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2020-08-04 13:13:01 -04:00

43 lines
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C

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//===========================================================================//
#ifndef ANALOGCODE_H
#define ANALOGCODE_H
#ifdef _WIN32
#pragma once
#endif
#include "InputEnums.h"
//-----------------------------------------------------------------------------
// Macro to get at joystick codes
//-----------------------------------------------------------------------------
#define JOYSTICK_AXIS_INTERNAL(_joystick, _axis) \
(JOYSTICK_FIRST_AXIS + ((_joystick)*MAX_JOYSTICK_AXES) + (_axis))
#define JOYSTICK_AXIS(_joystick, _axis) \
((AnalogCode_t)JOYSTICK_AXIS_INTERNAL(_joystick, _axis))
//-----------------------------------------------------------------------------
// Enumeration for analog input devices. Includes joysticks, mousewheel, mouse
//-----------------------------------------------------------------------------
enum AnalogCode_t {
ANALOG_CODE_INVALID = -1,
MOUSE_X = 0,
MOUSE_Y,
MOUSE_XY, // Invoked when either x or y changes
MOUSE_WHEEL,
JOYSTICK_FIRST_AXIS,
JOYSTICK_LAST_AXIS =
JOYSTICK_AXIS_INTERNAL(MAX_JOYSTICKS - 1, MAX_JOYSTICK_AXES - 1),
ANALOG_CODE_LAST,
};
#endif // ANALOGCODE_H