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2020-08-04 13:13:01 -04:00

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970 B
C

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
// wadlib.h
//
// wad reading
//
#define CMP_NONE 0
#define CMP_LZSS 1
#define TYP_NONE 0
#define TYP_LABEL 1
#define TYP_LUMPY 64 // 64 + grab command number
#ifndef WADTYPES_H
#include "wadtypes.h"
#endif
extern lumpinfo_t *lumpinfo; // location of each lump on disk
extern int numlumps;
extern wadinfo_t header;
void W_OpenWad(char *filename);
int W_CheckNumForName(char *name);
int W_GetNumForName(char *name);
int W_LumpLength(int lump);
void W_ReadLumpNum(int lump, void *dest);
void *W_LoadLumpNum(int lump);
void *W_LoadLumpName(char *name);
void CleanupName(char *in, char *out);
//
// wad creation
//
void NewWad(char *pathname, qboolean bigendien);
void AddLump(char *name, void *buffer, int length, int type, int compress);
void WriteWad(int wad3);