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2020-08-04 13:13:01 -04:00

28 lines
1.1 KiB
C

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: This turns on all Valve-specific #defines. Because we sometimes
// call external include files from inside .cpp files, we need
//to wrap those includes like this: #include "tier0/valve_off.h" #include
//<external.h> #include "tier0/valve_on.h"
//
// $NoKeywords: $
//=============================================================================//
#ifdef STEAM
//-----------------------------------------------------------------------------
// Unicode-related #defines (see wchartypes.h)
//-----------------------------------------------------------------------------
#ifdef ENFORCE_WCHAR
#define char DontUseChar_SeeWcharOn.h
#endif
//-----------------------------------------------------------------------------
// Memory-related #defines
//-----------------------------------------------------------------------------
#define malloc(cub) HEY_DONT_USE_MALLOC_USE_PVALLOC
#define realloc(pvOld, cub) HEY_DONT_USE_REALLOC_USE_PVREALLOC
#define _expand(pvOld, cub) HEY_DONT_USE_EXPAND_USE_PVEXPAND
#define free(pv) HEY_DONT_USE_FREE_USE_FREEPV
#endif