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3.18.8
This commit is contained in:
parent
31e0f36ff3
commit
3dfb0aec70
@ -5041,6 +5041,8 @@ Stone = Pedra
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Fish = Peixes
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Horses = Cavalos
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# Requires translation!
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Guaranteed with Strategic Balance resource option =
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Iron = Ferro
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@ -5094,10 +5096,6 @@ Can only be created by Mercantile City-States =
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Porcelain =
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# Requires translation!
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Salt =
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#################### Lines from UnitPromotions from Civ V - Vanilla ####################
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# Requires translation!
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@ -6900,6 +6898,10 @@ Polder =
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#################### Lines from TileResources from Civ V - Gods & Kings ####################
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# Requires translation!
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Salt =
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#################### Lines from UnitPromotions from Civ V - Gods & Kings ####################
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@ -6218,6 +6218,8 @@ Fish =
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# Requires translation!
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Horses =
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# Requires translation!
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Guaranteed with Strategic Balance resource option =
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# Requires translation!
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Iron =
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@ -6290,10 +6292,6 @@ Can only be created by Mercantile City-States =
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Porcelain =
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# Requires translation!
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Salt =
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#################### Lines from UnitPromotions from Civ V - Vanilla ####################
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# Requires translation!
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@ -8291,6 +8289,10 @@ Polder =
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#################### Lines from TileResources from Civ V - Gods & Kings ####################
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# Requires translation!
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Salt =
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#################### Lines from UnitPromotions from Civ V - Gods & Kings ####################
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@ -3899,6 +3899,8 @@ Stone = Kámen
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Fish = Ryby
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Horses = Koně
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# Requires translation!
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Guaranteed with Strategic Balance resource option =
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Iron = Železo
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@ -3947,9 +3949,6 @@ Can only be created by Mercantile City-States = Může být vytvořeno pouze Obc
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Porcelain = Porcelán
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Salt = Sůl
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#################### Lines from UnitPromotions from Civ V - Vanilla ####################
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Sword = Meče
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@ -5361,6 +5360,9 @@ Polder = Polder
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#################### Lines from TileResources from Civ V - Gods & Kings ####################
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Salt = Sůl
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#################### Lines from UnitPromotions from Civ V - Gods & Kings ####################
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@ -5242,6 +5242,8 @@ Stone = Steen
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Fish = Vis
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Horses = Paarden
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# Requires translation!
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Guaranteed with Strategic Balance resource option =
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Iron = Ijzer
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@ -5294,10 +5296,6 @@ Can only be created by Mercantile City-States =
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Porcelain =
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# Requires translation!
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Salt =
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#################### Lines from UnitPromotions from Civ V - Vanilla ####################
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# Requires translation!
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@ -7131,6 +7129,10 @@ Polder =
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#################### Lines from TileResources from Civ V - Gods & Kings ####################
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# Requires translation!
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Salt =
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#################### Lines from UnitPromotions from Civ V - Gods & Kings ####################
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@ -6994,6 +6994,8 @@ Fish =
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# Requires translation!
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Horses =
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# Requires translation!
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Guaranteed with Strategic Balance resource option =
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# Requires translation!
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Iron =
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@ -7066,10 +7068,6 @@ Can only be created by Mercantile City-States =
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Porcelain =
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# Requires translation!
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Salt =
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#################### Lines from UnitPromotions from Civ V - Vanilla ####################
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# Requires translation!
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@ -9066,6 +9064,10 @@ Polder =
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#################### Lines from TileResources from Civ V - Gods & Kings ####################
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# Requires translation!
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Salt =
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#################### Lines from UnitPromotions from Civ V - Gods & Kings ####################
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@ -6870,6 +6870,8 @@ Fish =
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# Requires translation!
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Horses =
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# Requires translation!
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Guaranteed with Strategic Balance resource option =
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# Requires translation!
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Iron =
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@ -6942,10 +6944,6 @@ Can only be created by Mercantile City-States =
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Porcelain =
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# Requires translation!
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Salt =
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#################### Lines from UnitPromotions from Civ V - Vanilla ####################
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# Requires translation!
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@ -8948,6 +8946,10 @@ Polder =
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#################### Lines from TileResources from Civ V - Gods & Kings ####################
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# Requires translation!
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Salt =
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#################### Lines from UnitPromotions from Civ V - Gods & Kings ####################
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@ -5157,6 +5157,8 @@ Stone = Kivi
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Fish = Kalat
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Horses = Hevoset
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# Requires translation!
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Guaranteed with Strategic Balance resource option =
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Iron = Rauta
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@ -5210,10 +5212,6 @@ Can only be created by Mercantile City-States =
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Porcelain =
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# Requires translation!
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Salt =
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#################### Lines from UnitPromotions from Civ V - Vanilla ####################
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# Requires translation!
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@ -7182,6 +7180,10 @@ Polder =
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#################### Lines from TileResources from Civ V - Gods & Kings ####################
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# Requires translation!
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Salt =
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#################### Lines from UnitPromotions from Civ V - Gods & Kings ####################
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@ -4254,6 +4254,8 @@ Stone = Pierre
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Fish = Poisson
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Horses = Chevaux
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# Requires translation!
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Guaranteed with Strategic Balance resource option =
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Iron = Fer
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@ -4306,10 +4308,6 @@ Can only be created by Mercantile City-States =
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Porcelain =
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# Requires translation!
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Salt =
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#################### Lines from UnitPromotions from Civ V - Vanilla ####################
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# Requires translation!
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@ -6106,6 +6104,10 @@ Polder =
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#################### Lines from TileResources from Civ V - Gods & Kings ####################
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# Requires translation!
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Salt =
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#################### Lines from UnitPromotions from Civ V - Gods & Kings ####################
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@ -3779,6 +3779,8 @@ Stone = Stein
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Fish = Fisch
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Horses = Pferde
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# Requires translation!
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Guaranteed with Strategic Balance resource option =
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Iron = Eisen
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@ -3827,9 +3829,6 @@ Can only be created by Mercantile City-States = Kann nur durch kaufmännisch gep
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Porcelain = Porzellan
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Salt = Salz
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#################### Lines from UnitPromotions from Civ V - Vanilla ####################
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Sword = Schwert
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@ -5027,6 +5026,9 @@ Polder = Polder
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#################### Lines from TileResources from Civ V - Gods & Kings ####################
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Salt = Salz
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#################### Lines from UnitPromotions from Civ V - Gods & Kings ####################
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@ -6425,6 +6425,8 @@ Stone =
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Fish = ψάρια
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Horses = Άλογα
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# Requires translation!
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Guaranteed with Strategic Balance resource option =
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# Requires translation!
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Iron =
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@ -6491,10 +6493,6 @@ Can only be created by Mercantile City-States =
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Porcelain =
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# Requires translation!
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Salt =
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#################### Lines from UnitPromotions from Civ V - Vanilla ####################
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# Requires translation!
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@ -8471,6 +8469,10 @@ Polder =
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#################### Lines from TileResources from Civ V - Gods & Kings ####################
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# Requires translation!
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Salt =
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#################### Lines from UnitPromotions from Civ V - Gods & Kings ####################
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@ -4940,6 +4940,8 @@ Stone = Kő
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Fish = Hal
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Horses = Ló
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# Requires translation!
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Guaranteed with Strategic Balance resource option =
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Iron = Vas
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@ -4990,9 +4992,6 @@ Can only be created by Mercantile City-States =
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Porcelain = Porcelán
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Salt = Só
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#################### Lines from UnitPromotions from Civ V - Vanilla ####################
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# Requires translation!
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@ -6799,6 +6798,9 @@ Polder =
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#################### Lines from TileResources from Civ V - Gods & Kings ####################
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Salt = Só
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#################### Lines from UnitPromotions from Civ V - Gods & Kings ####################
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@ -55,7 +55,6 @@ Requires at least one of the following resources worked near the city: = Membutu
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Wonder is being built elsewhere = Keajaiban Dunia ini sedang dibangun di tempat lain
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National Wonder is being built elsewhere = Keajaiban Nasional ini sedang dibangun di tempat lain
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Requires a [buildingName] in all cities = Membutuhkan [buildingName] yang sudah dibangun di semua kota
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# Requires translation!
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[buildingName] required: = [buildingName] diperlukan:
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Requires a [buildingName] in this city = Membutuhkan [buildingName] yang sudah dibangun di kota ini
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Cannot be built with [buildingName] = Tidak dapat dibangun dengan [buildingName]
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@ -609,7 +608,6 @@ You and [name] are no longer allies! = Anda dan [name] sudah tidak bersekutu lag
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[cityName] has been connected to your capital! = [cityName] sudah terhubung ke ibu kota!
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[cityName] has been disconnected from your capital! = [cityName] terputus dari ibu kota!
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[civName] has accepted your trade request = [civName] telah menerima permintaan perdagangan Anda
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# Requires translation!
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[civName] has made a counteroffer to your trade request = [civName] telah menawarkan tawaran balasan untuk permintaan perdagangan Anda
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[civName] has denied your trade request = [civName] telah menolak permintaan perdagangan Anda
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[tradeOffer] from [otherCivName] has ended = [tradeOffer] dari [otherCivName] telah berakhir
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@ -638,11 +636,8 @@ Clearing a [forest] has created [amount] Production for [cityName] = Penebangan
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[civName] no longer needs your help with the [questName] quest. = [civName] tidak lagi memerlukan bantuanmu untuk misi [questName].
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The [questName] quest for [civName] has ended. It was won by [civNames]. = Misi [questName] untuk [civName] telah selesai. Misinya diselesaikan oleh [civNames].
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The resistance in [cityName] has ended! = Pemberontakan di [cityName] sudah reda!
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# Requires translation!
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[cityName] demands [resource]! = [cityName] menuntut [resource]!
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# Requires translation!
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Because they have [resource], the citizens of [cityName] are celebrating We Love The King Day! = Karena mereka memiliki [resource], masyarakat [cityName] merayakan Hari Kami Mencintai Raja!
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# Requires translation!
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We Love The King Day in [cityName] has ended. = Hari Kami Mencintai Raja di [cityName] telah berakhir.
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Our [name] took [tileDamage] tile damage and was destroyed = [name] kita mendapatkan [tileDamage] kerusakan daerah dan telah kandihancur
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Our [name] took [tileDamage] tile damage = [name] kita mendapatkan [tileDamage] kerusakan daerah
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@ -728,7 +723,6 @@ Territory = Teritori
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Force = Kekuatan Militer
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GOLDEN AGE = MASA KEJAYAAN
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Golden Age = Masa Kejayaan
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# Requires translation!
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We Love The King Day = Hari Kami Mencintai Raja
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[year] BC = [year] SM
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[year] AD = [year] M
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@ -794,9 +788,7 @@ Food converts to production = Makanan diubah ke produksi
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[turnsToStarvation] turns to lose population = [turnsToStarvation] giliran hingga populasi menurun
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Stopped population growth = Pertumbuhan populasi terhenti
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In resistance for another [numberOfTurns] turns = Dalam perlawanan hingga [numberOfTurns] giliran selanjutnya
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# Requires translation!
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We Love The King Day for another [numberOfTurns] turns = Hari Kami Mencintai Raja untuk [numberOfTurns] giliran ke depan
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# Requires translation!
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Demanding [resource] = Menuntut [resource]
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Sell for [sellAmount] gold = Jual untuk [sellAmount] emas
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Are you sure you want to sell this [building]? = Apakah Anda yakin ingin menjual [building] ini?
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@ -3278,7 +3270,6 @@ Secularism = Sekularisme
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Humanism = Humanisme
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Free Thought = Kebebasan Berpikir
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Sovereignty = Kedaulatan
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# Requires translation!
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[amount]% [stat] = [amount]% [stat]
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Scientific Revolution = Revolusi Saintifik
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[amount] Free Technologies = [amount] Teknologi Gratis
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@ -3788,6 +3779,8 @@ Stone = Batu
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Fish = Ikan
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Horses = Kuda
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# Requires translation!
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Guaranteed with Strategic Balance resource option =
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Iron = Besi
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@ -3836,9 +3829,6 @@ Can only be created by Mercantile City-States = Hanya bisa dibuat oleh Negara-Ko
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Porcelain = Keramik
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Salt = Garam
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#################### Lines from UnitPromotions from Civ V - Vanilla ####################
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Sword = Pedang
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@ -4246,7 +4236,6 @@ Rocket Artillery = Artileri Roket
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Mobile SAM = Kendaraan Rudal
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Guided Missile = Peluru Kendali
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# Requires translation!
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[amount]% maintenance costs = [amount]% biaya pemeliharaan
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Nuclear Missile = Rudal Nuklir
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@ -4498,9 +4487,7 @@ Coffee House = Warung Kopi
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Neuschwanstein = Neuschwanstein
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# Requires translation!
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Recycling Center = Pusat Daur Ulang
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# Requires translation!
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Limited to [amount] per Civilization = Dibatasi hanya [amount] per Peradaban
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@ -5039,6 +5026,9 @@ Polder = Polder
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#################### Lines from TileResources from Civ V - Gods & Kings ####################
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Salt = Garam
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#################### Lines from UnitPromotions from Civ V - Gods & Kings ####################
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@ -5325,7 +5315,6 @@ The Maya measured time in days from what we would call 11th of August, 3114 BCE.
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Unciv only displays ය B'ak'tuns, ඹ K'atuns and ම Tuns (from left to right) since that is enough to approximate gregorian calendar years. The Maya numerals are pretty obvious to understand. Have fun deciphering them! = Unciv hanya menampilkan ය B'ak'tun, ඹ K'atun dan ම Tun (dari kiri ke kanan) karena dengan ini saja sudah cukup untuk memperkirakan tahun kalender Gregorius. Penomoran Maya cukup jelas untuk dimengerti. Bersenang-senanglah saat menafsirkannya!
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Your cities will periodically demand different luxury goods to satisfy their desire for new things in life. = Kotamu akan secara berkala menginginkan barang-barang mewah berbeda untuk memuaskan keinginan mereka untuk hal-hal baru dalam hidup.
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# Requires translation!
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If you manage to acquire the demanded luxury by trade, expansion, or conquest, the city will celebrate We Love The King Day for 20 turns. = Jika kamu berhasil mendapatkan barang-barang mewah yang dituntut melalui perdagangan, perluasan daerah, atau penaklukan, kota akan merayakan Hari Kami Mencintai Raja selama 20 giliran.
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During the We Love The King Day, the city will grow 25% faster. = Pada Hari Kami Mencintai Raja, kota akan berkembang 25% lebih cepat.
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This means exploration and trade is important to grow your cities! = Ini berarti penjelajahan dan perdagangan penting agar kotamu berkembang!
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@ -3781,6 +3781,8 @@ Stone = Pietra
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Fish = Pesce
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Horses = Cavalli
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# Requires translation!
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Guaranteed with Strategic Balance resource option =
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Iron = Ferro
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@ -3829,9 +3831,6 @@ Can only be created by Mercantile City-States = Creabile solo dalle Città-Stato
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Porcelain = Porcellana
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Salt = Sale
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#################### Lines from UnitPromotions from Civ V - Vanilla ####################
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Sword = Spada
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@ -5029,6 +5028,9 @@ Polder = Polder
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#################### Lines from TileResources from Civ V - Gods & Kings ####################
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Salt = Sale
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#################### Lines from UnitPromotions from Civ V - Gods & Kings ####################
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@ -4288,6 +4288,8 @@ Stone = 石材
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Fish = 魚
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Horses = 馬
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# Requires translation!
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Guaranteed with Strategic Balance resource option =
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Iron = 鉄
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@ -4340,10 +4342,6 @@ Can only be created by Mercantile City-States =
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Porcelain =
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# Requires translation!
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Salt =
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#################### Lines from UnitPromotions from Civ V - Vanilla ####################
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# Requires translation!
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@ -6120,6 +6118,10 @@ Polder =
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#################### Lines from TileResources from Civ V - Gods & Kings ####################
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|
||||
|
||||
# Requires translation!
|
||||
Salt =
|
||||
|
||||
|
||||
#################### Lines from UnitPromotions from Civ V - Gods & Kings ####################
|
||||
|
||||
|
||||
|
@ -4052,6 +4052,8 @@ Stone = 석재
|
||||
Fish = 생선
|
||||
|
||||
Horses = 말
|
||||
# Requires translation!
|
||||
Guaranteed with Strategic Balance resource option =
|
||||
|
||||
Iron = 철
|
||||
|
||||
@ -4101,9 +4103,6 @@ Can only be created by Mercantile City-States = 상업적 도시 국가에서
|
||||
Porcelain = 도자기
|
||||
|
||||
|
||||
Salt = 소금
|
||||
|
||||
|
||||
#################### Lines from UnitPromotions from Civ V - Vanilla ####################
|
||||
|
||||
Sword = 근접 유닛
|
||||
@ -5608,6 +5607,9 @@ Polder = 간척지
|
||||
#################### Lines from TileResources from Civ V - Gods & Kings ####################
|
||||
|
||||
|
||||
Salt = 소금
|
||||
|
||||
|
||||
#################### Lines from UnitPromotions from Civ V - Gods & Kings ####################
|
||||
|
||||
|
||||
|
@ -6253,6 +6253,8 @@ Fish =
|
||||
|
||||
# Requires translation!
|
||||
Horses =
|
||||
# Requires translation!
|
||||
Guaranteed with Strategic Balance resource option =
|
||||
|
||||
# Requires translation!
|
||||
Iron =
|
||||
@ -6325,10 +6327,6 @@ Can only be created by Mercantile City-States =
|
||||
Porcelain =
|
||||
|
||||
|
||||
# Requires translation!
|
||||
Salt =
|
||||
|
||||
|
||||
#################### Lines from UnitPromotions from Civ V - Vanilla ####################
|
||||
|
||||
# Requires translation!
|
||||
@ -8326,6 +8324,10 @@ Polder =
|
||||
#################### Lines from TileResources from Civ V - Gods & Kings ####################
|
||||
|
||||
|
||||
# Requires translation!
|
||||
Salt =
|
||||
|
||||
|
||||
#################### Lines from UnitPromotions from Civ V - Gods & Kings ####################
|
||||
|
||||
|
||||
|
@ -5823,6 +5823,8 @@ Stone = Batu
|
||||
Fish = Ikan
|
||||
|
||||
Horses = Kuda
|
||||
# Requires translation!
|
||||
Guaranteed with Strategic Balance resource option =
|
||||
|
||||
Iron = Besi
|
||||
|
||||
@ -5882,10 +5884,6 @@ Can only be created by Mercantile City-States =
|
||||
Porcelain =
|
||||
|
||||
|
||||
# Requires translation!
|
||||
Salt =
|
||||
|
||||
|
||||
#################### Lines from UnitPromotions from Civ V - Vanilla ####################
|
||||
|
||||
# Requires translation!
|
||||
@ -7872,6 +7870,10 @@ Polder =
|
||||
#################### Lines from TileResources from Civ V - Gods & Kings ####################
|
||||
|
||||
|
||||
# Requires translation!
|
||||
Salt =
|
||||
|
||||
|
||||
#################### Lines from UnitPromotions from Civ V - Gods & Kings ####################
|
||||
|
||||
|
||||
|
@ -6249,6 +6249,8 @@ Fish =
|
||||
|
||||
# Requires translation!
|
||||
Horses =
|
||||
# Requires translation!
|
||||
Guaranteed with Strategic Balance resource option =
|
||||
|
||||
# Requires translation!
|
||||
Iron =
|
||||
@ -6321,10 +6323,6 @@ Can only be created by Mercantile City-States =
|
||||
Porcelain =
|
||||
|
||||
|
||||
# Requires translation!
|
||||
Salt =
|
||||
|
||||
|
||||
#################### Lines from UnitPromotions from Civ V - Vanilla ####################
|
||||
|
||||
# Requires translation!
|
||||
@ -8322,6 +8320,10 @@ Polder =
|
||||
#################### Lines from TileResources from Civ V - Gods & Kings ####################
|
||||
|
||||
|
||||
# Requires translation!
|
||||
Salt =
|
||||
|
||||
|
||||
#################### Lines from UnitPromotions from Civ V - Gods & Kings ####################
|
||||
|
||||
|
||||
|
@ -6246,6 +6246,8 @@ Fish =
|
||||
|
||||
# Requires translation!
|
||||
Horses =
|
||||
# Requires translation!
|
||||
Guaranteed with Strategic Balance resource option =
|
||||
|
||||
# Requires translation!
|
||||
Iron =
|
||||
@ -6318,10 +6320,6 @@ Can only be created by Mercantile City-States =
|
||||
Porcelain =
|
||||
|
||||
|
||||
# Requires translation!
|
||||
Salt =
|
||||
|
||||
|
||||
#################### Lines from UnitPromotions from Civ V - Vanilla ####################
|
||||
|
||||
# Requires translation!
|
||||
@ -8319,6 +8317,10 @@ Polder =
|
||||
#################### Lines from TileResources from Civ V - Gods & Kings ####################
|
||||
|
||||
|
||||
# Requires translation!
|
||||
Salt =
|
||||
|
||||
|
||||
#################### Lines from UnitPromotions from Civ V - Gods & Kings ####################
|
||||
|
||||
|
||||
|
@ -4351,6 +4351,8 @@ Stone = Kamień
|
||||
Fish = Ryba
|
||||
|
||||
Horses = Konie
|
||||
# Requires translation!
|
||||
Guaranteed with Strategic Balance resource option =
|
||||
|
||||
Iron = Żelazo
|
||||
|
||||
@ -4401,9 +4403,6 @@ Can only be created by Mercantile City-States =
|
||||
Porcelain = Porcelana
|
||||
|
||||
|
||||
Salt = Sól
|
||||
|
||||
|
||||
#################### Lines from UnitPromotions from Civ V - Vanilla ####################
|
||||
|
||||
# Requires translation!
|
||||
@ -6174,6 +6173,9 @@ Polder = Polder
|
||||
#################### Lines from TileResources from Civ V - Gods & Kings ####################
|
||||
|
||||
|
||||
Salt = Sól
|
||||
|
||||
|
||||
#################### Lines from UnitPromotions from Civ V - Gods & Kings ####################
|
||||
|
||||
|
||||
|
@ -4753,6 +4753,8 @@ Stone = Pedra
|
||||
Fish = Peixes
|
||||
|
||||
Horses = Cavalos
|
||||
# Requires translation!
|
||||
Guaranteed with Strategic Balance resource option =
|
||||
|
||||
Iron = Ferro
|
||||
|
||||
@ -4805,10 +4807,6 @@ Can only be created by Mercantile City-States =
|
||||
Porcelain =
|
||||
|
||||
|
||||
# Requires translation!
|
||||
Salt =
|
||||
|
||||
|
||||
#################### Lines from UnitPromotions from Civ V - Vanilla ####################
|
||||
|
||||
# Requires translation!
|
||||
@ -6544,6 +6542,10 @@ Polder =
|
||||
#################### Lines from TileResources from Civ V - Gods & Kings ####################
|
||||
|
||||
|
||||
# Requires translation!
|
||||
Salt =
|
||||
|
||||
|
||||
#################### Lines from UnitPromotions from Civ V - Gods & Kings ####################
|
||||
|
||||
|
||||
|
@ -6000,6 +6000,8 @@ Stone = Piatră
|
||||
Fish = Pește
|
||||
|
||||
Horses = Cai
|
||||
# Requires translation!
|
||||
Guaranteed with Strategic Balance resource option =
|
||||
|
||||
Iron = Fier
|
||||
|
||||
@ -6053,10 +6055,6 @@ Can only be created by Mercantile City-States =
|
||||
Porcelain =
|
||||
|
||||
|
||||
# Requires translation!
|
||||
Salt =
|
||||
|
||||
|
||||
#################### Lines from UnitPromotions from Civ V - Vanilla ####################
|
||||
|
||||
# Requires translation!
|
||||
@ -7933,6 +7931,10 @@ Polder =
|
||||
#################### Lines from TileResources from Civ V - Gods & Kings ####################
|
||||
|
||||
|
||||
# Requires translation!
|
||||
Salt =
|
||||
|
||||
|
||||
#################### Lines from UnitPromotions from Civ V - Gods & Kings ####################
|
||||
|
||||
|
||||
|
@ -3786,6 +3786,8 @@ Stone = Камень
|
||||
Fish = Рыба
|
||||
|
||||
Horses = Лошади
|
||||
# Requires translation!
|
||||
Guaranteed with Strategic Balance resource option =
|
||||
|
||||
Iron = Железо
|
||||
|
||||
@ -3834,9 +3836,6 @@ Can only be created by Mercantile City-States = Может быть создан
|
||||
Porcelain = Фарфор
|
||||
|
||||
|
||||
Salt = Соль
|
||||
|
||||
|
||||
#################### Lines from UnitPromotions from Civ V - Vanilla ####################
|
||||
|
||||
Sword = Меч
|
||||
@ -5113,6 +5112,9 @@ Polder = Польдер
|
||||
#################### Lines from TileResources from Civ V - Gods & Kings ####################
|
||||
|
||||
|
||||
Salt = Соль
|
||||
|
||||
|
||||
#################### Lines from UnitPromotions from Civ V - Gods & Kings ####################
|
||||
|
||||
|
||||
|
@ -3780,6 +3780,8 @@ Stone = 花岗石
|
||||
Fish = 鱼群
|
||||
|
||||
Horses = 马
|
||||
# Requires translation!
|
||||
Guaranteed with Strategic Balance resource option =
|
||||
|
||||
Iron = 铁
|
||||
|
||||
@ -3828,9 +3830,6 @@ Can only be created by Mercantile City-States = 只能由商业城邦制造
|
||||
Porcelain = 瓷器
|
||||
|
||||
|
||||
Salt = 盐
|
||||
|
||||
|
||||
#################### Lines from UnitPromotions from Civ V - Vanilla ####################
|
||||
|
||||
Sword = 近战
|
||||
@ -5030,6 +5029,9 @@ Polder = 圩田
|
||||
#################### Lines from TileResources from Civ V - Gods & Kings ####################
|
||||
|
||||
|
||||
Salt = 盐
|
||||
|
||||
|
||||
#################### Lines from UnitPromotions from Civ V - Gods & Kings ####################
|
||||
|
||||
|
||||
|
@ -3877,6 +3877,8 @@ Stone = Piedra
|
||||
Fish = Peces
|
||||
|
||||
Horses = Caballos
|
||||
# Requires translation!
|
||||
Guaranteed with Strategic Balance resource option =
|
||||
|
||||
Iron = Hierro
|
||||
|
||||
@ -3926,9 +3928,6 @@ Can only be created by Mercantile City-States = Solo puede ser creado por Ciudad
|
||||
Porcelain = Porcelana
|
||||
|
||||
|
||||
Salt = Sal
|
||||
|
||||
|
||||
#################### Lines from UnitPromotions from Civ V - Vanilla ####################
|
||||
|
||||
Sword = Espada
|
||||
@ -5321,6 +5320,9 @@ Polder = Pólder
|
||||
#################### Lines from TileResources from Civ V - Gods & Kings ####################
|
||||
|
||||
|
||||
Salt = Sal
|
||||
|
||||
|
||||
#################### Lines from UnitPromotions from Civ V - Gods & Kings ####################
|
||||
|
||||
|
||||
|
@ -3780,6 +3780,8 @@ Stone = Sten
|
||||
Fish = Fisk
|
||||
|
||||
Horses = Hästar
|
||||
# Requires translation!
|
||||
Guaranteed with Strategic Balance resource option =
|
||||
|
||||
Iron = Järn
|
||||
|
||||
@ -3828,9 +3830,6 @@ Can only be created by Mercantile City-States = Kan endast skapas av Merkantil S
|
||||
Porcelain = Porslin
|
||||
|
||||
|
||||
Salt = Salt
|
||||
|
||||
|
||||
#################### Lines from UnitPromotions from Civ V - Vanilla ####################
|
||||
|
||||
Sword = Svärd
|
||||
@ -5030,6 +5029,9 @@ Polder = Polder
|
||||
#################### Lines from TileResources from Civ V - Gods & Kings ####################
|
||||
|
||||
|
||||
Salt = Salt
|
||||
|
||||
|
||||
#################### Lines from UnitPromotions from Civ V - Gods & Kings ####################
|
||||
|
||||
|
||||
|
@ -4424,6 +4424,8 @@ Stone = 花崗石
|
||||
Fish = 魚群
|
||||
|
||||
Horses = 馬
|
||||
# Requires translation!
|
||||
Guaranteed with Strategic Balance resource option =
|
||||
|
||||
Iron = 鐵
|
||||
|
||||
@ -4476,10 +4478,6 @@ Can only be created by Mercantile City-States =
|
||||
Porcelain =
|
||||
|
||||
|
||||
# Requires translation!
|
||||
Salt =
|
||||
|
||||
|
||||
#################### Lines from UnitPromotions from Civ V - Vanilla ####################
|
||||
|
||||
# Requires translation!
|
||||
@ -6280,6 +6278,10 @@ Polder =
|
||||
#################### Lines from TileResources from Civ V - Gods & Kings ####################
|
||||
|
||||
|
||||
# Requires translation!
|
||||
Salt =
|
||||
|
||||
|
||||
#################### Lines from UnitPromotions from Civ V - Gods & Kings ####################
|
||||
|
||||
|
||||
|
@ -1253,7 +1253,6 @@ Found Religion = Din Kurun
|
||||
Found Pantheon =
|
||||
Follow [belief] = [belief] inancını benimseyin
|
||||
Religions and Beliefs = Dinler ve İnançlar
|
||||
# Requires translation!
|
||||
Majority Religion: [name] = Çoğunluk Dini: [name]
|
||||
+ [amount] pressure = + [amount] baskı
|
||||
Holy city of: [religionName] = [religionName] dininin mukaddes şehri
|
||||
@ -4075,6 +4074,8 @@ Stone = Taş
|
||||
Fish = Balık
|
||||
|
||||
Horses = At
|
||||
# Requires translation!
|
||||
Guaranteed with Strategic Balance resource option =
|
||||
|
||||
Iron = Demir
|
||||
|
||||
@ -4124,9 +4125,6 @@ Can only be created by Mercantile City-States = Sadece Tüccar Şehir Devletleri
|
||||
Porcelain = Porselen
|
||||
|
||||
|
||||
Salt = Tuz
|
||||
|
||||
|
||||
#################### Lines from UnitPromotions from Civ V - Vanilla ####################
|
||||
|
||||
Sword = Kılıçlı
|
||||
@ -4614,7 +4612,6 @@ Bonus for units in 2 tile radius 15% = 2 karo yarıçapındaki birimler için 15
|
||||
|
||||
Khan = Kağan
|
||||
|
||||
# Requires translation!
|
||||
Missionary = Misyoner
|
||||
# Requires translation!
|
||||
May enter foreign tiles without open borders, but loses [amount] religious strength each turn it ends there =
|
||||
@ -5697,6 +5694,9 @@ Polder = Polder
|
||||
#################### Lines from TileResources from Civ V - Gods & Kings ####################
|
||||
|
||||
|
||||
Salt = Tuz
|
||||
|
||||
|
||||
#################### Lines from UnitPromotions from Civ V - Gods & Kings ####################
|
||||
|
||||
|
||||
|
@ -3979,6 +3979,8 @@ Stone = Камінь
|
||||
Fish = Риба
|
||||
|
||||
Horses = Коні
|
||||
# Requires translation!
|
||||
Guaranteed with Strategic Balance resource option =
|
||||
|
||||
Iron = Залізо
|
||||
|
||||
@ -4027,9 +4029,6 @@ Can only be created by Mercantile City-States = Можуть бути створ
|
||||
Porcelain = Фарфор
|
||||
|
||||
|
||||
Salt = Сіль
|
||||
|
||||
|
||||
#################### Lines from UnitPromotions from Civ V - Vanilla ####################
|
||||
|
||||
Sword = Меч
|
||||
@ -5385,6 +5384,9 @@ Polder = Польдер
|
||||
#################### Lines from TileResources from Civ V - Gods & Kings ####################
|
||||
|
||||
|
||||
Salt = Сіль
|
||||
|
||||
|
||||
#################### Lines from UnitPromotions from Civ V - Gods & Kings ####################
|
||||
|
||||
|
||||
|
@ -1,9 +1,9 @@
|
||||
Persian_(Pinglish-UN) = 17
|
||||
Italian = 99
|
||||
Russian = 96
|
||||
German = 100
|
||||
German = 99
|
||||
Swedish = 99
|
||||
Turkish = 76
|
||||
Turkish = 81
|
||||
Ukrainian = 90
|
||||
Filipino = 3
|
||||
French = 72
|
||||
|
@ -3,8 +3,8 @@ package com.unciv.build
|
||||
object BuildConfig {
|
||||
const val kotlinVersion = "1.5.30"
|
||||
const val appName = "Unciv"
|
||||
const val appCodeNumber = 653
|
||||
const val appVersion = "3.18.7-patch1"
|
||||
const val appCodeNumber = 654
|
||||
const val appVersion = "3.18.8"
|
||||
|
||||
const val gdxVersion = "1.10.0"
|
||||
const val roboVMVersion = "2.3.1"
|
||||
|
14
changelog.md
14
changelog.md
@ -1,3 +1,17 @@
|
||||
# 3.18.8
|
||||
|
||||
Solved bug that made civilian units uncapturable
|
||||
|
||||
Don't show 'fortify until healed' if the unit won't actually heal in this tile
|
||||
|
||||
By xlenstra:
|
||||
- Band-aided a bug where players in multiplayer games were waiting for themselves.
|
||||
- Fixed a crash that occasionally happened when liberating a city to a dead civ
|
||||
- Added icon for telegraph
|
||||
- Fixed the unique for giving sight to units no longer working
|
||||
|
||||
Regions part 3 - resource placement, resource settings - By SimonCeder
|
||||
|
||||
## 3.18.7
|
||||
|
||||
Multiplayer game info is updated as each intermediate player finishes their turn
|
||||
|
313
docs/uniques.md
313
docs/uniques.md
@ -2,12 +2,13 @@
|
||||
|
||||
- [Improvement uniques](#improvement-uniques)
|
||||
- [Global uniques](#global-uniques)
|
||||
- [Resource uniques](#resource-uniques)
|
||||
- [FollowerBelief uniques](#followerbelief-uniques)
|
||||
- [Building uniques](#building-uniques)
|
||||
- [CityState uniques](#citystate-uniques)
|
||||
- [Nation uniques](#nation-uniques)
|
||||
- [Unit uniques](#unit-uniques)
|
||||
- [Terrain uniques](#terrain-uniques)
|
||||
- [Resource uniques](#resource-uniques)
|
||||
- [Conditional uniques](#conditional-uniques)
|
||||
- [Ruins uniques](#ruins-uniques)
|
||||
- [Promotion uniques](#promotion-uniques)
|
||||
@ -17,12 +18,7 @@
|
||||
#### [stats]
|
||||
Example: "[+1 Gold, +2 Production]"
|
||||
|
||||
Applicable to: Improvement, Global, FollowerBelief
|
||||
|
||||
#### Provides [amount] [resource]
|
||||
Example: "Provides [20] [Iron]"
|
||||
|
||||
Applicable to: Improvement, Building
|
||||
Applicable to: Improvement, FollowerBelief, Global
|
||||
|
||||
#### Can also be built on tiles adjacent to fresh water
|
||||
Applicable to: Improvement
|
||||
@ -101,16 +97,6 @@ Example: "[+1 Gold, +2 Production] per [20] population [in all cities]"
|
||||
|
||||
Applicable to: Global
|
||||
|
||||
#### [stats] in cities with [amount] or more population
|
||||
Example: "[+1 Gold, +2 Production] in cities with [20] or more population"
|
||||
|
||||
Applicable to: Global, FollowerBelief
|
||||
|
||||
#### [stats] in cities on [terrainFilter] tiles
|
||||
Example: "[+1 Gold, +2 Production] in cities on [Grassland] tiles"
|
||||
|
||||
Applicable to: Global, FollowerBelief
|
||||
|
||||
#### [stats] per turn from cities before [tech/policy]
|
||||
Example: "[+1 Gold, +2 Production] per turn from cities before [tech/policy]"
|
||||
|
||||
@ -126,16 +112,6 @@ Example: "[+1 Gold, +2 Production] from [Farm] tiles [in all cities]"
|
||||
|
||||
Applicable to: Global
|
||||
|
||||
#### [stats] from [tileFilter] tiles without [tileFilter] [cityFilter]
|
||||
Example: "[+1 Gold, +2 Production] from [Farm] tiles without [Farm] [in all cities]"
|
||||
|
||||
Applicable to: Global, FollowerBelief
|
||||
|
||||
#### [stats] from every [tileFilter/specialist/buildingName]
|
||||
Example: "[+1 Gold, +2 Production] from every [tileFilter/specialist/buildingName]"
|
||||
|
||||
Applicable to: Global, FollowerBelief
|
||||
|
||||
#### [amount]% [stat]
|
||||
Example: "[20]% [Culture]"
|
||||
|
||||
@ -151,11 +127,6 @@ Example: "[20]% [Culture] [in all cities]"
|
||||
|
||||
Applicable to: Global
|
||||
|
||||
#### [amount]% [stat] from every follower, up to [amount]%
|
||||
Example: "[20]% [Culture] from every follower, up to [20]%"
|
||||
|
||||
Applicable to: Global, FollowerBelief
|
||||
|
||||
#### [amount]% Production when constructing [buildingFilter] buildings [cityFilter]
|
||||
Example: "[20]% Production when constructing [buildingFilter] buildings [in all cities]"
|
||||
|
||||
@ -202,11 +173,6 @@ Example: "[20]% maintenance costs for [Wounded] units"
|
||||
|
||||
Applicable to: Global
|
||||
|
||||
#### [amount]% growth [cityFilter]
|
||||
Example: "[20]% growth [in all cities]"
|
||||
|
||||
Applicable to: Global, FollowerBelief
|
||||
|
||||
#### Gain a free [buildingName] [cityFilter]
|
||||
Example: "Gain a free [Library] [in all cities]"
|
||||
|
||||
@ -242,36 +208,6 @@ Example: "May buy [buildingFilter] buildings for [20] [Culture] [in all cities]
|
||||
|
||||
Applicable to: Global
|
||||
|
||||
#### May buy [baseUnitFilter] units for [amount] [stat] [cityFilter]
|
||||
Example: "May buy [Melee] units for [20] [Culture] [in all cities]"
|
||||
|
||||
Applicable to: Global, FollowerBelief
|
||||
|
||||
#### May buy [buildingFilter] buildings for [amount] [stat] [cityFilter]
|
||||
Example: "May buy [buildingFilter] buildings for [20] [Culture] [in all cities]"
|
||||
|
||||
Applicable to: Global, FollowerBelief
|
||||
|
||||
#### May buy [baseUnitFilter] units with [stat] [cityFilter]
|
||||
Example: "May buy [Melee] units with [Culture] [in all cities]"
|
||||
|
||||
Applicable to: Global, FollowerBelief
|
||||
|
||||
#### May buy [buildingFilter] buildings with [stat] [cityFilter]
|
||||
Example: "May buy [buildingFilter] buildings with [Culture] [in all cities]"
|
||||
|
||||
Applicable to: Global, FollowerBelief
|
||||
|
||||
#### May buy [baseUnitFilter] units with [stat] for [amount] times their normal Production cost
|
||||
Example: "May buy [Melee] units with [Culture] for [20] times their normal Production cost"
|
||||
|
||||
Applicable to: Global, FollowerBelief
|
||||
|
||||
#### May buy [buildingFilter] buildings with [stat] for [amount] times their normal Production cost
|
||||
Example: "May buy [buildingFilter] buildings with [Culture] for [20] times their normal Production cost"
|
||||
|
||||
Applicable to: Global, FollowerBelief
|
||||
|
||||
#### Enables Research agreements
|
||||
Applicable to: Global
|
||||
|
||||
@ -357,42 +293,112 @@ Example: "Provides a [Library] in your first [20] cities for free"
|
||||
|
||||
Applicable to: Global
|
||||
|
||||
## Resource uniques
|
||||
## FollowerBelief uniques
|
||||
#### [stats] in cities with [amount] or more population
|
||||
Example: "[+1 Gold, +2 Production] in cities with [20] or more population"
|
||||
|
||||
Applicable to: FollowerBelief, Global
|
||||
|
||||
#### [stats] in cities on [terrainFilter] tiles
|
||||
Example: "[+1 Gold, +2 Production] in cities on [Grassland] tiles"
|
||||
|
||||
Applicable to: FollowerBelief, Global
|
||||
|
||||
#### [stats] from [tileFilter] tiles without [tileFilter] [cityFilter]
|
||||
Example: "[+1 Gold, +2 Production] from [Farm] tiles without [Farm] [in all cities]"
|
||||
|
||||
Applicable to: FollowerBelief, Global
|
||||
|
||||
#### [stats] from every [tileFilter/specialist/buildingName]
|
||||
Example: "[+1 Gold, +2 Production] from every [tileFilter/specialist/buildingName]"
|
||||
|
||||
Applicable to: FollowerBelief, Global
|
||||
|
||||
#### [amount]% [stat] from every follower, up to [amount]%
|
||||
Example: "[20]% [Culture] from every follower, up to [20]%"
|
||||
|
||||
Applicable to: FollowerBelief
|
||||
|
||||
#### [amount]% Production when constructing [buildingFilter] wonders [cityFilter]
|
||||
Example: "[20]% Production when constructing [buildingFilter] wonders [in all cities]"
|
||||
|
||||
Applicable to: Resource, Global, FollowerBelief
|
||||
Applicable to: FollowerBelief, Resource, Global
|
||||
|
||||
#### Appears in [regionType] regions with weight [amount]
|
||||
Example: "Appears in [regionType] regions with weight [20]"
|
||||
#### [amount]% growth [cityFilter]
|
||||
Example: "[20]% growth [in all cities]"
|
||||
|
||||
Applicable to: Resource
|
||||
Applicable to: FollowerBelief, Global
|
||||
|
||||
#### Appears near City States with weight [amount]
|
||||
Example: "Appears near City States with weight [20]"
|
||||
#### May buy [baseUnitFilter] units for [amount] [stat] [cityFilter]
|
||||
Example: "May buy [Melee] units for [20] [Culture] [in all cities]"
|
||||
|
||||
Applicable to: Resource
|
||||
Applicable to: FollowerBelief, Global
|
||||
|
||||
#### Special placement during map generation
|
||||
Applicable to: Resource
|
||||
#### May buy [buildingFilter] buildings for [amount] [stat] [cityFilter]
|
||||
Example: "May buy [buildingFilter] buildings for [20] [Culture] [in all cities]"
|
||||
|
||||
#### Deposits in [tileFilter] tiles always provide [amount] resources
|
||||
Example: "Deposits in [Farm] tiles always provide [20] resources"
|
||||
Applicable to: FollowerBelief, Global
|
||||
|
||||
Applicable to: Resource
|
||||
#### May buy [baseUnitFilter] units with [stat] [cityFilter]
|
||||
Example: "May buy [Melee] units with [Culture] [in all cities]"
|
||||
|
||||
#### Deposits in [tileFilter] tiles always provide [amount] resources
|
||||
Example: "Deposits in [Farm] tiles always provide [20] resources"
|
||||
Applicable to: FollowerBelief, Global
|
||||
|
||||
Applicable to: Resource
|
||||
#### May buy [buildingFilter] buildings with [stat] [cityFilter]
|
||||
Example: "May buy [buildingFilter] buildings with [Culture] [in all cities]"
|
||||
|
||||
#### Can only be created by Mercantile City-States
|
||||
Applicable to: Resource
|
||||
Applicable to: FollowerBelief, Global
|
||||
|
||||
#### May buy [baseUnitFilter] units with [stat] for [amount] times their normal Production cost
|
||||
Example: "May buy [Melee] units with [Culture] for [20] times their normal Production cost"
|
||||
|
||||
Applicable to: FollowerBelief, Global
|
||||
|
||||
#### May buy [buildingFilter] buildings with [stat] for [amount] times their normal Production cost
|
||||
Example: "May buy [buildingFilter] buildings with [Culture] for [20] times their normal Production cost"
|
||||
|
||||
Applicable to: FollowerBelief, Global
|
||||
|
||||
## Building uniques
|
||||
#### Remove extra unhappiness from annexed cities
|
||||
Applicable to: Building
|
||||
|
||||
#### Consumes [amount] [resource]
|
||||
Example: "Consumes [20] [Iron]"
|
||||
|
||||
Applicable to: Building, Improvement, Unit
|
||||
|
||||
#### Provides [amount] [resource]
|
||||
Example: "Provides [20] [Iron]"
|
||||
|
||||
Applicable to: Building, Improvement
|
||||
|
||||
#### Unbuildable
|
||||
Applicable to: Building, Unit
|
||||
|
||||
#### Cannot be purchased
|
||||
Applicable to: Building, Unit
|
||||
|
||||
#### Can be purchased with [stat] [cityFilter]
|
||||
Example: "Can be purchased with [Culture] [in all cities]"
|
||||
|
||||
Applicable to: Building, Unit
|
||||
|
||||
#### Can be purchased for [amount] [stat] [cityFilter]
|
||||
Example: "Can be purchased for [20] [Culture] [in all cities]"
|
||||
|
||||
Applicable to: Building, Unit
|
||||
|
||||
#### Limited to [amount] per Civilization
|
||||
Example: "Limited to [20] per Civilization"
|
||||
|
||||
Applicable to: Building, Unit
|
||||
|
||||
#### Hidden until [amount] social policy branches have been completed
|
||||
Example: "Hidden until [20] social policy branches have been completed"
|
||||
|
||||
Applicable to: Building, Unit
|
||||
|
||||
#### Cost increases by [amount] per owned city
|
||||
Example: "Cost increases by [20] per owned city"
|
||||
|
||||
@ -413,6 +419,11 @@ Example: "Requires a [Library] in all cities"
|
||||
|
||||
Applicable to: Building
|
||||
|
||||
#### Not displayed as an available construction without [buildingName/tech/resource/policy]
|
||||
Example: "Not displayed as an available construction without [buildingName/tech/resource/policy]"
|
||||
|
||||
Applicable to: Building, Unit
|
||||
|
||||
#### Must be on [terrainFilter]
|
||||
Example: "Must be on [Grassland]"
|
||||
|
||||
@ -433,6 +444,17 @@ Example: "Must not be next to [Grassland]"
|
||||
|
||||
Applicable to: Building
|
||||
|
||||
#### Unsellable
|
||||
Applicable to: Building
|
||||
|
||||
#### Hidden when religion is disabled
|
||||
Applicable to: Building, Ruins, Unit
|
||||
|
||||
#### Hidden when [victoryType] Victory is disabled
|
||||
Example: "Hidden when [victoryType] Victory is disabled"
|
||||
|
||||
Applicable to: Building, Unit
|
||||
|
||||
## CityState uniques
|
||||
#### Provides [stats] per turn
|
||||
Example: "Provides [+1 Gold, +2 Production] per turn"
|
||||
@ -475,42 +497,6 @@ Example: "Retain [20]% of the happiness from a luxury after the last copy has be
|
||||
Applicable to: Nation
|
||||
|
||||
## Unit uniques
|
||||
#### Consumes [amount] [resource]
|
||||
Example: "Consumes [20] [Iron]"
|
||||
|
||||
Applicable to: Unit, Improvement, Building
|
||||
|
||||
#### Unbuildable
|
||||
Applicable to: Unit, Building
|
||||
|
||||
#### Cannot be purchased
|
||||
Applicable to: Unit, Building
|
||||
|
||||
#### Can be purchased with [stat] [cityFilter]
|
||||
Example: "Can be purchased with [Culture] [in all cities]"
|
||||
|
||||
Applicable to: Unit, Building
|
||||
|
||||
#### Can be purchased for [amount] [stat] [cityFilter]
|
||||
Example: "Can be purchased for [20] [Culture] [in all cities]"
|
||||
|
||||
Applicable to: Unit, Building
|
||||
|
||||
#### Limited to [amount] per Civilization
|
||||
Example: "Limited to [20] per Civilization"
|
||||
|
||||
Applicable to: Unit, Building
|
||||
|
||||
#### Hidden until [amount] social policy branches have been completed
|
||||
Example: "Hidden until [20] social policy branches have been completed"
|
||||
|
||||
Applicable to: Unit, Building
|
||||
|
||||
#### Not displayed as an available construction without [buildingName/tech/resource/policy]
|
||||
Example: "Not displayed as an available construction without [buildingName/tech/resource/policy]"
|
||||
|
||||
Applicable to: Unit, Building
|
||||
|
||||
#### Founds a new city
|
||||
Applicable to: Unit
|
||||
|
||||
@ -542,11 +528,6 @@ Example: "[20] Movement"
|
||||
|
||||
Applicable to: Unit, Global
|
||||
|
||||
#### [amount] Sight
|
||||
Example: "[20] Sight"
|
||||
|
||||
Applicable to: Unit, Global
|
||||
|
||||
#### [amount]% Spread Religion Strength
|
||||
Example: "[20]% Spread Religion Strength"
|
||||
|
||||
@ -638,15 +619,12 @@ Applicable to: Unit
|
||||
#### Religious Unit
|
||||
Applicable to: Unit
|
||||
|
||||
#### Hidden when religion is disabled
|
||||
Applicable to: Unit, Ruins, Building
|
||||
|
||||
#### Hidden when [victoryType] Victory is disabled
|
||||
Example: "Hidden when [victoryType] Victory is disabled"
|
||||
|
||||
Applicable to: Unit, Building
|
||||
|
||||
## Terrain uniques
|
||||
#### [amount] Sight
|
||||
Example: "[20] Sight"
|
||||
|
||||
Applicable to: Terrain, Unit, Global
|
||||
|
||||
#### Must be adjacent to [amount] [simpleTerrain] tiles
|
||||
Example: "Must be adjacent to [20] [simpleTerrain] tiles"
|
||||
|
||||
@ -755,13 +733,21 @@ Applicable to: Terrain
|
||||
#### Base Terrain on this tile is not counted for Region determination
|
||||
Applicable to: Terrain
|
||||
|
||||
#### Starts in regions of this type receive an extra [resource]
|
||||
Example: "Starts in regions of this type receive an extra [Iron]"
|
||||
|
||||
Applicable to: Terrain
|
||||
|
||||
#### Never receives any resources
|
||||
Applicable to: Terrain
|
||||
|
||||
#### Considered [terrainQuality] when determining start locations
|
||||
Example: "Considered [terrainQuality] when determining start locations"
|
||||
|
||||
Applicable to: Terrain
|
||||
|
||||
#### Doesn't generate naturally
|
||||
Applicable to: Terrain
|
||||
Applicable to: Terrain, Resource
|
||||
|
||||
#### Occurs at temperature between [amount] and [amount] and humidity between [amount] and [amount]
|
||||
Example: "Occurs at temperature between [20] and [20] and humidity between [20] and [20]"
|
||||
@ -774,6 +760,11 @@ Applicable to: Terrain
|
||||
#### Occurs in groups around high elevations
|
||||
Applicable to: Terrain
|
||||
|
||||
#### Every [amount] tiles with this terrain will receive a major deposit of a strategic resource.
|
||||
Example: "Every [20] tiles with this terrain will receive a major deposit of a strategic resource."
|
||||
|
||||
Applicable to: Terrain
|
||||
|
||||
#### Rare feature
|
||||
Applicable to: Terrain
|
||||
|
||||
@ -789,6 +780,41 @@ Applicable to: Terrain
|
||||
#### Rough terrain
|
||||
Applicable to: Terrain
|
||||
|
||||
## Resource uniques
|
||||
#### Generated with weight [amount]
|
||||
Example: "Generated with weight [20]"
|
||||
|
||||
Applicable to: Resource
|
||||
|
||||
#### Minor deposits generated with weight [amount]
|
||||
Example: "Minor deposits generated with weight [20]"
|
||||
|
||||
Applicable to: Resource
|
||||
|
||||
#### Generated near City States with weight [amount]
|
||||
Example: "Generated near City States with weight [20]"
|
||||
|
||||
Applicable to: Resource
|
||||
|
||||
#### Special placement during map generation
|
||||
Applicable to: Resource
|
||||
|
||||
#### Generated on every [amount] tiles
|
||||
Example: "Generated on every [20] tiles"
|
||||
|
||||
Applicable to: Resource
|
||||
|
||||
#### Guaranteed with Strategic Balance resource option
|
||||
Applicable to: Resource
|
||||
|
||||
#### Deposits in [tileFilter] tiles always provide [amount] resources
|
||||
Example: "Deposits in [Farm] tiles always provide [20] resources"
|
||||
|
||||
Applicable to: Resource
|
||||
|
||||
#### Can only be created by Mercantile City-States
|
||||
Applicable to: Resource
|
||||
|
||||
## Conditional uniques
|
||||
#### <when at war>
|
||||
Applicable to: Conditional
|
||||
@ -892,6 +918,21 @@ Example: "<with [20] to [20] neighboring [Farm] [Farm] tiles>"
|
||||
|
||||
Applicable to: Conditional
|
||||
|
||||
#### <in [tileFilter] tiles>
|
||||
Example: "<in [Farm] tiles>"
|
||||
|
||||
Applicable to: Conditional
|
||||
|
||||
#### <in [tileFilter] [tileFilter] tiles>
|
||||
Example: "<in [Farm] [Farm] tiles>"
|
||||
|
||||
Applicable to: Conditional
|
||||
|
||||
#### <in tiles without [tileFilter]>
|
||||
Example: "<in tiles without [Farm]>"
|
||||
|
||||
Applicable to: Conditional
|
||||
|
||||
#### <on water maps>
|
||||
Applicable to: Conditional
|
||||
|
||||
@ -979,7 +1020,6 @@ Applicable to: Promotion
|
||||
|
||||
## Deprecated uniques
|
||||
- "[stats] on [tileFilter] tiles once [tech] is discovered" - Deprecated As of 3.17.10, replace with "[stats] from [tileFilter] tiles <after discovering [tech]>"
|
||||
- "[stats] once [tech] is discovered" - Deprecated As of 3.17.10, replace with "[stats] <after discovering [tech]>"
|
||||
- "Deal 30 damage to adjacent enemy units" - Deprecated As of 3.17.10, replace with "Adjacent enemy units ending their turn take [30] damage"
|
||||
- "+[amount]% [stat] [cityFilter]" - Deprecated As of 3.17.10, replace with "[+amount]% [stat] [cityFilter]"
|
||||
- "+[amount]% [stat] in all cities" - Deprecated As of 3.17.10, replace with "[+amount]% [stat] [in all cities]"
|
||||
@ -1014,6 +1054,7 @@ Applicable to: Promotion
|
||||
- "[stats] from every specialist" - Deprecated As of 3.16.16 - removed 3.17.11, replace with "[stats] from every specialist [in all cities]"
|
||||
- "[stats] if this city has at least [amount] specialists" - Deprecated As of 3.16.16 - removed 3.17.11, replace with "[stats] <if this city has at least [amount] specialists>"
|
||||
- "Not displayed as an available construction unless [buildingName] is built" - Deprecated As of 3.16.11, replace with "Not displayed as an available construction without [buildingName]"
|
||||
- "[stats] once [tech] is discovered" - Deprecated As of 3.17.10, replace with "[stats] <after discovering [tech]>"
|
||||
- "Double movement in coast" - Deprecated As of 3.17.1 - removed 3.17.13, replace with "Double movement in [terrainFilter]"
|
||||
- "Double movement rate through Forest and Jungle" - Deprecated As of 3.17.1 - removed 3.17.13, replace with "Double movement in [terrainFilter]"
|
||||
- "Double movement in Snow, Tundra and Hills" - Deprecated As of 3.17.1 - removed 3.17.13, replace with "Double movement in [terrainFilter]"
|
||||
|
Loading…
x
Reference in New Issue
Block a user