This commit is contained in:
Yair Morgenstern 2023-08-09 01:10:50 +03:00
parent 98029b68d2
commit 036c6c820e
5 changed files with 18 additions and 52 deletions

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@ -1889,7 +1889,6 @@ Nation [nation] does not exist in ruleset! =
Natural Wonder [naturalWonder] does not exist in ruleset! = Natural Wonder [naturalWonder] does not exist in ruleset! =
# Civilopedia difficulty levels # Civilopedia difficulty levels
Player settings = Tanzimaat e baazikon Player settings = Tanzimaat e baazikon
# Requires translation! # Requires translation!
Extra happiness per luxury = Extra happiness per luxury =
@ -2060,7 +2059,6 @@ Followers = Peyrovaan
Pressure = Feshaar Pressure = Feshaar
# Religion overview screen # Religion overview screen
Religion Name: = Naam e Din: Religion Name: = Naam e Din:
# Requires translation! # Requires translation!
Pantheon Name: = Pantheon Name: =
@ -10280,3 +10278,4 @@ If you opened the Civilopedia from the main menu, the "Ruleset" will be that of
Letters can select categories, and when there are multiple categories matching the same letter, you can press that repeatedly to cycle between these. = Letters can select categories, and when there are multiple categories matching the same letter, you can press that repeatedly to cycle between these. =
# Requires translation! # Requires translation!
The arrow keys allow navigation as well - left/right for categories, up/down for entries. = The arrow keys allow navigation as well - left/right for categories, up/down for entries. =

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@ -246,7 +246,6 @@ Reach 30 for friendship. = Arkadaşlık için 30 etkiye ulaş.
Reach highest influence above 60 for alliance. = İttifak için 60'ın üzerinde en yüksek nüfuza ulaşın. Reach highest influence above 60 for alliance. = İttifak için 60'ın üzerinde en yüksek nüfuza ulaşın.
When Friends: = Dostken: When Friends: = Dostken:
When Allies: = Müttefikken: When Allies: = Müttefikken:
# Requires translation!
The unique luxury is one of: = Eşsiz lüks: The unique luxury is one of: = Eşsiz lüks:
Demand Tribute = Haraca Bağla Demand Tribute = Haraca Bağla
Tribute Willingness = Haraç İstekliliği Tribute Willingness = Haraç İstekliliği

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@ -1,17 +1,17 @@
Persian_(Pinglish-UN) = 26 Persian_(Pinglish-UN) = 28
Italian = 99 Italian = 99
Russian = 98 Russian = 98
Belarusian = 2 Belarusian = 2
Afrikaans = 7 Afrikaans = 7
German = 100 German = 100
Swedish = 85 Swedish = 85
Turkish = 68 Turkish = 69
Ukrainian = 99 Ukrainian = 99
Filipino = 94 Filipino = 94
French = 100 French = 100
Portuguese = 62 Portuguese = 62
Indonesian = 97 Indonesian = 97
Catalan = 99 Catalan = 100
Finnish = 36 Finnish = 36
Spanish = 100 Spanish = 100
Malay = 22 Malay = 22

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@ -1,32 +1,17 @@
## 4.7.13 ## 4.7.13
Much more accurate improvement stat effects Improvement improvements!
chore: Modernized DiplomacyManagerTests - More accurate improvement stat previews for edge cases (e.g. removing Forest on Forest + Lumber Mill)
- 'Create improvement' uniques can create roads and remove features
Moved changeImprovement to TileInfoImprovementFunctions Set initial screen color on Desktop so it's not black-to-blue
Removed HandleImprovementCompletion function, added test for citadel tile takeover Fixed rare AI City State Influence crash
Removed double lines between handleImprovementCompletion and changeImprovement
removeImprovement convenience function
changeImprovement now contains 'terrain feature removal' logic
Resolved - Improvement picker screen does not cause 'phantom' units to be assigned to civ
- Set initial screen color on Desktop so it's not black-to-blue
fix - Lock known city states before gaining influence to avoid altering the sequence we're iterating on
4.7.12-patch1
By SomeTroglodyte: By SomeTroglodyte:
- Ruleset validator: Tilesets - Ruleset validator: Tilesets
- NextTurnAction as enum - Minor Mod Manager fixes (mods having dashes in their repo name not shown right away)
- Minor Mod Manager fixes (mods having dashes in their repo name not shown right away)
- Ruleset object reorganization
## 4.7.12 ## 4.7.12

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@ -1,29 +1,12 @@
Improvement improvements!
- More accurate improvement stat previews for edge cases (e.g. removing Forest on Forest + Lumber Mill)
- 'Create improvement' uniques can create roads and remove features
Much more accurate improvement stat effects Set initial screen color on Desktop so it's not black-to-blue
chore: Modernized DiplomacyManagerTests Fixed rare AI City State Influence crash
Moved changeImprovement to TileInfoImprovementFunctions
Removed HandleImprovementCompletion function, added test for citadel tile takeover
Removed double lines between handleImprovementCompletion and changeImprovement
removeImprovement convenience function
changeImprovement now contains 'terrain feature removal' logic
Resolved - Improvement picker screen does not cause 'phantom' units to be assigned to civ
- Set initial screen color on Desktop so it's not black-to-blue
fix - Lock known city states before gaining influence to avoid altering the sequence we're iterating on
4.7.12-patch1
By SomeTroglodyte: By SomeTroglodyte:
- Ruleset validator: Tilesets - Ruleset validator: Tilesets
- NextTurnAction as enum - Minor Mod Manager fixes (mods having dashes in their repo name not shown right away)
- Minor Mod Manager fixes (mods having dashes in their repo name not shown right away)
- Ruleset object reorganization