* stuff compiles, but crashes
* stuff runs, kind of
* stuff works, mostly
* add back support for centered player messages
* pointers!
* more stuff working
* some aesthetics
* some more minor stuff
* some more clean-up
* some optimizations
* some more minor stuff
* update woofhud.md
* some rearrangements, comments
* make the "space" character 5 px wide
* build the w_title widget a bot earlier
* nicer
* fix some more minor alignment issues
* make hu_stext_t, hu_mtext_t, hu_itext_t all API-compatible
* consolidate hu_stext_t and hu_itext_t into hu_mtext_t
* rename abigious x member of hu_mtext_t
* use reverse-DNS naming for desktop files
This is consistent with Crispy Doom, and the
desktop entry specification recommends doing this as well.
* add AppStream metadata information
* Add sound module framework
* Add 3D sound module
* Remove test edits
* Use conservative defaults
* Fix build
* Check for `ALC_OUTPUT_MODE_SOFT`
* Add parenthesis
* Update copyright
* Remove `I_` prefix from `sound_module_t`
* Add additional parenthesis
* Add comment
* Add Doom Wiki citation
* Rename HRTF to Headphones Mode
* Use shared distance limits
* Fix typo
* Add warning to restart if extension is missing
* Remove unnecessary error checking
The critical checkpoints are initialization, caching, and starting playback.
* Don't reset parameters on reinitialization
OpenAL Soft only changes the settings defined in the attributes list so this is not necessary.
* Cosmetic changes
* Calculate velocity only if using Doppler effect
* Fix variable type
* Revert "Don't reset parameters on reinitialization"
This reverts commit 4fc925a64ee4b6c23f27fd65f3fbbb0418e62f1b.
* Fix 2D panning emulation
* Don't update source direction
Sources are currently omnidirectional (no cone effect), so updating direction isn't necessary.
* Use a descriptive sound module enum
* Explicitly disable effects when not using 3D sound
* Simplify by using `snd_module`
* Use `ALC_TRUE` where appropriate
* Use correct distance for priority calculation
* Fix range check typo
* Fix orientation calculations for mouselook
* Add comments about translating coordinates
* Move `forceFlipPan` into WinMBF sound module
* Update menu item after rebase
* Use `player->slope` for pitch angle calculation
* Remove unused macro
* Move defer/process updates to higher level
* Fix comment typo
* Prep for restoring channel assignment behavior
* Restore channel assignment behavior
In `S_StartSound()`, the handle to a channel should not be assigned until after calling `S_getChannel()`.
* Update listener only once per sound update
* Limit sound update rate
* Revert "Limit sound update rate"
This reverts commit 83512b69d5faf19c4ecb6ed668c67930f5ff83e2.
* Remove obsolete `I_UpdateSound()`
* Limit sound update rate
* Skip sound updates when returning early