Add 'default value' to EnvSettings screen.

This commit is contained in:
UnknownShadow200 2015-12-11 14:03:16 +11:00
parent 86a7b49c08
commit 5f1ee54faf
4 changed files with 58 additions and 15 deletions

View File

@ -6,6 +6,8 @@ namespace ClassicalSharp {
public class EnvSettingsScreen : MenuInputScreen {
string[] defaultValues;
int defaultIndex;
public EnvSettingsScreen( Game game ) : base( game ) {
}
@ -13,47 +15,63 @@ namespace ClassicalSharp {
base.Init();
buttons = new ButtonWidget[] {
Make( -140, -150, "Clouds colour", Anchor.Centre, OnWidgetClick,
Make( -140, -150, "Clouds colour", OnWidgetClick,
g => g.Map.CloudsCol.ToRGBHexString(),
(g, v) => g.Map.SetCloudsColour( FastColour.Parse( v ) ) ),
Make( -140, -100, "Sky colour", Anchor.Centre, OnWidgetClick,
Make( -140, -100, "Sky colour", OnWidgetClick,
g => g.Map.SkyCol.ToRGBHexString(),
(g, v) => g.Map.SetSkyColour( FastColour.Parse( v ) ) ),
Make( -140, -50, "Fog colour", Anchor.Centre, OnWidgetClick,
Make( -140, -50, "Fog colour", OnWidgetClick,
g => g.Map.FogCol.ToRGBHexString(),
(g, v) => g.Map.SetFogColour( FastColour.Parse( v ) ) ),
Make( -140, 0, "Clouds speed", Anchor.Centre, OnWidgetClick,
Make( -140, 0, "Clouds speed", OnWidgetClick,
g => g.Map.CloudsSpeed.ToString(),
(g, v) => g.Map.SetCloudsSpeed( Single.Parse( v ) ) ),
Make( -140, 50, "Clouds height", Anchor.Centre, OnWidgetClick,
Make( -140, 50, "Clouds height", OnWidgetClick,
g => g.Map.CloudHeight.ToString(),
(g, v) => g.Map.SetCloudsLevel( Int32.Parse( v ) ) ),
Make( 140, -150, "Sunlight colour", Anchor.Centre, OnWidgetClick,
Make( 140, -150, "Sunlight colour", OnWidgetClick,
g => g.Map.Sunlight.ToRGBHexString(),
(g, v) => g.Map.SetSunlight( FastColour.Parse( v ) ) ),
Make( 140, -100, "Shadow colour", Anchor.Centre, OnWidgetClick,
Make( 140, -100, "Shadow colour", OnWidgetClick,
g => g.Map.Shadowlight.ToRGBHexString(),
(g, v) => g.Map.SetShadowlight( FastColour.Parse( v ) ) ),
Make( 140, -50, "Weather", Anchor.Centre, OnWidgetClick,
Make( 140, -50, "Weather", OnWidgetClick,
g => g.Map.Weather.ToString(),
(g, v) => g.Map.SetWeather( (Weather)Enum.Parse( typeof(Weather), v ) ) ),
Make( 140, 0, "Water level", Anchor.Centre, OnWidgetClick,
Make( 140, 0, "Water level", OnWidgetClick,
g => g.Map.EdgeHeight.ToString(),
(g, v) => g.Map.SetEdgeLevel( Int32.Parse( v ) ) ),
MakeBack( false, titleFont,
(g, w) => g.SetNewScreen( new PauseScreen( g ) ) ),
null,
null,
};
buttons[7].Metadata = typeof(Weather);
defaultIndex = buttons.Length - 2;
okayIndex = buttons.Length - 1;
defaultValues = new [] {
Map.DefaultCloudsColour.ToRGBHexString(),
Map.DefaultSkyColour.ToRGBHexString(),
Map.DefaultFogColour.ToRGBHexString(),
(1).ToString(),
(game.Map.Height + 2).ToString(),
Map.DefaultSunlight.ToRGBHexString(),
Map.DefaultShadowlight.ToRGBHexString(),
Weather.Sunny.ToString(),
(game.Map.Height / 2).ToString(),
};
validators = new MenuInputValidator[] {
new HexColourValidator(),
@ -61,21 +79,39 @@ namespace ClassicalSharp {
new HexColourValidator(),
new RealValidator( 0, 1000 ),
new IntegerValidator( -10000, 10000 ),
new HexColourValidator(),
new HexColourValidator(),
new EnumValidator(),
new IntegerValidator( -2048, 2048 ),
};
okayIndex = buttons.Length - 1;
}
ButtonWidget Make( int x, int y, string text, Anchor vDocking, Action<Game, Widget> onClick,
ButtonWidget Make( int x, int y, string text,Action<Game, Widget> onClick,
Func<Game, string> getter, Action<Game, string> setter ) {
ButtonWidget widget = ButtonWidget.Create( game, x, y, 240, 35, text,
Anchor.Centre, vDocking, titleFont, onClick );
ButtonWidget widget = ButtonWidget.Create( game, x, y, 240, 35, text, Anchor.Centre,
Anchor.Centre, titleFont, onClick );
widget.GetValue = getter;
widget.SetValue = setter;
return widget;
}
protected override void InputClosed() {
if( buttons[defaultIndex] != null )
buttons[defaultIndex].Dispose();
buttons[defaultIndex] = null;
}
protected override void InputOpened() {
buttons[defaultIndex] = ButtonWidget.Create(
game, 0, 200, 180, 35, "Default value", Anchor.Centre,
Anchor.Centre, titleFont, DefaultButtonClick );
}
void DefaultButtonClick( Game game, Widget widget ) {
int index = Array.IndexOf<ButtonWidget>( buttons, targetWidget );
string defValue = defaultValues[index];
inputWidget.SetText( defValue );
}
}
}

View File

@ -71,7 +71,7 @@ namespace ClassicalSharp {
base.Dispose();
}
ButtonWidget selectedWidget, targetWidget;
protected ButtonWidget selectedWidget, targetWidget;
protected override void WidgetSelected( Widget widget ) {
ButtonWidget button = (ButtonWidget)widget;
if( selectedWidget == button || button == null ||
@ -127,6 +127,7 @@ namespace ClassicalSharp {
Anchor.Centre, regularFont, titleFont, validator );
buttons[okayIndex] = ButtonWidget.Create( game, 240, 150, 30, 30, "OK",
Anchor.Centre, Anchor.Centre, titleFont, OnWidgetClick );
InputOpened();
UpdateDescription( targetWidget );
}
@ -138,8 +139,14 @@ namespace ClassicalSharp {
inputWidget = null;
UpdateDescription( targetWidget );
targetWidget = null;
buttons[okayIndex].Dispose();
buttons[okayIndex] = null;
InputClosed();
}
protected virtual void InputOpened() { }
protected virtual void InputClosed() { }
}
}

View File

@ -54,6 +54,7 @@ namespace ClassicalSharp {
}
public void SetText( string value ) {
chatInputText.Clear();
chatInputText.Append( 0, value );
DrawTextArgs args = new DrawTextArgs( value, font, false );
Size textSize = game.Drawer2D.MeasureSize( ref args );

View File

@ -35,7 +35,6 @@
<DefineConstants>DEBUG;TRACE;</DefineConstants>
<StartAction>Project</StartAction>
<BaseIntermediateOutputPath>obj\</BaseIntermediateOutputPath>
<StartArguments>wwwf ff 127.0.0.1 25565</StartArguments>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)' == 'Release' ">
<OutputPath>..\output\release\</OutputPath>