78 lines
2.4 KiB
C++
78 lines
2.4 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================
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#ifndef GAMEFILETREEVIEW_H
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#define GAMEFILETREEVIEW_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "tier1/utlstring.h"
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#include "vgui_controls/ImageList.h"
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#include "vgui_controls/TreeView.h"
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//-----------------------------------------------------------------------------
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// Forward declarations
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//-----------------------------------------------------------------------------
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namespace vgui {
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class IScheme;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Handles file view for game files
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//-----------------------------------------------------------------------------
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class CGameFileTreeView : public vgui::TreeView {
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DECLARE_CLASS_SIMPLE(CGameFileTreeView, vgui::TreeView);
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public:
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CGameFileTreeView(vgui::Panel *parent, const char *name,
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const char *pRootFolderName, const char *pRootDir,
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const char *pExtension = NULL);
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// Inherited from base classes
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virtual void GenerateChildrenOfNode(int itemIndex);
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virtual void GenerateContextMenu(int itemIndex, int x, int y);
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virtual void ApplySchemeSettings(vgui::IScheme *pScheme);
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// Purpose: Refreshes the active file list
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void RefreshFileList();
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// Sets an item to be colored as if its a menu
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void SetItemColorForDirectories(int itemID);
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// Gets the number of root directories
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int GetRootDirectoryCount();
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// Gets the ith root directory
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const char *GetRootDirectory(int nIndex);
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// Selects the root folder
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void SelectRoot();
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private:
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// Populate the root node (necessary since tree view can't have multiple
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// roots)
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void PopulateRootNode(int itemIndex);
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// Populate the root node with directories
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void AddDirectoriesOfNode(int itemIndex, const char *pFilePath);
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// Populate the root node with directories
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bool DoesDirectoryHaveSubdirectories(const char *pFilePath);
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// Populate the root node with files
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void AddFilesOfNode(int itemIndex, const char *pFilePath, const char *pExt);
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CUtlString m_RootDir;
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CUtlString m_Ext;
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CUtlString m_RootFolderName;
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vgui::ImageList m_Images;
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bool m_bUseExt; // To differentiate "" from NULL in m_Ext
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};
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#endif // GAMEFILETREEVIEW_H
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