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2020-08-04 13:13:01 -04:00

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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================
#ifndef ICLIENTENGINETOOLS_H
#define ICLIENTENGINETOOLS_H
#ifdef _WIN32
#pragma once
#endif
#include "interface.h"
#include "toolframework/itoolentity.h" // HTOOLHANDLE
//-----------------------------------------------------------------------------
// Forward declarations
//-----------------------------------------------------------------------------
class KeyValues;
struct AudioState_t;
//-----------------------------------------------------------------------------
// Purpose: Exported from engine to client .dll to marshall tool framework calls
// into IToolSystems
//-----------------------------------------------------------------------------
class IClientEngineTools : public IBaseInterface {
public:
// Level init, shutdown
virtual void LevelInitPreEntityAllTools() = 0;
// entities are created / spawned / precached here
virtual void LevelInitPostEntityAllTools() = 0;
virtual void LevelShutdownPreEntityAllTools() = 0;
// Entities are deleted / released here...
virtual void LevelShutdownPostEntityAllTools() = 0;
virtual void PreRenderAllTools() = 0;
virtual void PostRenderAllTools() = 0;
virtual void PostToolMessage(HTOOLHANDLE hEntity, KeyValues *msg) = 0;
virtual void AdjustEngineViewport(int &x, int &y, int &width,
int &height) = 0;
virtual bool SetupEngineView(Vector &origin, QAngle &angles,
float &fov) = 0;
virtual bool SetupAudioState(AudioState_t &audioState) = 0;
// Paintmode is an enum declared in ienginevgui.h
virtual void VGui_PreRenderAllTools(int paintMode) = 0;
virtual void VGui_PostRenderAllTools(int paintMode) = 0;
virtual bool IsThirdPersonCamera() = 0;
virtual bool InToolMode() = 0;
};
#define VCLIENTENGINETOOLS_INTERFACE_VERSION "VCLIENTENGINETOOLS001"
#endif // ICLIENTENGINETOOLS_H