UnknownShadow200
86c6cc3921
Survival: Implement basic game-over screen
2017-07-25 13:44:27 +10:00
UnknownShadow200
22a14a0f5a
Survival: Implement rudimentary fall damage
2017-07-25 13:39:20 +10:00
UnknownShadow200
a89485a960
Survival: Add BeginFrame/EndFrame methods
2017-07-25 13:25:17 +10:00
UnknownShadow200
17f0b5e8c7
Port PigModel to C.
2017-07-25 08:12:53 +10:00
UnknownShadow200
ec36158d4b
Fix incorrect hresult declaration
2017-07-24 14:45:22 +10:00
UnknownShadow200
30264bce80
Port ZombieModel to C.
2017-07-24 14:22:54 +10:00
UnknownShadow200
c82e1e91c1
Port skeleton model to C.
2017-07-24 11:00:01 +10:00
UnknownShadow200
15a6cdb31b
Change from 'using nolimit mode is discouraged for general usage' to 'using nolimit mode is discouraged'
2017-07-23 11:01:06 +10:00
Goodlyay
9425feb440
Merge branch 'master' of https://github.com/UnknownShadow200/ClassicalSharp
2017-07-21 23:13:06 -07:00
UnknownShadow200
daf7b95203
X
2017-07-22 16:12:47 +10:00
Goodlyay
1594008dab
Make DrawSprite virtual void
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So both Adv and normal MeshBuilders can override it.
2017-07-21 23:07:57 -07:00
UnknownShadow200
e18da6a308
Fix issues with cached terrain.png not being updated when entry at same url is changed
2017-07-22 15:56:46 +10:00
UnknownShadow200
1d00da8381
Fix water modified to be a non-full block still always stretching top face of water. (Thanks VenkSociety)
2017-07-22 12:54:16 +10:00
UnknownShadow200
d005e0aca9
Also remember to update lighting, if when a custom block is removed, its 'blockslight' was not the same as the core block's 'blockslight'
2017-07-21 19:11:28 +10:00
UnknownShadow200
769c95116e
If map has -hax in MOTD, you shouldn't be able to see all names
2017-07-20 23:47:41 +10:00
UnknownShadow200
3f044fcf07
x
2017-07-19 16:05:16 +10:00
UnknownShadow200
ab809a5c05
Add a 'draw all names unscaled' mode, redesign how name modes work. (Thanks 123DMWM)
2017-07-19 16:03:57 +10:00
UnknownShadow200
0307059be4
Increase max jump height from 1023 to 2047 for the heck of it
2017-07-19 15:23:50 +10:00
UnknownShadow200
c1c6f51768
Remove pointless getter/setter in DisplayDevice
2017-07-18 00:21:52 +10:00
UnknownShadow200
1f0b34317f
Implement ChunkUpdater_TerrainAtlasChanged
2017-07-17 23:33:23 +10:00
UnknownShadow200
c6fa1582e6
Change from .dll to .exe
2017-07-17 23:33:22 +10:00
UnknownShadow200
89814ca859
Entity now has an AnimatedComponent field, fixes a number of compile errors.
2017-07-17 23:33:21 +10:00
UnknownShadow200
d1b2a1ca39
Mostly port TiltComponent to C.
2017-07-17 23:33:20 +10:00
UnknownShadow200
b5fa22125e
Mostly port AnimatedComponent to C.
2017-07-17 23:33:19 +10:00
UnknownShadow200
34201e9f4d
Mostly port AutoRotate to C.
2017-07-17 23:33:18 +10:00
UnknownShadow200
249d2e8961
suffix all struct names with _
2017-07-17 23:33:17 +10:00
UnknownShadow200
2d09c2d0b8
Fix mistake in AABB.c (Thanks dzidq)
2017-07-17 23:31:54 +10:00
UnknownShadow200
c05d6ee882
Fix blocks not being tinted in singleplayer. (Thanks Kingoscargames1)
2017-07-11 23:57:34 +10:00
UnknownShadow200
3249b7c682
Add zoom scroll as a keybind in controls (Thanks goodlyay)
2017-07-11 19:49:03 +10:00
UnknownShadow200
8b8fa40548
Fix skybox being clipped by near plane with 150 FOV, fixes #457 . (Thanks goodlyay)
2017-07-11 17:23:28 +10:00
UnknownShadow200
0278345018
Move MessageBox.Show call out of Program.CheckFilesExist, partially fixes being unable to run launcher when system.windows.forms dll is missing
2017-07-09 00:13:52 +10:00
UnknownShadow200
a5cb7bb1d7
Fix a missing space in a comment.
2017-07-08 23:52:18 +10:00
UnknownShadow200
715011fa98
Offset vertices instead of indices in the OpenGL backend.
...
This fixes issues when using mesa and the i915 dri backend (tested on lubuntu, may affect other distributions), specifically for the 945GM and related gpus. This fixes issues such as parts of the map being invisible, blocks in the inventory being invisible depending on the number of sprite and non-sprite blocks in the inventory, position text becoming invisible depending on your location in the world, axis lines sometimes being invisible, entity models sometimes being invisible, particles sometimes being visibile or invisible depending on the frame, which had different invisibility behaviour every time the client was run.
2017-07-06 11:52:58 +10:00
UnknownShadow200
d82cfe2cbe
For maximum performance, provide an overload of DrawTris that does not take a startIndex as a parameter
2017-07-06 11:29:51 +10:00
UnknownShadow200
61d8b7c99c
Remove a line of unused code.
2017-07-05 21:19:58 +10:00
UnknownShadow200
bf846b80c0
Remove DrawMode/DrawVb/DrawIndexedVb, just provide DrawVb_Lines and DrawVb_IndexedTris
2017-07-03 23:56:05 +10:00
UnknownShadow200
7f81de5ca6
Fix most of the issues with pre opengl 1.2 backend, except for map rendering
2017-07-03 23:33:53 +10:00
UnknownShadow200
00ebd7db8e
If GPU doesn't support vbos, or you specify force-oldgl=true in options.txt, use the ancient OpenGL backend
2017-07-03 23:21:59 +10:00
UnknownShadow200
69f27c750b
fix light leaking from outside map (when should be shadow) with adv lighting mesh builder
2017-07-03 22:33:11 +10:00
UnknownShadow200
014959ca7a
1 line fix for most of the rendering issues with pre 1.2 opengl backend
2017-07-02 23:45:42 +10:00
UnknownShadow200
a98f668e5d
Fix launcher crashing when your selected server is the very bottom entry in the list, you refresh the list, and the very last server disappears from it
2017-07-02 21:20:20 +10:00
UnknownShadow200
5adf0890fc
Get gui and most things rendering with pre opengl 1.2 backend
2017-07-02 19:49:19 +10:00
UnknownShadow200
b448f8a38b
Initial work on OpenGL backend that only uses display lists, to support pre 2005 GPUs
2017-07-02 19:40:20 +10:00
UnknownShadow200
eef4167ac9
Renderers should use the generic Gfx_DrawIndexedVb, only MapRenderer should use Gfx_DrawIndexedVb_TrisT2fC4b
2017-07-02 18:44:05 +10:00
UnknownShadow200
843138aed7
Make speedX/speedY static. This means the smooth rotation of the camera persists between the camera types.
...
Otherwise, if you say rotate a lot, switch to third person, then later go back to first person, you still continue rotating in first person, which is not the desired behaviour.
2017-06-27 19:03:26 +10:00
UnknownShadow200
49d50cdf7f
consistent code style
2017-06-27 18:56:05 +10:00
UnknownShadow200
e757e63e19
remove 'toggle' from auto-rotate/smooth camera in controls menu
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Since pressing the button says you can press the button again to toggle it on or off anyways
2017-06-27 18:46:29 +10:00
Goodlyay
f7e0a00e1a
Add smooth camera option
2017-06-27 01:40:37 -07:00
UnknownShadow200
662810e2e0
Make sure to set modified datetime when writing .zip file entries.
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This fixes the issue on windows 10 where extracting files from the zip, then attempting to put them into the zip again or into another zip, would show a 'File not found or no read permission' message box.
2017-06-27 15:48:10 +10:00
UnknownShadow200
f626084eff
remove some whitespace to force build-bot to rebuild releases
2017-06-26 22:34:08 +10:00