Evil Eye
4d5b65a9cb
Merge branch 'localmap' into 'master'
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Local map fixes
See merge request OpenMW/openmw!4919
2025-09-20 15:33:30 +00:00
Petr Mikheev
bed84e209b
Merge branch 'saveaction' into 'master'
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Turn menu.saveGame into a delayed action
See merge request OpenMW/openmw!4924
openmw-50-rc1
2025-09-20 10:39:43 +00:00
Evil Eye
ff79c2d826
Turn menu.saveGame into a delayed action
2025-09-20 10:39:43 +00:00
Alexei Kotov
7d4d3e3c73
Merge branch 'notnpcdating' into 'master'
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Translate gamepad actions, part 4
See merge request OpenMW/openmw!4922
2025-09-20 00:17:05 +03:00
Alexei Kotov
e5b5869a21
Merge branch 'kampfpanzer' into 'master'
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Add German translations for OMWCombat
See merge request OpenMW/openmw!4921
2025-09-20 00:15:54 +03:00
Alexei Kotov
2ea14570c8
Merge branch 'you-were-supposed-to-tell-me-about-this' into 'master'
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CLEANUP: Document addTopic
See merge request OpenMW/openmw!4923
2025-09-15 22:54:43 +03:00
Dave Corley
9a4db2d65f
CLEANUP: Document addTopic
2025-09-14 15:32:38 -05:00
Alexei Kotov
1182004937
Use l10n for inventory gamepad actions
2025-09-14 15:46:02 +03:00
Alexei Kotov
b0055ec8e7
Use l10n for map gamepad actions
2025-09-14 03:23:48 +03:00
Alexei Kotov
baf575e594
Add Sex into OpenMW
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...as well as the other lines required to expose the race menu gamepad actions to l10n and use them
2025-09-14 01:41:11 +03:00
Alexei Kotov
fbb726cee0
Merge branch 'shooting-at-macs-without-looking' into 'master'
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Some MacOS tidying
See merge request OpenMW/openmw!4905
2025-09-14 01:18:50 +03:00
Alexei Kotov
0d260b3c8a
Add German translations for OMWCombat
2025-09-14 00:44:05 +03:00
psi29a
28a540d5fd
Merge branch 'googleenpassant' into 'master'
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Add some missing French translations
See merge request OpenMW/openmw!4918
2025-09-13 13:22:16 +00:00
AnyOldName3
fe97e3c888
Move brew repair and update to architecture-independent script
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It installs things now, so these commands are useful.
2025-09-12 18:09:12 +01:00
Alexei Kotov
0471b98436
Add French translations for Doppler factor lines
2025-09-12 12:59:20 +03:00
Alexei Kotov
e70eb1e2e1
Add French lines for OMWCombat
2025-09-12 12:59:20 +03:00
Evil Eye
5b4a156a04
Properly update the map when changing the view distance
2025-09-11 19:15:25 +02:00
Evil Eye
423261b721
Account for view distance changes
2025-09-11 17:05:34 +02:00
Evil Eye
50601b7733
Remove rendered segments outside the map grid again
2025-09-11 17:04:07 +02:00
Evil Eye
d6ce23aba7
Properly account for map tile visibility
2025-09-11 17:03:06 +02:00
Evil Eye
6e45e562a8
Draw and recycle door markers consistently
2025-09-10 21:29:40 +02:00
Evil Eye
082b9a5461
Only count rendered neighbours
2025-09-10 16:52:34 +02:00
psi29a
9257beea4e
Merge branch 'bmdhacks-controller-deslect-bug' into 'master'
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Controller tooltip display preferences survive mouse movement
See merge request OpenMW/openmw!4858
2025-09-09 21:00:56 +00:00
Evil Eye
2ba2f2830a
Prevent door markers from being rendered when they shouldn't be
2025-09-08 21:49:12 +02:00
Evil Eye
75a04776b0
Remove the need to cast door marker widgets
2025-09-08 19:35:37 +02:00
Alexei Kotov
8074331637
Merge branch 'gamepadactionl10n' into 'master'
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Translate gamepad actions, part 3
See merge request OpenMW/openmw!4916
2025-09-08 19:40:20 +03:00
Evil Eye
cdd2ea02b4
Remove logically redundant code
2025-09-08 18:12:05 +02:00
Evil Eye
6d9063e544
Make LocalMap methods const
2025-09-08 17:45:02 +02:00
Alexei Kotov
b3f4287bca
Update Swedish Interface lines
2025-09-06 22:15:08 +03:00
AnyOldName3
aa5510fb46
Use CCache in GitHub Actions build again
2025-09-06 17:55:09 +01:00
bmdhacks
072504d3b7
fixed a tooltip bug in spell creation and made controller tooltip toggling a helper function in the window manager
2025-09-06 09:50:27 -07:00
Evil Eye
1403fbce1b
Merge branch 'flatpak-paths' into 'master'
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Document Flatpak paths
See merge request OpenMW/openmw!4884
2025-09-06 09:39:42 +00:00
AnyOldName3
998c738ed0
Add some options from the Windows script to the MacOS script
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Hopefully, they might even work, too.
Also move ccache installation to the CI script as it's not mandatory to use ccache for local builds.
2025-09-06 01:29:44 +01:00
AnyOldName3
98bb4af0cb
Use correct shebang
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[[ doesn't work in real sh, only in more advanced shells pretending to be sh.
2025-09-06 01:07:02 +01:00
AnyOldName3
0a2c929a76
Don't meddle with people's git settings
...
I can't see any reason for this to have been necessary in CI in the first place as we do CI runs for commits on a branch, not for a detached head.
Despite that, I've left it in the Linux and Android scripts as we don't suggest anyone runs those on their own machines.
2025-09-06 00:56:46 +01:00
AnyOldName3
ff60b741a7
Move architecture-independent tool installation to common script
2025-09-06 00:51:52 +01:00
Alexei Kotov
9a92904f11
Use l10n for inventory offer action
2025-09-05 10:11:10 +03:00
Alexei Kotov
1740e6bac4
Use l10n for stats window scroll down action
2025-09-05 10:00:15 +03:00
Alexei Kotov
3159c363a1
Use l10n for trading menu offer action
2025-09-05 09:49:05 +03:00
Alexei Kotov
bd4d844b87
Use l10n for repair gamepad actions
2025-09-05 09:33:22 +03:00
Alexei Kotov
b7d9d01cc8
Use l10n for wait dialog gamepad actions
2025-09-05 09:29:34 +03:00
Alexei Kotov
1ab32749ee
Use l10n for travel travel window action
2025-09-05 09:20:16 +03:00
Alexei Kotov
43617286fb
Use l10n for scroll down scroll gamepad action
2025-09-05 09:16:21 +03:00
bmdhacks
81fc72a5b8
clang-format
2025-09-04 18:30:35 -07:00
bmdhacks
cf51812a6f
Controller cursor highlight fixes
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This resolves two issues:
1) Ensure that cursor tooltips stay displayed when buying spells or selling or consuming items and any other place where actions can highlight new items.
2) Ignore small mouse movements if we've just warped the mouse pointer a long distance. This resolves an issue where slight cursor wiggle will trigger after changing the dpad highlight.
2025-09-04 18:12:58 -07:00
bmdhacks
12aef44fe1
Controller tooltip display preferences survive mouse movement
2025-09-04 18:12:58 -07:00
AnyOldName3
c70a7cd15b
Eliminate single-line ccache scripts
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They used to be necessary because they selected CMake of the same architecture as the build target, but now we use native ccache, they don't do anything meaningful.
Make things consistent with other platforms and just call ccache directly in the CI script.
2025-09-05 01:01:41 +01:00
AnyOldName3
6cdcbd957a
And the same with CMake
2025-09-05 00:56:36 +01:00
AnyOldName3
a4be773e9c
Native ccache won't work if we insist on an architecture
2025-09-05 00:56:36 +01:00
AnyOldName3
3bf68d44b7
Try using native CMake and CCache
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In principle, CMake should be able to cross-compile just fine and CCache shouldn't care.
Maybe homebrew meddles with the default configuration and this will break things, though.
We shall see.
2025-09-05 00:55:52 +01:00