Quick fix for Circle/CircleAll mode being swapped, I am too tired.

This commit is contained in:
UnknownShadow200 2016-02-19 00:27:35 +11:00
parent 1bf5c9e68f
commit aa66c4fbba

View File

@ -147,7 +147,7 @@ namespace ClassicalSharp {
game.Graphics.AlphaArgBlend = true;
Players[255].DrawShadow( ShadowMode );
if( ShadowMode != EntityShadow.CircleAll )
if( ShadowMode == EntityShadow.CircleAll )
DrawOtherShadows();
game.Graphics.AlphaTest = true;
game.Graphics.AlphaArgBlend = false;