42 lines
1.2 KiB
C++
42 lines
1.2 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: IGameResources interface
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef IGAMERESOURCES_H
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#define IGAMERESOURCES_H
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class Color;
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class Vector;
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abstract_class IGameResources {
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public:
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virtual ~IGameResources(){};
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// Team data access
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virtual const char *GetTeamName(int index) = 0;
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virtual int GetTeamScore(int index) = 0;
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virtual const Color &GetTeamColor(int index) = 0;
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// Player data access
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virtual bool IsConnected(int index) = 0;
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virtual bool IsAlive(int index) = 0;
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virtual bool IsFakePlayer(int index) = 0;
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virtual bool IsLocalPlayer(int index) = 0;
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virtual const char *GetPlayerName(int index) = 0;
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virtual int GetPlayerScore(int index) = 0;
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virtual int GetPing(int index) = 0;
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// virtual int GetPacketloss( int index ) = 0;
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virtual int GetDeaths(int index) = 0;
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virtual int GetFrags(int index) = 0;
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virtual int GetTeam(int index) = 0;
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virtual int GetHealth(int index) = 0;
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};
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extern IGameResources *GameResources(void); // singelton accessor
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#endif
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