Yair Morgenstern
17333ec0d3
Fixed crash when attempting to issue a 'connect to capital' quest for a civ with no capital
2021-01-03 19:15:27 +02:00
Yair Morgenstern
ae805284a6
3.12.6
3.12.6
2021-01-02 22:09:08 +02:00
9kgsofrice
65cc56b5d7
= 1F instead of += 1 ( #3487 )
2021-01-01 13:49:48 +02:00
Yair Morgenstern
908cae1881
Solved ANRs when loading big maps in editor screen
2021-01-01 13:40:31 +02:00
Yair Morgenstern
26c817a4a1
Resolved #3483 - settlers require at least 2 population to construct, as per Civ V
2021-01-01 13:29:03 +02:00
Yair Morgenstern
8c50e70f22
Better visual aircraft indicators
2021-01-01 13:19:15 +02:00
Yair Morgenstern
e9f1c38c8b
Set a max cap on unit maintenance - does not increase past the base turn limit
2021-01-01 13:01:06 +02:00
Yair Morgenstern
7ff5fe4650
Resolved #3472 - can purchase 'free' tiles in cities even with negative gold
2021-01-01 11:10:15 +02:00
Yair Morgenstern
6d4324354f
Resolved #3490 - fixed formatting problem in trade popup
2021-01-01 11:03:54 +02:00
Yair Morgenstern
8f0f656f7b
Resolved #3489 - City state influence is affected by declaring war and making peace with their enemies
2020-12-31 21:58:22 +02:00
Yair Morgenstern
e7fb183b85
Resolved #3475 - capturing settlers moves us to the captured units' tile
2020-12-30 21:38:36 +02:00
9kgsofrice
5b25ec0495
"happiness from garrison" effect was duplicated ( #3485 )
2020-12-30 21:07:24 +02:00
Yair Morgenstern
42ff90fb65
3.12.5
3.12.5
2020-12-29 21:23:08 +02:00
Giuseppe D'Addio
b4c240e499
Update Italian.properties ( #3462 )
2020-12-29 19:59:27 +02:00
Yair Morgenstern
2ff345b6a6
Resolved #3476 - captured civilian units can no longer move on the same turn
2020-12-29 19:57:28 +02:00
Yair Morgenstern
03ddd3c410
Resolved #3331 - resources for city-state quests are taken from resources on the map, to avoid unfinishable quests
2020-12-28 22:23:20 +02:00
Yair Morgenstern
d0a59889c4
Can now choose construction to work on even when worker has no movement points, since it won't advance unless he does
2020-12-28 19:32:28 +02:00
Yair Morgenstern
98685ad7c0
Resolved #3464 - units only advance improvements when they have movement points left
2020-12-28 17:59:04 +02:00
Yair Morgenstern
100d6f9512
Fixed minor automation bug for modded terrains
2020-12-28 17:44:47 +02:00
Yair Morgenstern
ca04093321
Resolved #3470 - popups now make the rest of the screen unclickable to avoid exploits
...
Resolved #3468 the same way
2020-12-28 17:37:29 +02:00
Yair Morgenstern
e07fd6d0bc
Resolved #3465 - picking current impeovement closes picker screen, but doesn't reset improvement constrution
2020-12-28 17:36:18 +02:00
Yair Morgenstern
7dd2438dbd
Resolved #3431 - Redesigned the player picker, to scroll through civs and display them separately
2020-12-27 16:48:04 +02:00
Yair Morgenstern
07c8300d61
3.12.4
3.12.4
2020-12-27 13:37:37 +02:00
Yair Morgenstern
78535252c2
Resolved #3424 - Added blink on event location
2020-12-27 13:29:34 +02:00
uncivbot[bot]
44af4869d4
Translations update ( #3461 )
...
* Update Italian.properties (#3447 )
* Strings translations (#3454 )
* Update Indonesian.properties (#3458 )
* Update Indonesian.properties
* Update Indonesian.properties
* Brazilian Portuguese language updates (#3459 )
Hi, I translated everything that was missing from the list, but I didn't translate the names of the cities, it would take a long time, but the rest did everything and I hope I'm helping!
* Update Brazilian_Portuguese.properties
@Aguibizanno1 - you uncommented some comment lines, which made the tests fail. Lines starting with # are comment lines, so don't touch those :)
* Update Brazilian_Portuguese.properties
Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com>
Co-authored-by: Jack Rainy <JackRainy@users.noreply.github.com>
Co-authored-by: Kensvin <63847755+Kensvin28@users.noreply.github.com>
Co-authored-by: Aguibizanno <75736611+Aguibizanno1@users.noreply.github.com>
Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>
2020-12-27 13:04:03 +02:00
Yair Morgenstern
599a1d8a91
Game can deal gracefully wth mods removing certain units and technologies
2020-12-27 11:55:28 +02:00
Yair Morgenstern
87c6819462
"Free great person" can no longer grant great people that are unique to another civ
...
Unified Great Person recognition
Better Great Person AI detection for unique units
2020-12-27 11:05:11 +02:00
Yair Morgenstern
713086849a
AI declares peace with civs they can't reach, solving 'endless stalemate war' problems
2020-12-26 23:11:49 +02:00
Yair Morgenstern
170e158a4e
Added required building dependency check
2020-12-26 20:09:06 +02:00
Yair Morgenstern
7d7557ae4a
Caught modding errors - classic.
2020-12-26 20:04:46 +02:00
Yair Morgenstern
b77fa8d67d
Modded water units with worker unique can no longer build roads in water
2020-12-26 19:50:29 +02:00
9kgsofrice
099ee879cc
small bug meant that there was a 67% chance NOT to capture defeated barbarian unit ( #3450 )
2020-12-25 12:55:20 +02:00
Huichan Lee
76e9f973c5
updated translation ( #3453 )
2020-12-25 12:54:45 +02:00
Yair Morgenstern
76a1789f0d
3.12.3
3.12.3
2020-12-23 21:29:18 +02:00
Yair Morgenstern
8689fe0ffa
Clarified Protectionism effect
2020-12-23 21:28:59 +02:00
Yair Morgenstern
d0cbc07870
Solved crashing bug from incorrect mods
2020-12-23 21:23:41 +02:00
uncivbot[bot]
24a5574359
Translations update ( #3446 )
...
* Update Italian.properties (#3439 )
* Update Czech.properties (#3442 )
few new translations, few fixes
* Update Indonesian.properties (#3443 )
Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com>
Co-authored-by: stoupa007 <60326342+stoupa007@users.noreply.github.com>
Co-authored-by: Kensvin <63847755+Kensvin28@users.noreply.github.com>
2020-12-23 21:09:52 +02:00
Yair Morgenstern
12c9867c73
Resolved #3445 - national wonders no longer shown when already built
2020-12-23 21:01:37 +02:00
Yair Morgenstern
c7d79ad179
Replaced hardcoded Settler references with unique
...
Tech uniques now saved in tech object for less regex parsing per turn
2020-12-22 23:31:29 +02:00
Yair Morgenstern
12b844d917
Changed all hardcoded Great General references to unique-based
2020-12-22 23:03:41 +02:00
Yair Morgenstern
a4e93d89f1
Resolved #3384 - Civ uniques now take all researched tech uniques!
2020-12-21 22:02:40 +02:00
Yair Morgenstern
b47af60ade
Added road and railroad costs to improvement description
2020-12-21 21:15:07 +02:00
Yair Morgenstern
96c480af02
Resolved #3437 - reselecting improvement in progress does not reset progress
...
Unit improvement picker displays correct turns for improvement in progress
2020-12-21 21:14:39 +02:00
Yair Morgenstern
e653e71cc9
Resolved #3441 - fixed reverse maintenance cost unique
2020-12-21 21:03:07 +02:00
Yair Morgenstern
43d9813ce1
3.12.2-patch1
3.12.2-patch1
2020-12-21 20:59:47 +02:00
Yair Morgenstern
4e62d0b722
Fixed starting positions not activating on new game
2020-12-21 20:56:02 +02:00
Yair Morgenstern
213e71a97b
Reversed requiredBuilding migration to unique
2020-12-21 20:35:02 +02:00
Yair Morgenstern
566a9529ef
Un-hardcoded some settler checks
2020-12-20 22:55:36 +02:00
Yair Morgenstern
585be1b2be
3.12.2
3.12.2
2020-12-19 22:21:09 +02:00
paontv
daa14d257f
Update Japanese.properties ( #3426 )
2020-12-19 21:41:13 +02:00