This commit is contained in:
BenCat07 2018-04-01 14:39:12 +02:00
parent 24e1b9da32
commit 216bdf9fd0
2 changed files with 5 additions and 5 deletions

View File

@ -5,7 +5,7 @@
<provider copy-of="extension" id="org.eclipse.cdt.ui.UserLanguageSettingsProvider"/>
<provider-reference id="org.eclipse.cdt.core.ReferencedProjectsLanguageSettingsProvider" ref="shared-provider"/>
<provider copy-of="extension" id="org.eclipse.cdt.managedbuilder.core.GCCBuildCommandParser"/>
<provider class="org.eclipse.cdt.managedbuilder.language.settings.providers.GCCBuiltinSpecsDetector" console="false" env-hash="1065248743074061017" id="org.eclipse.cdt.managedbuilder.core.GCCBuiltinSpecsDetector" keep-relative-paths="false" name="CDT GCC Built-in Compiler Settings" parameter="${COMMAND} ${FLAGS} -E -P -v -dD &quot;${INPUTS}&quot;" prefer-non-shared="true">
<provider class="org.eclipse.cdt.managedbuilder.language.settings.providers.GCCBuiltinSpecsDetector" console="false" env-hash="-399610185494826542" id="org.eclipse.cdt.managedbuilder.core.GCCBuiltinSpecsDetector" keep-relative-paths="false" name="CDT GCC Built-in Compiler Settings" parameter="${COMMAND} ${FLAGS} -E -P -v -dD &quot;${INPUTS}&quot;" prefer-non-shared="true">
<language-scope id="org.eclipse.cdt.core.gcc"/>
<language-scope id="org.eclipse.cdt.core.g++"/>
</provider>

View File

@ -170,20 +170,20 @@ void glez_rect_textured(float x, float y, float w, float h, glez_rgba_t color,
vertices[0].mode = DRAW_MODE_TEXTURED;
vertices[1].position.x = x * cos(angle) - y * sin(angle);
vertices[1].position.y = (y + h) * sin(angle) + y * cos(angle);
vertices[1].position.y = (y * sin(angle) + y * cos(angle)) + h;
vertices[1].tex_coords.x = s0;
vertices[1].tex_coords.y = t0;
vertices[1].color = color;
vertices[1].mode = DRAW_MODE_TEXTURED;
vertices[2].position.x = (x + w) * cos(angle) - y * sin(angle);
vertices[2].position.y = (y + h) * sin(angle) + y * cos(angle);
vertices[2].position.x = (x * cos(angle) - y * sin(angle)) + w;
vertices[2].position.y = (y * sin(angle) + y * cos(angle)) + h;
vertices[2].tex_coords.x = s1;
vertices[2].tex_coords.y = t0;
vertices[2].color = color;
vertices[2].mode = DRAW_MODE_TEXTURED;
vertices[3].position.x = (x + w) * cos(angle) - y * sin(angle);
vertices[3].position.x = (x * cos(angle) - y * sin(angle)) + w;
vertices[3].position.y = y * sin(angle) + y * cos(angle);
vertices[3].tex_coords.x = s1;
vertices[3].tex_coords.y = t1;