fix
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parent
24e1b9da32
commit
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@ -5,7 +5,7 @@
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<provider copy-of="extension" id="org.eclipse.cdt.ui.UserLanguageSettingsProvider"/>
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<provider copy-of="extension" id="org.eclipse.cdt.ui.UserLanguageSettingsProvider"/>
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<provider-reference id="org.eclipse.cdt.core.ReferencedProjectsLanguageSettingsProvider" ref="shared-provider"/>
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<provider-reference id="org.eclipse.cdt.core.ReferencedProjectsLanguageSettingsProvider" ref="shared-provider"/>
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<provider copy-of="extension" id="org.eclipse.cdt.managedbuilder.core.GCCBuildCommandParser"/>
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<provider copy-of="extension" id="org.eclipse.cdt.managedbuilder.core.GCCBuildCommandParser"/>
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<provider class="org.eclipse.cdt.managedbuilder.language.settings.providers.GCCBuiltinSpecsDetector" console="false" env-hash="1065248743074061017" id="org.eclipse.cdt.managedbuilder.core.GCCBuiltinSpecsDetector" keep-relative-paths="false" name="CDT GCC Built-in Compiler Settings" parameter="${COMMAND} ${FLAGS} -E -P -v -dD "${INPUTS}"" prefer-non-shared="true">
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<provider class="org.eclipse.cdt.managedbuilder.language.settings.providers.GCCBuiltinSpecsDetector" console="false" env-hash="-399610185494826542" id="org.eclipse.cdt.managedbuilder.core.GCCBuiltinSpecsDetector" keep-relative-paths="false" name="CDT GCC Built-in Compiler Settings" parameter="${COMMAND} ${FLAGS} -E -P -v -dD "${INPUTS}"" prefer-non-shared="true">
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<language-scope id="org.eclipse.cdt.core.gcc"/>
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<language-scope id="org.eclipse.cdt.core.gcc"/>
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<language-scope id="org.eclipse.cdt.core.g++"/>
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<language-scope id="org.eclipse.cdt.core.g++"/>
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</provider>
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</provider>
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@ -170,20 +170,20 @@ void glez_rect_textured(float x, float y, float w, float h, glez_rgba_t color,
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vertices[0].mode = DRAW_MODE_TEXTURED;
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vertices[0].mode = DRAW_MODE_TEXTURED;
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vertices[1].position.x = x * cos(angle) - y * sin(angle);
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vertices[1].position.x = x * cos(angle) - y * sin(angle);
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vertices[1].position.y = (y + h) * sin(angle) + y * cos(angle);
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vertices[1].position.y = (y * sin(angle) + y * cos(angle)) + h;
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vertices[1].tex_coords.x = s0;
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vertices[1].tex_coords.x = s0;
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vertices[1].tex_coords.y = t0;
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vertices[1].tex_coords.y = t0;
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vertices[1].color = color;
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vertices[1].color = color;
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vertices[1].mode = DRAW_MODE_TEXTURED;
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vertices[1].mode = DRAW_MODE_TEXTURED;
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vertices[2].position.x = (x + w) * cos(angle) - y * sin(angle);
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vertices[2].position.x = (x * cos(angle) - y * sin(angle)) + w;
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vertices[2].position.y = (y + h) * sin(angle) + y * cos(angle);
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vertices[2].position.y = (y * sin(angle) + y * cos(angle)) + h;
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vertices[2].tex_coords.x = s1;
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vertices[2].tex_coords.x = s1;
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vertices[2].tex_coords.y = t0;
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vertices[2].tex_coords.y = t0;
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vertices[2].color = color;
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vertices[2].color = color;
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vertices[2].mode = DRAW_MODE_TEXTURED;
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vertices[2].mode = DRAW_MODE_TEXTURED;
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vertices[3].position.x = (x + w) * cos(angle) - y * sin(angle);
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vertices[3].position.x = (x * cos(angle) - y * sin(angle)) + w;
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vertices[3].position.y = y * sin(angle) + y * cos(angle);
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vertices[3].position.y = y * sin(angle) + y * cos(angle);
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vertices[3].tex_coords.x = s1;
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vertices[3].tex_coords.x = s1;
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vertices[3].tex_coords.y = t1;
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vertices[3].tex_coords.y = t1;
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