revert to version 330
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@ -22,7 +22,7 @@ GLuint compile_shader(const char *source, GLenum type)
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}
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}
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const char *shader_ultimate_vert =
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const char *shader_ultimate_vert =
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"#version 300\n"
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"#version 330\n"
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"\n"
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"\n"
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"uniform mat4 model;\n"
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"uniform mat4 model;\n"
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"uniform mat4 view;\n"
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"uniform mat4 view;\n"
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@ -42,7 +42,7 @@ const char *shader_ultimate_vert =
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" frag_DrawMode = drawmode;\n"
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" frag_DrawMode = drawmode;\n"
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"}";
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"}";
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const char *shader_ultimate_frag =
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const char *shader_ultimate_frag =
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"#version 300\n"
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"#version 330\n"
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"\n"
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"\n"
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"uniform sampler2D texture;\n"
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"uniform sampler2D texture;\n"
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"in vec4 frag_Color;\n"
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"in vec4 frag_Color;\n"
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