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2020-08-04 13:13:01 -04:00

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531 B
C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
// A set of collision rules
// NOTE: Defaults to all indices disabled
class IPhysicsCollisionSet {
public:
~IPhysicsCollisionSet() {}
virtual void EnableCollisions(int index0, int index1) = 0;
virtual void DisableCollisions(int index0, int index1) = 0;
virtual bool ShouldCollide(int index0, int index1) = 0;
};