830 Commits

Author SHA1 Message Date
Fabian Greffrath
3fb4eed2a8 scalefactor implies windowed mode 2022-03-28 08:58:13 +02:00
Fabian Greffrath
e463f0b3ab linear horizontal sky scrolling
This is mostly this PR which I rejected for Crispy:
https://github.com/fabiangreffrath/crispy-doom/pull/629

Thank you very much @kitchen-ace for preparing this!
2022-03-25 13:35:31 +01:00
Fabian Greffrath
5b3f15a53e add "invert vertical mouse axis" option 2022-03-25 13:04:02 +01:00
Fabian Greffrath
374dfe8f5c assume use_mouse and use_joystick always true and remove menu items 2022-03-25 12:54:08 +01:00
Fabian Greffrath
f621df8f15
stretch short skies (#481)
* stretch short skies

While at it, remove the "Files Preloaded at Game Startup" section
from the General menu. More menu clean-up will be due with the follow-up
commits, though.

Unfortunately, I couldn't simplify the code path in do_draw_plane() any
further, because there are maps like Ancient Aliens MAP11 which have
a short F_SKY1 texture but tall PL_SKYFLAT textures,
which have to be taken into account.

* fix vertical position for tall sky textures
2022-03-25 12:52:12 +01:00
Fabian Greffrath
7e2ece5a95 minor re-arrangement of the Key Bindings menu page 1 2022-03-25 09:28:57 +01:00
Fabian Greffrath
e70e9a88d8
initial freelook implementation, rendering part (#472)
* initial freelook implementation, rendering part

* fix freelook for different view sizes

* simplify implementation

* correct view angle for different screen sizes

* implement view angle centering

* go the cmd->look route

* mouselook config toggle and key binding

* remove unnecessary restriction

* save mouselook in config file

* enable vertical mouse by default

* remove obsolete comments

* do not center view when hitting ground anymore

* sprite clipping optimizations

* center player view in G_PlayerReborn()

* Revert "center player view in G_PlayerReborn()"

This reverts commit b307511ac27781adb9173e2c108e71c57993cebc.

* minor simplification
2022-03-25 09:10:24 +01:00
Fabian Greffrath
56717231b0 support crosshair patches from extras.wad 2022-03-24 12:21:09 +01:00
Fabian Greffrath
7c7168186e const char correctness 2022-03-24 12:00:07 +01:00
Fabian Greffrath
a29271794a
move defaultskill to a config menu item (#480)
* move defaultskill to a config menu item

* remove obsolete code, instead of commenting out
2022-03-23 06:21:40 +01:00
Fabian Greffrath
4f2334a3a3
restore fuzzy spectre rendering contrast in blocky hires mode (#478)
* restore fuzzy spectre rendering contrast in blocky hires mode

* vast simplification

draw 2x2 pixels with the same fuzz offset

* remove debug aid, fix comments

* draw only even columns,draw only even pixels as a 2x2 squares

* grammar
2022-03-23 06:21:29 +01:00
Fabian Greffrath
93cab18d97
implement Crispy HUD as an alternative to Boom HUD (#476)
* implement Crispy HUD as an alternative to Boom HUD

* some minor improvements
2022-03-23 06:21:17 +01:00
Fabian Greffrath
6dd43fdf58
remove DOS reference from the game quit confirmation dialogs (#475)
* remove DOS reference from the game quit confirmation dialogs

* remove DOS references only once

* ordering

* distinguish between shell and desktop on non-Windows systems
2022-03-23 06:21:03 +01:00
Fabian Greffrath
b63fd79f75
add mouse smoothing in uncapped rendering mode (#473)
Thanks @mikeday0
2022-03-23 06:20:15 +01:00
Fabian Greffrath
11ee5b83be
determine audio slice size from samplerate and TICRATE (#471) 2022-03-23 06:19:57 +01:00
Fabian Greffrath
a8fbe297bc init graphics (WIDESCREENDELTA) before HUD widgets 2022-03-22 13:27:26 +01:00
Michael Day
68177dfe22
Fix intro music not playing with old Fluidsynth (#479)
On older versions of Fluidsynth, passing a loop count of 0 can cause a
track to not play at all. Passing 1 seems to be more reliable across
different versions.
2022-03-19 04:31:07 +01:00
Fabian Greffrath
1e5dfd15ae improve music logging
Also, back to P_SetupLevel logging on one line.
2022-03-18 09:05:32 +01:00
Fabian Greffrath
d42ab43e51 prevent bottom pixels from getting mixed into spectre sprites 2022-03-16 17:21:52 +01:00
Fabian Greffrath
1840fb325e explicitly count extrakills in STS widget 2022-03-15 09:01:45 +01:00
Fabian Greffrath
442701027d always build time widget string (for intermission screen) 2022-03-14 12:28:26 +01:00
Fabian Greffrath
3ac3ac7289 make sure weapon widget string is always terminated
Glitch introduced by variable gap width for unavailable weapons.
2022-03-14 12:19:38 +01:00
Fabian Greffrath
c5914bb4db show "secret revealed" message when revealing sectors with generalized secret mask
Also, finally uncouple from general "show messages" setting.
2022-03-14 07:57:04 +01:00
Fabian Greffrath
b28aee2679 allow CI script to create release builds 2022-03-08 09:39:39 +01:00
Fabian Greffrath
517e96c86f
fix netgame reload for all cases except non-Vanilla multiplayer demos (#468)
* generate rngseed, set basetic

* swap the order of rngseed initialization and demo header writing

* only resurrect players in game

Co-authored-by: Roman Fomin <rfomin@gmail.com>
2022-03-04 16:35:36 +01:00
Fabian Greffrath
175278a617 add some sanity checks when loading flats from a savegame
Fixes #469
2022-03-03 08:13:52 +01:00
Fabian Greffrath
f5e9a193db some nicer code 2022-03-02 23:09:08 +01:00
Fabian Greffrath
6f0b8fd77d try harded to find -deh files in wad paths
Fixes #470, thanks @doomcup
2022-03-02 21:10:27 +01:00
Fabian Greffrath
8acd6de68d build CI with Ninja 2022-03-01 21:34:41 +01:00
Fabian Greffrath
787b1511f9
mouse_acceleration: remove pointless int->float->int conversion (#467) 2022-02-28 13:07:50 +01:00
Fabian Greffrath
45aafcd3e9 allow -warp EM for Doom 1 (instead of -warp E M)
Also, check if second argument to -warp parameter is not another parameter.
2022-02-28 09:23:39 +01:00
Fabian Greffrath
eae231d223
fix building with fluidsynth >= 3.x (sigh) 2022-02-26 15:59:18 +01:00
Fabian Greffrath
1c3e70fee2
next attepmt to fix building with fluidsynth < 2.2 (#465) 2022-02-25 13:22:57 +01:00
Fabian Greffrath
28fbc5ad30 fix building with fluidsynth < 2.2.0 - now for real 2022-02-25 13:00:31 +01:00
Fabian Greffrath
59867c157f fix building with fluidsynth < 2.2.0 2022-02-25 12:53:44 +01:00
Fabian Greffrath
8843f8b9eb upload Win64 crossbuild CI artifacts 2022-02-25 12:10:41 +01:00
Fabian Greffrath
b0d01f0491 update CI build dependencies 2022-02-25 12:02:59 +01:00
Fabian Greffrath
fe287a827e release Woof! 9.0.0 woof_9.0.0 2022-02-24 08:45:26 +01:00
Fabian Greffrath
5ab5b8f3b9 fix markdown syntax glitch 2022-02-23 15:16:26 +01:00
Fabian Greffrath
5a4651ac61 prepare for Woof! 9.0.0 2022-02-23 15:14:43 +01:00
Fabian Greffrath
7486ba85fc show DMENUPIC if TITLEPIC is unavailable or from the IWAD 2022-02-23 12:21:55 +01:00
Fabian Greffrath
c052ebcb26 turn "Blocky Spectre Drawing" into a simple yes/no choice 2022-02-23 08:33:14 +01:00
Fabian Greffrath
d16bd5869b convert WAD file names to lower case in GetAutoloadDir() 2022-02-22 14:56:14 +01:00
Fabian Greffrath
b3dc68f04c drop some const char* correctness 2022-02-22 14:27:08 +01:00
Fabian Greffrath
68e21d1fda add executable directory to autoload basedirs on non-Windows 2022-02-22 13:52:36 +01:00
Fabian Greffrath
595662ff86 Copy autoload directory content to binary directory
Fixes #459
2022-02-22 13:23:37 +01:00
Roman Fomin
4d92be7d91
add umapdef for SIGIL_v1_21.wad (#458) 2022-02-22 09:59:34 +01:00
Roman Fomin
6192706101 fix initial reset enemy fuzz menu options 2022-02-21 22:00:52 +07:00
Roman Fomin
57ea9d8d04
disable enemy fuzz menu options in lowres mode (#457) 2022-02-21 14:36:58 +01:00
Fabian Greffrath
b759cf301f prevent the status bar from getting mixed into spectre sprites 2022-02-21 12:42:41 +01:00