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2020-08-04 13:13:01 -04:00

61 lines
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C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef IBSPPACK_H
#define IBSPPACK_H
#ifdef _WIN32
#pragma once
#endif
#include "interface.h"
#include "utlstring.h"
#include "utlvector.h"
class IFileSystem;
abstract_class IBSPPack {
public:
virtual void LoadBSPFile(IFileSystem * pFileSystem, char *filename) = 0;
virtual void WriteBSPFile(char *filename) = 0;
virtual void ClearPackFile(void) = 0;
virtual void AddFileToPack(const char *relativename,
const char *fullpath) = 0;
virtual void AddBufferToPack(const char *relativename, void *data,
int length, bool bTextMode) = 0;
virtual void SetHDRMode(bool bHDR) = 0;
virtual bool SwapBSPFile(IFileSystem * pFileSystem, const char *filename,
const char *swapFilename, bool bSwapOnLoad,
VTFConvertFunc_t pVTFConvertFunc,
VHVFixupFunc_t pVHVFixupFunc,
CompressFunc_t pCompressFunc) = 0;
enum eRepackBSPFlags {
eRepackBSP_CompressLumps = 1 << 0,
eRepackBSP_CompressPackfile = 1 << 1
};
virtual bool RepackBSP(CUtlBuffer & inputBuffer, CUtlBuffer & outputBuffer,
eRepackBSPFlags repackFlags) = 0;
// used to get/set the pak file from a BSP
virtual bool GetPakFileLump(IFileSystem * pFileSystem,
const char *pBSPFilename, void **pPakData,
int *pPakSize) = 0;
virtual bool SetPakFileLump(
IFileSystem * pFileSystem, const char *pBSPFilename,
const char *pNewFilename, void *pPakData, int pakSize) = 0;
// populates list of files that bsp owns, i.e. world/cubmap materials,
// statis props, etc
virtual bool GetBSPDependants(IFileSystem * pFileSystem,
const char *pBSPFilename,
CUtlVector<CUtlString> *pList) = 0;
};
#define IBSPPACK_VERSION_STRING "IBSPPACK004"
#endif // IBSPPACK_H