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Merge branch 'fightthechameleon' into 'master'
Prevent witnesses from ending combat because they didn't get hit See merge request OpenMW/openmw!4814
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@ -1453,6 +1453,7 @@ namespace MWMechanics
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}
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startCombat(actor, player, &playerFollowers);
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observerStats.setHitAttemptActorId(player.getClass().getCreatureStats(player).getActorId());
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// Apply aggression value to the base Fight rating, so that the actor can continue fighting
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// after a Calm spell wears off
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