elf-alchemist
451618d435
Implement separate Woof!-exclusive Thing
flags ( #2279 )
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* add MIRROREDCORPSE enemy corpses to Legacy of Rust
* implement 'Woof Bits' randomly flipped corspes
* add 'Woof Bits' to save data
2025-06-02 15:25:57 +07:00
ceski
c378d97aef
Add support for SNDINFO ambient sounds ( #2280 )
2025-06-02 00:12:36 -07:00
Roman Fomin
785984696d
fix error if lump not found in TRAKINFO
2025-05-29 12:51:52 +07:00
Fabian Greffrath
ceacff0163
allow saving when recording a joined demo ( #2273 )
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Saving is allowed when regularly recording a demo anyway
2025-05-27 12:01:38 +02:00
Fabian Greffrath
d8077adb64
support binding the non-US backslash key ( #2271 )
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This is the key between Left Shift and Y on an ISO keyboard.
2025-05-25 10:48:30 +02:00
elf-alchemist
8553faabd8
fix Demoloop missing support for DeHackEd Text substitution ( #2269 )
2025-05-20 11:56:01 +02:00
Fabian Greffrath
3c4b90f30a
pipe error handling functions through clang-format
2025-05-16 10:42:27 +02:00
Fabian Greffrath
cc0dc9af62
restrict screenblocks to maxscreenblocks boundaries
2025-05-15 22:30:59 +02:00
Fabian Greffrath
a6956ccac7
more elegant solution: append note to error message
2025-05-15 22:09:31 +02:00
Fabian Greffrath
d8c7ce1a69
distinguish error exits from success exits
2025-05-15 18:18:35 +02:00
Fabian Greffrath
dd94081ac0
make EV_VerticalDoor() consistent with DSDA-Doom ( #2268 )
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Corresponding code:
ca3f4b1731/prboom2/src/p_doors.c (L679-L739)
2025-05-15 09:53:20 +02:00
Fabian Greffrath
cfe4431875
clarify that an error message is *not a crash*
2025-05-15 09:45:26 +02:00
Fabian Greffrath
81bf1e70c7
break quit messages after at most 42 chars ( #2267 )
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if they do not contain explicit line breaks themselves
Fixes #2263
2025-05-14 06:33:13 +02:00
Fabian Greffrath
d28289ca1f
prepend function name to error messages ( #2266 )
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* prepend function name to error messages
* adjust error messages accordingly
2025-05-14 06:32:17 +02:00
Fabian Greffrath
40e3447805
simplify check for PL_FLATMAPPING in do_draw_plane()
2025-05-13 21:47:07 +02:00
Alaux
4d4d91de0a
Consistently use pixel_t
for screen buffer ( #2262 )
2025-05-10 13:42:32 -03:00
ceski
0ef7f192e3
Update README.md
2025-05-09 20:07:19 -07:00
ceski
f52e7728a9
Simplify IWAD list building, add more search locations ( #2260 )
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* Don't add blank paths to wad list
* Simplify GOG paths
Removes redundant/invalid paths. Adds paths to original IWADs which are now included with DOOM + DOOM II.
* Simplify Steam paths
Removes invalid paths. Paths to wads are generated based on registry entries, like GOG.
* Add `const`
* Separate CE and GOG
* Update Linux Steam paths
Some of these games may be installed due to the popularity of modern Proton support. So it doesn't hurt to include their paths.
* Remove extra `steampath`
2025-05-08 12:07:30 -07:00
ceski
17e318b91b
Improve sound limiter ( #2256 )
2025-05-08 09:42:33 -07:00
Roman Fomin
ca5a4aef94
CI: continue of error
2025-05-08 15:36:33 +07:00
ceski
7530deae79
Free/destroy SDL video resources on shutdown ( #2259 )
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* Rename `disable_endoom` to `fast_exit`
* Rename `D_AllowQuitSound` to `D_QuitSoundEnabled`
* Add separate `D_EndDoomEnabled` function
* Move all ENDOOM checks to `D_AllowEndDoom`
* Free/destroy SDL video resources on shutdown
* Simplify
2025-05-07 22:13:18 -07:00
Fabian Greffrath
232c1e478f
add a "prev map" key binding ( #2046 )
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* add a "prev map" key binding
Fixes #2007
* simplify
* add safety measures
* simplify again
* fix
* simplify logic
* add to key binding menu instead of player specific chat keys
* start with gamemap 99 when crossing gameepisodes
* start new episode with gamemap = cur_map to allow a full gamemap circle
* fix UMAPINFO
* reset gamemap outside the while() condition
* do not let linear and UMAPINFO maps cross
* prevent G_GotoNextLevel() from cycling across levels that end the game
* check either UMAPINFO or linear progression in G_GotoNextLevel()
* don't report the map we couldn't find, but the map that we couldn't find a previous map for
2025-05-08 07:06:04 +02:00
Roman Fomin
7bc3712cfd
CI: always update cache
2025-05-08 12:04:36 +07:00
Fabian Greffrath
7bfc01ff69
reset weapon carousel for zombie players ( #2253 )
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Fixes #2252
2025-04-29 13:33:18 +02:00
Fabian Greffrath
0a789c7783
do not redefine deh_flag_t
struct type in deh_mobjflags[]
declaration
2025-04-28 15:06:44 +02:00
Roman Fomin
2361f851de
fix buffer overflow in d_deh.c
2025-04-28 17:45:08 +07:00
Roman Fomin
550ceb4b3f
CI: x-gha extension is deprecated, so we cache the vcpkg build ourselves.
2025-04-28 11:14:48 +07:00
Fabian Greffrath
b271de8949
replace a bool
instance with proper boolean
2025-04-24 18:02:29 +07:00
Roman Fomin
4c6e114939
update TRAKINFO records ( #2248 )
2025-04-18 11:01:12 +07:00
Fabian Greffrath
48402d9d9c
handle extras.wad auto-loads between IWAD and all other PWADs ( #2246 )
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Fixes #2241
2025-04-17 07:34:04 +07:00
Roman Fomin
742e091534
TRAKINFO: don't exit if lump is not found, refactoring ( #2239 )
2025-04-14 00:01:58 +07:00
Jack Li
6db48e1506
Prevent P_LookForPlayers from retrying sighting a player who failed ( #528 )
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Mitigates the poor performance in Necromantic Thirst MAP25.
From Eternity Engine: 857826ba3e
2025-04-09 17:34:45 +02:00
Roman Fomin
4a057a6deb
enable ANIMATE feature for default sky and SKYDEFS ( #2236 )
2025-04-05 23:11:35 +07:00
Roman Fomin
4b8e9f7cd2
move savegame buffer size check to saveg_write* functions ( #2235 )
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* Inline `saveg_write*` and `saveg_read*` functions for minor speedup.
* Simplify save buffer size checks.
2025-04-04 13:42:30 +07:00
elf-alchemist
bea52a7cf9
Partial ID24 line specials implementation ( #2230 )
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* complevel/demo_version checks now de-macroized
* new `side` arg on ShootSpecialLine for two-sided activations
* new `rotation` floors and ceiling property
* 6 new W/S/G inventory-restting exits
* 24 new W/S/G music changer specials
* 9 new static rotation and offset specials
* 5 new static two-sided scroller specials
---------
Co-authored-by: Roman Fomin <rfomin@gmail.com>
2025-04-04 08:25:12 +07:00
Fabian Greffrath
a58fa465f6
turn max_pitch_angle into a config variable ( #2234 )
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Fixes #2232
2025-04-02 09:20:22 +02:00
Roman Fomin
a59843fcfc
CI: install CMake 3.31.6 for now
2025-04-02 11:28:32 +07:00
Roman Fomin
e2d6043f88
umapinfo: fix crash in bossaction
parser
2025-03-30 12:43:11 +07:00
Roman Fomin
277fa46a61
fix save buffer size calculation
2025-03-27 21:38:56 +07:00
Roman Fomin
c4998a2e02
fix typo
2025-03-27 21:38:23 +07:00
Roman Fomin
8735e76a85
bring back original fuzz mode option ( #2228 )
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* fix reset to default
2025-03-24 16:25:09 +07:00
Roman Fomin
472cc85b62
save floor/ceiling offsets, fix interpolation ( #2226 )
2025-03-24 15:23:10 +07:00
Fabian Greffrath
1885278d4d
show widescreen selection in verbose mode
2025-03-22 19:13:20 +01:00
Fabian Greffrath
6c185768cc
don't repeat yourself R_InitPlanes()
2025-03-22 11:52:06 +01:00
Fabian Greffrath
8cd06b0d69
remove "Animated Health/Armor Count" feature ( #2222 )
...
I expect that people who value this kind of feature are already running Nugget Doom anyway.
2025-03-18 08:08:26 +01:00
Fabian Greffrath
c529f82f0f
remove a remnant of the "blinking keys on status bar" feature
2025-03-17 11:47:24 +01:00
Fabian Greffrath
c25757267e
implement SKYDEFS flatmapping feature ( #2221 )
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* implement SKYDEFS flatmapping feature (floor and ceiling at once)
* separate floor and ceiling sky
* fix comment
* call R_GetSkyColor() on each flatmapped sky texture
* comment on PL_FLATMAPPING composition
2025-03-14 13:48:46 +01:00
Fabian Greffrath
b89a6ae954
Merge pull request #2220 from fabiangreffrath/volatile_div64_32
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remove ASM div64_32() implementation
2025-03-04 13:02:42 +01:00
Fabian Greffrath
1b0b2f7599
remove ASM div64_32() implementation
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* Prone to miscompilation
* Only helps with very old PCs
* Really only helps with voxel rendering
2025-03-04 10:02:57 +01:00
Fabian Greffrath
3034f5d2c4
declare lo and hi in div64_32() as volatile
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Fixes #2219
2025-03-03 06:59:09 +01:00