6732 Commits

Author SHA1 Message Date
UnknownShadow200
0532bef3b3 Consoles: Add icon for Vita, try to fix blocking network sockets for PS3 build, try to fix crash with Xbox build on actual hardware 2023-12-07 19:54:35 +11:00
UnknownShadow200
e582ca1f87 Vita: Try to fix networking, take 2 2023-12-07 07:52:18 +11:00
UnknownShadow200
fba5faa5ee PS3: WIP on keyboard support 2023-12-06 23:39:44 +11:00
UnknownShadow200
b4c30b7122 Vita: Try to fix insta crash on real hardware 2023-12-06 21:17:30 +11:00
UnknownShadow200
cf90a60117 Xbox: Try to fix buffer overflow when parsing socket addresses 2023-12-06 19:55:04 +11:00
UnknownShadow200
42e6719241 Make debugging possible for console builds 2023-12-05 21:30:47 +11:00
UnknownShadow200
247561db66 PS3: Generate .pkg with icon 2023-12-05 18:12:14 +11:00
UnknownShadow200
cc048431f6 N64: Support loading UI textures as 16bpp instead of 32bpp to squeeze even more out of the 4 KB TMEM 2023-12-04 22:07:55 +11:00
UnknownShadow200
9661c34b4f N64: Add support for non power of two textures for UI texures to squeeze a bit more into the 4 kb TMEM 2023-12-04 20:14:39 +11:00
UnknownShadow200
b92327e40c Add replace command to singleplayer 2023-12-03 14:36:07 +11:00
UnknownShadow200
67aaf98f87 BlockEdit command: Allow modifying draw mode and min/max corners 2023-12-03 11:19:14 +11:00
UnknownShadow200
e58642e566 Break up Chat module into Chat and Commands modules 2023-12-03 10:49:33 +11:00
UnknownShadow200
27a583b521 PS2: Fix everything being drawn too bright, be less wasteful in number of GIF primitives user for rendering 2023-12-02 20:56:57 +11:00
UnknownShadow200
6422ecc4f2 PS2: Fix freezing and fix textures appearing in screen background 2023-12-02 20:18:38 +11:00
UnknownShadow200
2a80bf833e macOS: Fix launcher and icon colours being swapped when compiled with recent SDK versions 2023-12-02 13:20:17 +11:00
UnknownShadow200
a614100b0c Add dedicated github actions workflows for Windows, Linux, and macOS 2023-12-02 12:13:37 +11:00
UnknownShadow200
6aa3289826 PS2: Broken rendering, but it does look nicer before it breaks 2023-11-30 21:50:02 +11:00
UnknownShadow200
ce6a8d2516 PS3: Fix to compile again 2023-11-30 19:12:21 +11:00
UnknownShadow200
677edba22e Change console links in readme to classicube.net pages 2023-11-30 07:20:30 +11:00
UnknownShadow200
bc11c84206 N64: Water kinda renders 2023-11-28 21:08:01 +11:00
UnknownShadow200
ef64163e57 N64: Text sometimes works 2023-11-28 19:25:00 +11:00
UnknownShadow200
b603cad5ae Gfx: Initial work on supporting graphics backends whose available VRAM size for texture storage is smaller than their maximum supported texture dimensions 2023-11-28 09:00:13 +11:00
UnknownShadow200
542325c75c PS2: Textures sort of work 2023-11-25 18:44:57 +11:00
UnknownShadow200
9bb2c084c4 PS2: Non working textures 2023-11-25 17:38:34 +11:00
UnknownShadow200
293b11d779 Fix last commit 2023-11-25 15:32:55 +11:00
UnknownShadow200
52c3450e32 Consoles: Save option changes immediately 2023-11-25 15:22:50 +11:00
UnknownShadow200
bc9b97aeba PS2: Maybe working USB mass storage device support 2023-11-25 14:32:17 +11:00
UnknownShadow200
410fcf438f PS2: Some progress on filesystem support 2023-11-25 11:53:32 +11:00
UnknownShadow200
ae52ab9761 PS2: Not really working networking 2023-11-25 10:37:23 +11:00
UnknownShadow200
4b3e520ec3 Consoles: Allow separating horizontal from vertical content offset 2023-11-24 20:34:19 +11:00
UnknownShadow200
788d4f32d9 Try to avoid dividing by zero in some cases when calculating picked block and performing camera clipping 2023-11-24 20:00:58 +11:00
UnknownShadow200
b2c70a479d Wii/GameCube: Switch to cooperative threading for map generator 2023-11-24 08:48:31 +11:00
UnknownShadow200
48f0cb7b1a Dreamcast: Slightly boost performance by attempting to perform polygon perspective division and clipping as a quad instead of 2 triangles when possible 2023-11-24 08:00:55 +11:00
UnknownShadow200
064be092e8 Dreamcast: Squeeze a bit more performance out of the system 2023-11-23 21:57:37 +11:00
UnknownShadow200
e57d0e2575 PS2: Try to fix partial corruption on real hardware when displaying launcher, try to optimise graphics rendering a bit 2023-11-23 19:27:44 +11:00
UnknownShadow200
17fea79cc2 PS2: Rendering partially works, analog joystick controls now work 2023-11-22 22:27:56 +11:00
UnknownShadow200
1c5f90285b PS2: 3D renders something now 2023-11-22 20:56:11 +11:00
UnknownShadow200
2f58a44e31 PS2: Clearing screen to a colour each frame sorta works 2023-11-22 19:22:26 +11:00
UnknownShadow200
9e4fc869ad Make generation screen somewhat usable with controller input 2023-11-21 18:51:45 +11:00
UnknownShadow200
cb4cfb59cb
Merge pull request #1099 from ddinan/master
Allow modifying selected block outline appearance
2023-11-21 18:00:00 +11:00
Derek
911df3d1ca Allow modifying selected block outline appearance
I've added three new options which can be added into options.txt:

`selected-block-outline-color`
`selected-block-outline-opacity`
`selected-block-outline-scale`
2023-11-21 16:19:34 +10:00
UnknownShadow200
c82364f886 Support dividing the notchy map generator into separate steps, so that they can be interwoven with periodically switching back to the game thread on systems that don't support preemptive multitasking
Basically, this means that on systems that don't support preemptive multithreading (currently just enabled for the webclient, but will be enabled for some console systems too), rather than the game being completely unresponsive until map generation completes, the map generator will periodically (around every 100 milliseconds or so) switch back to the main thread for a frame so that the game still appears to have not completely locked up
2023-11-21 09:08:23 +11:00
UnknownShadow200
27d195ef39 Add a few more reference comments to Vorbis decoder 2023-11-20 19:59:02 +11:00
UnknownShadow200
39b09a9202 Simplify altering default builtin colours, and loading options representing colours
Also improve String_Append to deliberately crash the game when attempting to append to an uninitialised string in MSVC debug builds
2023-11-20 19:30:36 +11:00
UnknownShadow200
7bbfd61f63 Make Xbox 360 port compile at least 2023-11-19 16:15:34 +11:00
UnknownShadow200
3adc437dbe Make map generation a bit more flexible 2023-11-19 08:57:16 +11:00
UnknownShadow200
b437554fa7 PS2: Launcher drawing somewhat works 2023-11-18 10:56:31 +11:00
UnknownShadow200
07d2438d5a Majorly unfinished PS2 port 2023-11-17 21:36:21 +11:00
UnknownShadow200
87d4d84107 Nintendo 64 port somewhat works 2023-11-17 08:52:58 +11:00
UnknownShadow200
029b6d80de Add a broken software renderer backend 2023-11-16 20:56:57 +11:00