45 Commits

Author SHA1 Message Date
UnknownShadow200
9473b429ec Dreamcast: Fix vertex clipping in assembly optimised 2024-07-08 07:14:47 +10:00
UnknownShadow200
97e3d016f4 Dreamcast: Optimise a little bit more, but clipped vertices still aren't right 2024-07-08 00:00:06 +10:00
UnknownShadow200
333f0e5c9b Dreamcast: assembly optimised version nearly works 2024-07-07 21:42:53 +10:00
UnknownShadow200
c891f09b7e Dreamcast: Port clipped transforms to assembly, broken though 2024-07-07 19:47:54 +10:00
UnknownShadow200
eacb76fb0c
Merge pull request #1227 from gyrovorbis/master
DC: INIT_FLAGS, optimization flags, dual analog
2024-07-07 18:40:02 +10:00
UnknownShadow200
06ac94db53 Dreamcast: Few minor assembly improvements 2024-07-07 17:43:23 +10:00
UnknownShadow200
8831f6a589 Dreamcast: Assembly version sort of works now 2024-07-07 12:46:15 +10:00
UnknownShadow200
9d322660e8 Dreamcast: Fix not skipping completely invisible quads 2024-07-07 09:26:12 +10:00
UnknownShadow200
2e4d7cd080 Dreamcast: Use more updated KOS docker image 2024-07-07 08:55:13 +10:00
UnknownShadow200
b3abb0f054 Dreamcast: Further WIP on assembly code 2024-07-06 23:21:30 +10:00
UnknownShadow200
67a47a0a9b Dreamcast: Line clip works, unoptimised though 2024-07-06 21:06:24 +10:00
UnknownShadow200
60a6ce3840 Dreamcast: Non working assembly 2024-07-06 19:16:13 +10:00
Falco Girgis
96926776bd DC: INIT_FLAGS, optimization flags, dual analog
1) Hand-tuned KOS_INIT_FLAGS() to only include what was actually needed
   (shaving off ~50KB for a GCC14 relese build).
2) Set optimization to best known flags in DC-specific Makefile.
3) Implemented dual-analog stick support when detected.
2024-07-05 02:38:56 -05:00
UnknownShadow200
09445f294c PS2: Optimise a little bit more 2024-06-23 00:14:47 +10:00
UnknownShadow200
2ddedc3390 PS2: Optimise transform again 2024-06-22 23:45:20 +10:00
UnknownShadow200
bd223eb457 PS2: Slightly optimise vertex transform 2024-06-22 20:35:06 +10:00
UnknownShadow200
73ea4968bc Dreamcast: Be a little bit more efficient in clipping by using z > 0 instead of z > -w 2024-06-21 23:54:24 +10:00
UnknownShadow200
af3b4ed6d3 Slightly tidy up some console makefiles 2024-06-20 19:03:55 +10:00
UnknownShadow200
6153ff8c8a Dreamcast: Optimise vertex transform by a couple of cycles 2024-06-18 08:37:09 +10:00
UnknownShadow200
74f3c424e8 Consoles: Allow using A button as 'action' button in menus in-game too 2024-06-17 23:20:58 +10:00
UnknownShadow200
59e402dccd Avoid exporting FreeType symbols in builds compiled using Makefile, since that can conflict with system freetype libraries 2024-06-17 21:39:26 +10:00
UnknownShadow200
0daccab319 Dreamcast: Simplfy code a bit 2024-06-12 18:34:02 +10:00
UnknownShadow200
173b68aff6 Terminal: add middle/right mouse on unix backend 2024-06-12 07:49:33 +10:00
UnknownShadow200
1668edf45a Terminal: Try to fix colours on mac, fix launcher and in-game windows overlapping each other 2024-06-11 22:54:59 +10:00
UnknownShadow200
25ecbf379e Fix ModernGL linux builds oops 2024-06-10 08:00:23 +10:00
UnknownShadow200
e6d19d7ca1 Dreamcast: Tidy up the assembly a bit 2024-06-09 12:36:55 +10:00
UnknownShadow200
99c3c07988 PS2: Really fix this time 2024-05-20 20:01:16 +10:00
UnknownShadow200
a5dfd2ef8b All graphics backends can now see if in 2D mode or not 2024-05-16 21:28:10 +10:00
UnknownShadow200
29859ca9ab Dreamcast: Unify assembly 2024-05-15 22:00:24 +10:00
UnknownShadow200
9a69e3fac6 Fix order of buttons in PauseScreen to work better for gamepad input 2024-05-15 20:17:06 +10:00
UnknownShadow200
8621415f50 Dreamcast: Move clipflag calculation into vertex transform code 2024-05-14 17:52:02 +10:00
UnknownShadow200
6b089ccb22 Xbox: Use proper way of infinite timeout when waiting for a signal 2024-05-13 21:10:49 +10:00
UnknownShadow200
137705c51d 360: Untested analog controller support 2024-05-08 18:30:11 +10:00
UnknownShadow200
0b8f07f307 Add right version of last commit 2024-05-03 23:07:41 +10:00
UnknownShadow200
acd4edb0b0 Dreamcast: SD card support, maybe 2024-02-06 18:58:16 +11:00
UnknownShadow200
fff5887126 Dreamcast: Try to simplify some things, doesn't fix issues though 2024-01-27 23:01:21 +11:00
UnknownShadow200
57bba753f6 Dreamcast: Not really working audio and modem support 2024-01-26 15:15:39 +11:00
UnknownShadow200
edab3d2ec0 Dreamcast: Fix not compiling 2023-10-21 15:02:59 +11:00
UnknownShadow200
031da68c8e Dreamcast: Fix build not working, also add classicube textures for default textures since Dreamcast build currently can't write any files 2023-09-30 15:22:23 +10:00
UnknownShadow200
b07f6575ba WIP on very basic platform independent system font backend 2023-09-30 09:11:21 +10:00
UnknownShadow200
9b1d9ced16 WIP for 3DS, Wii/GameCube, Dreamcast 2023-09-29 13:51:03 +10:00
UnknownShadow200
000a74932b Windows: Try to fix backtraces in crash handling always only showing one entry on Windows 9x 2023-09-28 22:15:08 +10:00
UnknownShadow200
e01ab2878d 3DS: Try to fix encrypted options not being remembered
Also expand dreamcast instructions to include generating IP.BIN
Also minorly optimise entity rendering by avoiding unnecessary matrix multiplications
Change block model rendering to avoid using Gfx_SetDynamicVbData
2023-09-26 20:03:23 +10:00
UnknownShadow200
fd612bd95a Add gamepad controller bindings for left stick and right stick press to Web, Android and Xbox builds 2023-09-25 18:18:18 +10:00
UnknownShadow200
2c2f5d14fb WIP dreamcast build using github actions 2023-09-23 19:19:57 +10:00