30 lines
926 B
C++
30 lines
926 B
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//===========================================================================//
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#ifndef IGAMEUIFUNCS_H
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#define IGAMEUIFUNCS_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "vgui/KeyCode.h"
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abstract_class IGameUIFuncs {
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public:
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virtual bool IsKeyDown(const char *keyname, bool &isdown) = 0;
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virtual const char *GetBindingForButtonCode(ButtonCode_t code) = 0;
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virtual ButtonCode_t GetButtonCodeForBind(const char *pBind) = 0;
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virtual void GetVideoModes(struct vmode_s * *liststart, int *count) = 0;
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virtual void SetFriendsID(uint friendsID, const char *friendsName) = 0;
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virtual void GetDesktopResolution(int &width, int &height) = 0;
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virtual bool IsConnectedToVACSecureServer() = 0;
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};
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#define VENGINE_GAMEUIFUNCS_VERSION "VENGINE_GAMEUIFUNCS_VERSION005"
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#endif // IGAMEUIFUNCS_H
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