* Add usesCleartextTrafic permission to Android manifest
* Add warning for starting a multiplayer game with the default Dropbox server
* Improve multiplayer server documentation
* Only update the current game if we're using a custom server or it's not our turn
* Refactor: Nicer variable name
* Fix compilation
* Fix type
Don't know what happened there
* Fix carrier teleporting without moving airplanes
* Unit test to ensure aircraft and carriers are teleported togother
* Fix other cases where teleportation may occur
* Simplify unit test condition
* Update linting and move return condition
* Allow override for teleporting transported units
* Make sure test catches if transported units get deleted
* Reviews
* Refactor: change CrashHandlingStage to UncivStage
* Add possibility to disable pointer enter exit events temporarily
* Disable pointer enter/exit events and TileGroupMap.act while panning
* Change ZoomableScrollPane to be self-contained and reduce coupling
* Pillaging loots gold on certain improvements
* Add warning if improvement pillageGold > 0 and has UniqueType.Unpillagable
* Pillage yields as a UniqueType
* Forgot to undo demonstration
* Remove unused line
* Eliminate some redundancy
* Reword unique text
* Slight cleanup and add notification for pillage victim
* Reviews
* Made pillaging notifications more consistent with other hostile action notifications
* Missed a line
* Load and Save Game Screens rework - Linting
* Load and Save Game Screens rework - Modularize and Keyboard
* Load and Save Game Screens rework - error handling
* Load and Save Game Screens rework - Move other save/load code
* Load and Save Game Screens rework - More Keyboard
* Load and Save Game Screens rework - Increase clipboard limit
* Load and Save Game Screens rework - Post-merge patch
* Load and Save Game Screens rework - Home, End, harden
* Load and Save Game Screens rework - Post-merge patch again
* Load and Save Game Screens rework - reviews
* Improve suggestions when constructing an improvement is not possible
* Reimplement getImprovementBuildingProblems() as a generator function
* Update documentation of getImprovementBuildingProblems(); forgotten in the last commit
* ImprovementPickerScreen - tr
* Rename a variable for clarity
Co-authored-by: SomeTroglodyte <63000004+SomeTroglodyte@users.noreply.github.com>
The fix in #6901 caused `arrayIndex` to go out of sync, because the `continue` happened before `arrayIndex` was incremented. This caused a later game preview to be saved to the previous game name, overwriting and duplicating it.
* Add ScrollPane to CityStatsTable, limit to half screen height
* Reformat CitizenManagementTable to not have clashing background. Add Expander functionality
Remove button and Table from CityScreen
CitizenManagement added in CityStatsTable
Other cleanup
* Move Reset Citizens to within ExpanderTab
* Minor code format whitespace
* Handle subclassing of Events properly
Previously, you could only listen to the exact class
* Add relevant parent classes for the multiplayer events
* Refactor: use the old name as the main name in MultiplayerGameNameChanged event
* Add being able to stop listening to events in the EventBus
* Add tests for EventBus
* Refactor: Extract GameList into standalone file
* Refactor: safeUpdateIf to more generic throttle function
* Refactor: Extract multiplayer UI helper functions into separate file
* Refactor: Extract load/download multiplayer game into logic class from UI
* Make loading a multiplayer game automatically update the in-memory game in OnlineMultiplayer
* Refactor: Extract multiplayer settings into separate object
* Add multiplayer status display
* Fix error with multiplayer games not correctly being cleaned up after successful update
* Prevent loadLatestMultiplayerState() while next turn update is running
* Show "Working..." while waiting for next turn calculations instead of "Waiting for [civ]..."
* Fix race condition while updating online game state
* Fix Right-Click attacks made no sound
* Fix Right-Click attacks made no sound - no UI in logic
* Fix Right-Click attacks made no sound - comments
* Fix Right-Click attacks made no sound - comments