Fabian Greffrath
3209e4e467
alternative approach to stable vissprite sorting in Vanilla order ( #1169 )
2023-08-08 12:30:57 +02:00
Fabian Greffrath
5594e81de1
use reverse-DNS naming for desktop files and add AppStream metadata information ( #1167 )
...
* use reverse-DNS naming for desktop files
This is consistent with Crispy Doom, and the
desktop entry specification recommends doing this as well.
* add AppStream metadata information
2023-08-07 18:22:09 +02:00
Fabian Greffrath
a3fc158f88
replace and extend crosshair patches with the shaded variants from Nugget Doom ( #1166 )
2023-08-07 18:22:02 +02:00
Fabian Greffrath
7202ffa754
reorder vissprites, so that objects with higher map indices appear in front ( #1165 )
...
* fix stable vissprites sorting
* add comment
2023-08-07 18:21:47 +02:00
Roman Fomin
6aed7bf13b
reset button state when automap is turned on ( #1164 )
2023-08-06 17:22:26 +07:00
kraflab
ff16687847
Fix PIT_ApplyTorque when line has no length
2023-08-06 12:17:16 +02:00
Roman Fomin
b51cd3096f
upload AppImage on release, cosmetic fixes
2023-08-02 22:54:55 +07:00
qurious-pixel
c02d49315b
[CI] AppImage CPACK ( #1161 )
...
* Generate AppImage CPACK
* Generate AppImage Artifact
2023-08-02 20:40:57 +07:00
Roman Fomin
777df08a8a
all sounds are stopped before Z_FreeTags even with MUSINFO ( #1160 )
2023-07-28 10:06:45 +02:00
Fabian Greffrath
3229e9e4ff
P_SetPsprite: check for readyweapon
's upstate ( #1157 )
...
* P_SetPsprite: heck for any weapon's upstate or downstate
* limit number of choices
* check for readyweapon's upstate
2023-07-26 19:22:52 +02:00
Fabian Greffrath
b5263a3619
Turn mypos/stats/showfps from powers
to cheats
( #1159 )
...
* Turn mypos/stats/showfps from `powers` to `cheats`
Fixes #1158
* deobfuscate a bit
2023-07-26 19:22:29 +02:00
Fabian Greffrath
71d636b0d6
fix Options->General menu pages 1 and 2 ( #1152 )
...
* fix Options->General menu pages 1 and 2
Fixes #1151
* reorganize Sound & Music page a bit
* skip the right gap
2023-07-26 19:22:11 +02:00
Fabian Greffrath
f60d325695
consequently rename -nodehlump
parameter to -nodeh
2023-07-23 16:24:57 +02:00
Fabian Greffrath
491b6a9576
let M_GetNameFor*() return "JUNK" ( #1156 )
...
* let M_GetNameFor*() return "JUNK"
* do not save "junk" bindings in the config file
2023-07-22 14:59:45 +02:00
Roman Fomin
8817710b7b
fix ESC reset with mini-thermo items affects multi-choice select items ( #1154 )
2023-07-22 09:52:48 +02:00
Roman Fomin
c1e8fad585
disable returning to the episodes menu if only one episode is present ( #1155 )
2023-07-22 09:52:19 +02:00
Fabian Greffrath
fb3ea353e4
do not crash when saving a "junk" key binding
2023-07-22 09:50:14 +02:00
Fabian Greffrath
3908767536
set player->switching directly in P_SetPsprite()
2023-07-18 07:24:19 +02:00
Alaux
9c306eb605
Fix lowering in A_CheckReload()
/P_CheckAmmo()
( #1149 )
2023-07-17 08:52:34 +02:00
Fabian Greffrath
60b2c31189
allow separate key binding for the numerics keypad ( #1148 )
...
* allow separate key binding for the numerics keypad
Fixes #1147
* bring back some sub-128 key codes
* abstract HOME key in default config
2023-07-16 15:32:32 +02:00
Roman Fomin
5904a4edfd
fix automap marks in non-follow mode ( #1146 )
2023-07-13 23:40:56 +07:00
Fabian Greffrath
ef1362f613
use M_BaseName() in M_FileCaseExists()
2023-07-13 09:42:07 +02:00
Fabian Greffrath
dafff23764
rewrite D_DoomExeDir() to use SDL_GetBasePath() ( #1145 )
...
* rewrite D_DoomExeDir() to use SDL_GetBasePath()
* move D_DoomExeDir() to src/d_iwad.c
2023-07-12 15:55:29 +02:00
ceski
e0601f00fd
Use vertical sound position with full_sounds
( #1144 )
...
3D sound requires `source->info->actualheight` to calculate vertical position.
2023-07-11 12:46:23 -07:00
Roman Fomin
8cc12f6680
move sfx caching to i_oalsound.c from i_sound.c ( #1141 )
...
* remove unused code
* rename SOUNDHDRSIZE->DMXHDRSIZE, SOUNDPADSIZE->DMXPADSIZE
2023-07-12 02:36:38 +07:00
Roman Fomin
683b363514
add P_DegenMobjThinker()
to distinguish degenmobj_t
( #1143 )
2023-07-12 02:35:50 +07:00
tomas7770
1d644070d8
Implement sky top color algorithm from Eternity ( #1140 )
...
* Implement sky top color algorithm from Eternity
* Fix sky color sort function not being the same as Eternity
2023-07-11 16:36:58 +02:00
Fabian Greffrath
55d3b6b64f
add some padding to the right of the sttime widget ( #1139 )
...
* add some padding to the right of the sttime widget
While at it, increase tab width and fix some misleading error message
* macroize TABWIDTH
2023-07-10 16:42:55 +02:00
Roman Fomin
a20ae9d858
interpolate backsector->heightsec ( #1138 )
2023-07-10 11:52:27 +07:00
ceski
acca29dc73
3D Audio Support ( #1118 )
...
* Add sound module framework
* Add 3D sound module
* Remove test edits
* Use conservative defaults
* Fix build
* Check for `ALC_OUTPUT_MODE_SOFT`
* Add parenthesis
* Update copyright
* Remove `I_` prefix from `sound_module_t`
* Add additional parenthesis
* Add comment
* Add Doom Wiki citation
* Rename HRTF to Headphones Mode
* Use shared distance limits
* Fix typo
* Add warning to restart if extension is missing
* Remove unnecessary error checking
The critical checkpoints are initialization, caching, and starting playback.
* Don't reset parameters on reinitialization
OpenAL Soft only changes the settings defined in the attributes list so this is not necessary.
* Cosmetic changes
* Calculate velocity only if using Doppler effect
* Fix variable type
* Revert "Don't reset parameters on reinitialization"
This reverts commit 4fc925a64ee4b6c23f27fd65f3fbbb0418e62f1b.
* Fix 2D panning emulation
* Don't update source direction
Sources are currently omnidirectional (no cone effect), so updating direction isn't necessary.
* Use a descriptive sound module enum
* Explicitly disable effects when not using 3D sound
* Simplify by using `snd_module`
* Use `ALC_TRUE` where appropriate
* Use correct distance for priority calculation
* Fix range check typo
* Fix orientation calculations for mouselook
* Add comments about translating coordinates
* Move `forceFlipPan` into WinMBF sound module
* Update menu item after rebase
* Use `player->slope` for pitch angle calculation
* Remove unused macro
* Move defer/process updates to higher level
* Fix comment typo
* Prep for restoring channel assignment behavior
* Restore channel assignment behavior
In `S_StartSound()`, the handle to a channel should not be assigned until after calling `S_getChannel()`.
* Update listener only once per sound update
* Limit sound update rate
* Revert "Limit sound update rate"
This reverts commit 83512b69d5faf19c4ecb6ed668c67930f5ff83e2.
* Remove obsolete `I_UpdateSound()`
* Limit sound update rate
* Skip sound updates when returning early
2023-07-09 21:26:57 -07:00
ceski
06939bd9a6
Fix mouselook/padlook checks for direct vertical aiming ( #1134 )
...
* Fix mouselook/padlook checks for direct aiming
* Add slope field to `player_t`
* Reset slope at end of level
2023-07-07 18:39:08 -07:00
ceski
30ddaae451
Ignore DMX sound padding ( #1133 )
2023-07-07 18:35:13 -07:00
Fabian Greffrath
cfb6df4bff
release Woof! 11.3.0
woof_11.3.0
2023-07-06 08:19:57 +02:00
Roman Fomin
4476abec9c
update changelog
2023-07-06 09:21:51 +07:00
Fabian Greffrath
989b341736
use sector lightlevel for sprites in Boom and Vanilla complevels
...
Fixes #1130
2023-07-05 08:41:01 +02:00
Roman Fomin
b10438240f
rename -nodehlump to -nodeh for consistency with other ports ( #1129 )
...
* remove `brew update`
2023-07-05 11:59:14 +07:00
Roman Fomin
7bbc40800c
don't save -nouncapped
/-uncapped
to config, disable menu item ( #1128 )
...
* don't save `-nouncapped`/`-uncapped` to config, disable menu item
* remove -hires/-nohires, run docgen -a
2023-07-04 17:40:11 +07:00
Roman Fomin
bdb3f387db
update changelog
2023-07-04 16:08:07 +07:00
Roman Fomin
e3201c1b2d
check the status of music records in DEH to support replacing the same string ( #1127 )
...
For example PL2.wad. We don't have support for BEX music blocks and I'm not sure
if it's needed (no PWAD with it in the wild?).
2023-07-04 15:51:38 +07:00
Thomas Schaffer
f721de4e06
CLI flags -uncapped, -nouncapped, -dedicated ( #1124 )
2023-07-04 08:52:37 +02:00
Roman Fomin
1426cdb77b
update changelog ( #1126 )
2023-07-04 11:35:21 +07:00
Roman Fomin
32f1dc5dd5
fix rightmost column in weapon rendering with interpolation enabled ( #1125 )
2023-07-04 11:31:35 +07:00
Roman Fomin
b78d752803
fix pause for Fluidsynth 2.3.3 version
2023-07-03 16:59:59 +07:00
Roman Fomin
1d269da0f9
interpolate backsector
before "fake flat" hack ( #1122 )
2023-07-03 09:01:36 +02:00
Fabian Greffrath
5b832c021b
do not apply weapon centering in strict mode ( #1121 )
...
* do not apply weapon centering in strict mode
* checkfor psp->state only once
2023-07-02 15:54:37 +02:00
Roman Fomin
17ab98a864
separate oldgametics
counters for floors and ceilings ( #1120 )
...
* force T_MoveFloor interpolation
* don't fail fast at CI
* separate oldgametic fields for floors and ceilings
* cosmetic change
2023-07-02 15:41:35 +07:00
Fabian Greffrath
c86904de68
make direct aiming slope range symmetrical, so it matches autoaim slope range ( #1117 )
2023-06-26 06:22:31 +02:00
Fabian Greffrath
b131d5ff12
change player slope denominator to 160 ( #1116 )
...
* change player slope denominator to 160
* improve wording
2023-06-25 16:44:12 +02:00
Fabian Greffrath
2622133154
do not highlight crosshair when shotting over/under target with direct aiming ( #1115 )
2023-06-24 17:21:52 +02:00
Roman Fomin
8d2fcdbad0
win midi: refactor pause state booleans into enum ( #1114 )
...
* make pause states enum
* flush buffer immediately, cosmetic changes
* sync with Chocolate Doom version
2023-06-24 21:13:38 +07:00