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C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $Header: $
// $NoKeywords: $
//=============================================================================//
#ifndef UTLMAP_H
#define UTLMAP_H
#ifdef _WIN32
#pragma once
#endif
#include "../tier0/dbg.h"
#include "utlrbtree.h"
//-----------------------------------------------------------------------------
//
// Purpose: An associative container. Pretty much identical to std::map.
//
//-----------------------------------------------------------------------------
// This is a useful macro to iterate from start to end in order in a map
#define FOR_EACH_MAP(mapName, iteratorName) \
for (int iteratorName = (mapName).FirstInorder(); \
(mapName).IsUtlMap && iteratorName != (mapName).InvalidIndex(); \
iteratorName = (mapName).NextInorder(iteratorName))
// faster iteration, but in an unspecified order
#define FOR_EACH_MAP_FAST(mapName, iteratorName) \
for (int iteratorName = 0; \
(mapName).IsUtlMap && iteratorName < (mapName).MaxElement(); \
++iteratorName) \
if (!(mapName).IsValidIndex(iteratorName)) \
continue; \
else
struct base_utlmap_t {
public:
// This enum exists so that FOR_EACH_MAP and FOR_EACH_MAP_FAST cannot
// accidentally be used on a type that is not a CUtlMap. If the code
// compiles then all is well. The check for IsUtlMap being true should be
// free. Using an enum rather than a static const bool ensures that this
// trick works even with optimizations disabled on gcc.
enum CompileTimeCheck { IsUtlMap = 1 };
};
template <typename K, typename T, typename I = unsigned short>
class CUtlMap : public base_utlmap_t {
public:
typedef K KeyType_t;
typedef T ElemType_t;
typedef I IndexType_t;
// Less func typedef
// Returns true if the first parameter is "less" than the second
typedef bool (*LessFunc_t)(const KeyType_t &, const KeyType_t &);
// constructor, destructor
// Left at growSize = 0, the memory will first allocate 1 element and double
// in size at each increment. LessFunc_t is required, but may be set after
// the constructor using SetLessFunc() below
CUtlMap(int growSize = 0, int initSize = 0, LessFunc_t lessfunc = 0)
: m_Tree(growSize, initSize, CKeyLess(lessfunc)) {}
CUtlMap(LessFunc_t lessfunc) : m_Tree(CKeyLess(lessfunc)) {}
void EnsureCapacity(int num) { m_Tree.EnsureCapacity(num); }
// gets particular elements
ElemType_t &Element(IndexType_t i) { return m_Tree.Element(i).elem; }
const ElemType_t &Element(IndexType_t i) const {
return m_Tree.Element(i).elem;
}
ElemType_t &operator[](IndexType_t i) { return m_Tree.Element(i).elem; }
const ElemType_t &operator[](IndexType_t i) const {
return m_Tree.Element(i).elem;
}
KeyType_t &Key(IndexType_t i) { return m_Tree.Element(i).key; }
const KeyType_t &Key(IndexType_t i) const { return m_Tree.Element(i).key; }
// Num elements
unsigned int Count() const { return m_Tree.Count(); }
// Max "size" of the vector
IndexType_t MaxElement() const { return m_Tree.MaxElement(); }
// Checks if a node is valid and in the map
bool IsValidIndex(IndexType_t i) const { return m_Tree.IsValidIndex(i); }
// Checks if the map as a whole is valid
bool IsValid() const { return m_Tree.IsValid(); }
// Invalid index
static IndexType_t InvalidIndex() { return CTree::InvalidIndex(); }
// Sets the less func
void SetLessFunc(LessFunc_t func) { m_Tree.SetLessFunc(CKeyLess(func)); }
// Insert method (inserts in order)
IndexType_t Insert(const KeyType_t &key, const ElemType_t &insert) {
Node_t node;
node.key = key;
node.elem = insert;
return m_Tree.Insert(node);
}
IndexType_t Insert(const KeyType_t &key) {
Node_t node;
node.key = key;
return m_Tree.Insert(node);
}
// Find method
IndexType_t Find(const KeyType_t &key) const {
Node_t dummyNode;
dummyNode.key = key;
return m_Tree.Find(dummyNode);
}
// Remove methods
void RemoveAt(IndexType_t i) { m_Tree.RemoveAt(i); }
bool Remove(const KeyType_t &key) {
Node_t dummyNode;
dummyNode.key = key;
return m_Tree.Remove(dummyNode);
}
void RemoveAll() { m_Tree.RemoveAll(); }
void Purge() { m_Tree.Purge(); }
// Purges the list and calls delete on each element in it.
void PurgeAndDeleteElements();
// Iteration
IndexType_t FirstInorder() const { return m_Tree.FirstInorder(); }
IndexType_t NextInorder(IndexType_t i) const {
return m_Tree.NextInorder(i);
}
IndexType_t PrevInorder(IndexType_t i) const {
return m_Tree.PrevInorder(i);
}
IndexType_t LastInorder() const { return m_Tree.LastInorder(); }
// If you change the search key, this can be used to reinsert the
// element into the map.
void Reinsert(const KeyType_t &key, IndexType_t i) {
m_Tree[i].key = key;
m_Tree.Reinsert(i);
}
IndexType_t InsertOrReplace(const KeyType_t &key,
const ElemType_t &insert) {
IndexType_t i = Find(key);
if (i != InvalidIndex()) {
Element(i) = insert;
return i;
}
return Insert(key, insert);
}
void Swap(CUtlMap<K, T, I> &that) { m_Tree.Swap(that.m_Tree); }
struct Node_t {
Node_t() {}
Node_t(const Node_t &from) : key(from.key), elem(from.elem) {}
KeyType_t key;
ElemType_t elem;
};
class CKeyLess {
public:
CKeyLess(LessFunc_t lessFunc) : m_LessFunc(lessFunc) {}
bool operator!() const { return !m_LessFunc; }
bool operator()(const Node_t &left, const Node_t &right) const {
return m_LessFunc(left.key, right.key);
}
LessFunc_t m_LessFunc;
};
typedef CUtlRBTree<Node_t, I, CKeyLess> CTree;
CTree *AccessTree() { return &m_Tree; }
protected:
CTree m_Tree;
};
//-----------------------------------------------------------------------------
// Purges the list and calls delete on each element in it.
template <typename K, typename T, typename I>
inline void CUtlMap<K, T, I>::PurgeAndDeleteElements() {
for (I i = 0; i < MaxElement(); ++i) {
if (!IsValidIndex(i)) continue;
delete Element(i);
}
Purge();
}
//-----------------------------------------------------------------------------
// This is horrible and slow and meant to be used only when you're dealing with
// really non-time/memory-critical code and desperately want to copy a whole map
// element-by-element for whatever reason.
template <typename K, typename T, typename I>
void DeepCopyMap(const CUtlMap<K, T, I> &pmapIn,
CUtlMap<K, T, I> *out_pmapOut) {
Assert(out_pmapOut);
out_pmapOut->Purge();
FOR_EACH_MAP_FAST(pmapIn, i) {
out_pmapOut->Insert(pmapIn.Key(i), pmapIn.Element(i));
}
}
#endif // UTLMAP_H