* AI now does not offer a defensive pact/open border/research agreement if there is a pending counter offer with it
* Moved searching for a pending trade offer to a new function
* xpForNewUnits is not used anymore
* Adding links to json files
* Redid some tables (TODO)
* Deprecate cannotBeBuiltWith
* Update 2-Civilization-related-JSON-files.md
Standardised uniques link and description
Miscellaneous changes to grammar to be consistent
* First round of amendment
Fixed up some links
Made grammar more consistent
Removed deprecated `effect` from ModOptions.json
Added CityStateTypes.json
* Second round of amendment
Made grammar more consistent
Changed `Optional` header to `Default`
Removed tabs from json code
Changed all stats to a `<stats>`
* Undid accidental replacement
* Undid accidental replacement
* Made list more consistent
* Rewrote policy branch and turns in eras.json
* Third round of amendment
Split stats
Fixed a couple of stuff idk tbh
* Added stats
* Added nationFilter
* Final amendment
* Adding markdown table format based on suggestion
* Fixed errors/suggestions based on reviews
changed building.cost default to be -1
added footnotes for improvements instead of list
removed faith from unit.hurryCostModifier
removed assosciation of nationFilter with civFilter
initialize() calls useImmersiveMode() internally, which would override the system ui visibility we manually set, leading to setting effectively being ignored on startup
Also, we can use LibGDX's builting function, which is more future-proof :)
* Bump version and create initial changelog entry
* Update Spanish.properties (#10780)
* Even more translations of Malay.properties (#10778)
I plan to finish the UI section this week. Honestly, going through and skimming a bit I've seen things I've never seen in game.
* Update Brazilian_Portuguese.properties (#10775)
* Some German translations (#10772)
* Update French.properties (#10768)
* Update Italian.properties (#10767)
---------
Co-authored-by: yairm210 <yairm210@users.noreply.github.com>
Co-authored-by: Caballero Arepa <78449553+Caballero-Arepa@users.noreply.github.com>
Co-authored-by: Mikhail <151419244+MetaFBMI@users.noreply.github.com>
Co-authored-by: Vitor Gabriel <59321138+Ranbut@users.noreply.github.com>
Co-authored-by: SomeTroglodyte <63000004+SomeTroglodyte@users.noreply.github.com>
Co-authored-by: Ouaz <Ouaz@users.noreply.github.com>
Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com>
* Added a new AutoPlay until end button
* Added the new AutoPlay until victory setting to translation
* Reverted some comment fixes to hopefully not have a merge conflict
* Mod compatibility - update declarations
* Mod compatibility - logic and UI changes
* Mod compatibility - flag some invalid use patterns
* RulesetValidator - lint until Studio shuts up
* Fix isBaseRuleset test in ModRequires validation
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Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>
* Add Gold Growth and Production Growth Focus
New Manual Focus doesn't reallocate population
* Use Stat Names (and symbols) for focus
* Missing reassign code
* Clean up table for efficiency
* Table v2
* minor translation changes
* COMPATIBILITY
* v3 table
* Minor fixups
* Refactor Battle damage shadowed Label into reusable WidgetGroup
* Make Politics Overview "Grid header" fixed and some linting
* Add a Legend popup explaining line colors in the Politics Overview Diagram: Click inside
* Missing translation template
* Final decision on background didn't make it in properly
* Remove unused png - those are now in the Construction atlas
* Smaller background image
* Color and shadow choices
* Redo atlas to include both 10505 and this
* Reorganize - restore meaning to existing regions, sort fields into regions, treat warnings
* Reorganize - double-check pure/side-effect regions and move inappropriate placements
* new algo for coast placement
* optimization?
* change default max coast extension
* put spreadcoast in a function
* default change back, nextBoolean() and for loop