PROFICIENCY_H
#define WEAPON_PROFICIENCY_H
#if defined(_WIN32)
#pragma once
#endif
struct WeaponProficiencyInfo_t {
float spreadscale;
float bias;
};
enum WeaponProficiency_t {
WEAPON_PROFICIENCY_POOR = 0,
WEAPON_PROFICIENCY_AVERAGE,
WEAPON_PROFICIENCY_GOOD,
WEAPON_PROFICIENCY_VERY_GOOD,
WEAPON_PROFICIENCY_PERFECT,
};
const char *GetWeaponProficiencyName(WeaponProficiency_t proficiency);
#endif // WEAPON_PROFICIENCY_H