ClassiCube/ClassicalSharp/2D/Screens/Menu/EnvSettingsScreen.cs
2015-12-11 14:03:16 +11:00

117 lines
3.9 KiB
C#

using System;
using System.Drawing;
using ClassicalSharp.Renderers;
namespace ClassicalSharp {
public class EnvSettingsScreen : MenuInputScreen {
string[] defaultValues;
int defaultIndex;
public EnvSettingsScreen( Game game ) : base( game ) {
}
public override void Init() {
base.Init();
buttons = new ButtonWidget[] {
Make( -140, -150, "Clouds colour", OnWidgetClick,
g => g.Map.CloudsCol.ToRGBHexString(),
(g, v) => g.Map.SetCloudsColour( FastColour.Parse( v ) ) ),
Make( -140, -100, "Sky colour", OnWidgetClick,
g => g.Map.SkyCol.ToRGBHexString(),
(g, v) => g.Map.SetSkyColour( FastColour.Parse( v ) ) ),
Make( -140, -50, "Fog colour", OnWidgetClick,
g => g.Map.FogCol.ToRGBHexString(),
(g, v) => g.Map.SetFogColour( FastColour.Parse( v ) ) ),
Make( -140, 0, "Clouds speed", OnWidgetClick,
g => g.Map.CloudsSpeed.ToString(),
(g, v) => g.Map.SetCloudsSpeed( Single.Parse( v ) ) ),
Make( -140, 50, "Clouds height", OnWidgetClick,
g => g.Map.CloudHeight.ToString(),
(g, v) => g.Map.SetCloudsLevel( Int32.Parse( v ) ) ),
Make( 140, -150, "Sunlight colour", OnWidgetClick,
g => g.Map.Sunlight.ToRGBHexString(),
(g, v) => g.Map.SetSunlight( FastColour.Parse( v ) ) ),
Make( 140, -100, "Shadow colour", OnWidgetClick,
g => g.Map.Shadowlight.ToRGBHexString(),
(g, v) => g.Map.SetShadowlight( FastColour.Parse( v ) ) ),
Make( 140, -50, "Weather", OnWidgetClick,
g => g.Map.Weather.ToString(),
(g, v) => g.Map.SetWeather( (Weather)Enum.Parse( typeof(Weather), v ) ) ),
Make( 140, 0, "Water level", OnWidgetClick,
g => g.Map.EdgeHeight.ToString(),
(g, v) => g.Map.SetEdgeLevel( Int32.Parse( v ) ) ),
MakeBack( false, titleFont,
(g, w) => g.SetNewScreen( new PauseScreen( g ) ) ),
null,
null,
};
buttons[7].Metadata = typeof(Weather);
defaultIndex = buttons.Length - 2;
okayIndex = buttons.Length - 1;
defaultValues = new [] {
Map.DefaultCloudsColour.ToRGBHexString(),
Map.DefaultSkyColour.ToRGBHexString(),
Map.DefaultFogColour.ToRGBHexString(),
(1).ToString(),
(game.Map.Height + 2).ToString(),
Map.DefaultSunlight.ToRGBHexString(),
Map.DefaultShadowlight.ToRGBHexString(),
Weather.Sunny.ToString(),
(game.Map.Height / 2).ToString(),
};
validators = new MenuInputValidator[] {
new HexColourValidator(),
new HexColourValidator(),
new HexColourValidator(),
new RealValidator( 0, 1000 ),
new IntegerValidator( -10000, 10000 ),
new HexColourValidator(),
new HexColourValidator(),
new EnumValidator(),
new IntegerValidator( -2048, 2048 ),
};
}
ButtonWidget Make( int x, int y, string text,Action<Game, Widget> onClick,
Func<Game, string> getter, Action<Game, string> setter ) {
ButtonWidget widget = ButtonWidget.Create( game, x, y, 240, 35, text, Anchor.Centre,
Anchor.Centre, titleFont, onClick );
widget.GetValue = getter;
widget.SetValue = setter;
return widget;
}
protected override void InputClosed() {
if( buttons[defaultIndex] != null )
buttons[defaultIndex].Dispose();
buttons[defaultIndex] = null;
}
protected override void InputOpened() {
buttons[defaultIndex] = ButtonWidget.Create(
game, 0, 200, 180, 35, "Default value", Anchor.Centre,
Anchor.Centre, titleFont, DefaultButtonClick );
}
void DefaultButtonClick( Game game, Widget widget ) {
int index = Array.IndexOf<ButtonWidget>( buttons, targetWidget );
string defValue = defaultValues[index];
inputWidget.SetText( defValue );
}
}
}