Yair Morgenstern
c921caad4d
Update test.yml
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Added release test
2021-01-19 21:51:41 +02:00
Yair Morgenstern
4fa09c27e8
3.12.9-patch1
2021-01-19 21:41:14 +02:00
Yair Morgenstern
385e5c8e68
Merge branch 'master' of https://github.com/yairm210/Unciv
2021-01-19 20:55:59 +02:00
GGGuenni
0a54e914ee
Fixed Crash ( #3549 )
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the game crashed because the UncivShowableException thrown by GameInfo, when used mods are not installed anymore, did not get catched
2021-01-19 12:36:47 +02:00
Yair Morgenstern
3b3be47ddb
Resolved #3548 - defeated civs now stack correctly in overview>diplomacy
2021-01-18 21:20:47 +02:00
Yair Morgenstern
2d1113fc5a
"Create improvement" works on water improvements as well :)
2021-01-17 21:05:32 +02:00
Yair Morgenstern
1863a7d214
Code cleanup
2021-01-17 21:04:16 +02:00
Yair Morgenstern
cf32cdd7a6
Added test to Github actions
2021-01-16 23:20:25 +02:00
Yair Morgenstern
fcc2fffbf5
Create test.yml
2021-01-16 23:02:30 +02:00
Yair Morgenstern
38025785b7
3.12.9
3.12.9
2021-01-16 21:57:30 +02:00
Antsiferov Andrew
a0526f9afe
[Bundle] [RU] L10n Update ( #3518 )
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* 1 new line
* show tile yields
* 1 new line
* Move to city
* 3 new lines
* The resistance in [cityName] has ended!
* +[amount]% Production when constructing [unitType] units
* Doubles Gold given to enemy if city is captured
* 4 new lines
* Receive a tech boost when scientific buildings/wonders are built in capital
* -[amount]% [param] unit maintenance costs
* Excess Food converted to Production when under construction
* Requires at least [amount] population
* 3 new lines
* New [param] units start with [amount] Experience
* All tiles cost 1 movement
* Can pass through impassable tiles
2021-01-16 21:32:55 +02:00
Antsiferov Andrew
e7ebc89915
formatting ( #3542 )
2021-01-16 21:32:12 +02:00
Yair Morgenstern
245e7de0a1
Can handle and detect mods where the requiredBuildingInAllRuleset does not exist in the ruleset
2021-01-16 21:22:15 +02:00
Yair Morgenstern
b27c744cd2
Retrieving the construction info in a different thread now works perfectly!
2021-01-16 21:12:55 +02:00
Yair Morgenstern
7e092fdf16
Linting
2021-01-16 21:07:53 +02:00
Yair Morgenstern
942aa981ba
City stats update now accepts construction - simplifies the CityConstructions.turnsToConstruction function
2021-01-16 21:05:15 +02:00
Yair Morgenstern
6f8add77e8
Resolved ANRs for slow phones when loading the construction list
2021-01-15 15:12:14 +02:00
Yair Morgenstern
3a729874c2
Constructions table reorg - each piece has a self contained update
2021-01-15 14:55:09 +02:00
Yair Morgenstern
6c66600fce
Unified construction button metadata / UI split
2021-01-15 14:50:10 +02:00
Yair Morgenstern
ab262da205
Construction button creation moved to DTO for later refactoring
2021-01-15 14:38:12 +02:00
Yair Morgenstern
d91f4752e0
Hopefully made some memory errors clearer to the user
2021-01-15 14:17:30 +02:00
Yair Morgenstern
0b7f45bba0
Problems when saving game are now user-visible
2021-01-15 13:29:50 +02:00
Yair Morgenstern
0800dbba51
Resolved #3533 - Added confirmation popup when saving over existing save
2021-01-15 13:28:29 +02:00
Yair Morgenstern
13e79ac37c
Fixed "Unique great person is available from Great Person picker screen" bug
2021-01-13 22:08:12 +02:00
Yair Morgenstern
a666cfa320
Resolved #3526 - stats drilldown remains when moving between city screens
2021-01-13 21:38:28 +02:00
GGGuenni
470952ea89
Improving MultiplayerScreen loading speed ( #3527 )
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* Improve MultiplayerScreen Loading Speed
* Refactoring
- renamed multiplayerGameList to multiplayerGames because it's not a List
- changed content of map from <GameId, Filehandle> to <FileHandle, GameInfo> because GameId is an expensive Key
* i do as yairm guides
2021-01-13 19:46:29 +02:00
Yair Morgenstern
73c5811297
Buildings not displayed in civilopedia are not show to be obsoleted in tech tree either
2021-01-13 15:50:08 +02:00
Yair Morgenstern
575ad9fe78
3.12.8
3.12.8
2021-01-12 18:31:05 +02:00
Yair Morgenstern
088c716321
Game can handle ongoing constructions "disappearing" between mod versions
2021-01-12 18:10:41 +02:00
Yair Morgenstern
a8e0f270a0
Game can handle policies "disappearing" between mod versions
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Added policy map to ruleset for simpler policy location
2021-01-12 17:10:38 +02:00
uncivbot[bot]
67bcc26ab7
Translations update ( #3523 )
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* Update Italian.properties (#3509 )
* Update Russian.properties (#3512 )
Just a small addition to the previous request as I missed one line.
* Added Aztecs quotes translations (#3513 )
Additionaly, added a few Aztec's cities names and other minor changes. Also changed some miscellaneous phrases to match context.
* Update Japanese.properties (#3515 )
Improvement of Japanese translation
Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>
Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com>
Co-authored-by: BodyaBilder <77171011+BodyaBilder@users.noreply.github.com>
Co-authored-by: Gualter Machado <35864822+GualterMM@users.noreply.github.com>
Co-authored-by: hirmonik <76709219+hirmonik@users.noreply.github.com>
Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>
2021-01-12 16:46:41 +02:00
Yair Morgenstern
09d44bfcd2
Resolved #3520 - picker screens go back on Back button / Esc
2021-01-12 16:34:13 +02:00
Yair Morgenstern
af326100fc
Resolved #3519 - Added 'exit game from back button' to main menu screen
2021-01-11 23:56:33 +02:00
Yair Morgenstern
617e7aea93
Removed placeholder science and production boost from Computers tech
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New games start by default with city states
2021-01-11 20:56:31 +02:00
Yair Morgenstern
18ffc2ea02
Resolved #3503 - Civilopedia and Overview show what 'panel' you're currently on
2021-01-11 17:59:28 +02:00
Yair Morgenstern
92f203c5e3
Added color to civilopedia buttons per #3503
2021-01-11 17:14:50 +02:00
Yair Morgenstern
4cf42bb0bd
Update README.md
2021-01-08 09:21:16 +02:00
Yair Morgenstern
48e0a7b63f
Update README.md
2021-01-08 09:18:21 +02:00
Yair Morgenstern
4c43dbd735
Update README.md
2021-01-08 09:18:02 +02:00
Yair Morgenstern
ca6b09bed1
Merge branch 'temp'
2021-01-08 00:23:22 +02:00
Yair Morgenstern
6bf6560286
3.12.7-patch1
3.12.7-patch1
2021-01-08 00:15:55 +02:00
Yair Morgenstern
c4f33f9373
Resolved #3501 - Added city-state toggle to diplomacy overview, clicking on civ names in overview opens diplomacy screen
2021-01-07 23:38:26 +02:00
ravignir
0bb40d842a
changed default tiles colors ( #3508 )
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* changed default tiles colors
I hope the new colors are better :)
* Update Terrains.json
2nd commit, ocean changed
2021-01-07 16:33:38 +02:00
Yair Morgenstern
c1783d8592
3.12.7
3.12.7
2021-01-06 23:16:43 +02:00
paontv
597bd4efd7
Update Japanese.properties ( #3504 )
2021-01-06 23:01:20 +02:00
stoupa007
813da94e08
Update Czech.properties ( #3493 )
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* Update Czech.properties
new translations, some typo fixes, rome diplomacy and cities
* Update Czech.properties
arabian diplomacy and cities
* Update Czech.properties
typos fixed
2021-01-06 23:00:26 +02:00
Yair Morgenstern
ecfa38e4e7
Resolved #3473 - show city's happiness drilldown
2021-01-06 22:52:26 +02:00
Yair Morgenstern
78735bcfad
Better 'conflicting tech' check for mods
2021-01-06 22:41:00 +02:00
Yair Morgenstern
2a262c506a
Resolved #3469 - more readable Inca colors
2021-01-06 22:24:01 +02:00
Yair Morgenstern
80b470e867
Resolved #3497 - city state quests always show correctly when diplomacy screen accessed from city button
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Added some scrollbars as per #3495
2021-01-03 21:37:38 +02:00