UnknownShadow200
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12f5e224f9
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Combine some C classes together.
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2017-08-20 10:31:49 +10:00 |
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UnknownShadow200
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62415464a1
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Reduce size of matrix stack from 24 to 4 elements in C port of D3D9api, reduces mem usage by 3.8 KB
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2017-08-20 09:35:10 +10:00 |
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UnknownShadow200
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62cd4d94b0
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Fix 'classic arms model' not saving, and not updating translation matrix when changed in-game.
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2017-08-20 08:45:46 +10:00 |
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UnknownShadow200
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b4a658d170
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Release 0.99.9.3
0.99.9.3
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2017-08-20 07:15:59 +10:00 |
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UnknownShadow200
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c320e569ac
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Fix being unable to delete blocks on server software that doesn't support BlockPermissions. Fixes #469. (Thanks MasterlazorX)
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2017-08-20 07:13:25 +10:00 |
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UnknownShadow200
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3ca153d624
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Fix lock code style
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2017-08-19 23:29:15 +10:00 |
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UnknownShadow200
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bd3d92a541
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Quick fix for blocks that were pushed out being duplicated in inventory after doing /reload
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2017-08-19 23:28:24 +10:00 |
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UnknownShadow200
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21435f24c7
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Oops. A return value of 0 means that the view/depth format was ok, not that it was invalid.
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2017-08-19 22:24:16 +10:00 |
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UnknownShadow200
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e84cd9ebe3
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Test C window should be 640x480 not 320x320
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2017-08-19 22:10:44 +10:00 |
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UnknownShadow200
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61f22c1fb3
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Fix compilation errors with direct3d9 api in C.
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2017-08-19 21:49:51 +10:00 |
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UnknownShadow200
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0193c04363
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Fix arm in hand with second layer arm, fixes #468. (Thanks Daeslender)
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2017-08-19 20:47:20 +10:00 |
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UnknownShadow200
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c80278857b
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Add 'classic arm model' as an option. (Thanks Daeslender)
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2017-08-19 20:37:27 +10:00 |
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UnknownShadow200
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c97752dcbb
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Release 0.99.9.2
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2017-08-19 17:11:38 +10:00 |
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UnknownShadow200
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7627f5efaf
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Better arm model. (Thanks goodlyay)
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2017-08-19 16:49:14 +10:00 |
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UnknownShadow200
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cade919527
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Fix some minor issues with held block.
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2017-08-19 16:38:23 +10:00 |
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UnknownShadow200
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04c5be2f48
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Start finishing off porting of Direct3D9Api.
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2017-08-19 16:06:14 +10:00 |
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UnknownShadow200
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5af72543bf
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Fix the test in main causing access violation
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2017-08-19 15:38:16 +10:00 |
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UnknownShadow200
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d6a8b7d35c
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Finish porting WinGLNative to C.
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2017-08-19 15:28:46 +10:00 |
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UnknownShadow200
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44ec23c931
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Fix arm being backface culled when in hand, fix arm rotation in hand.
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2017-08-19 11:06:23 +10:00 |
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UnknownShadow200
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345426107a
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Forgot to port previous changes to C.
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2017-08-19 09:47:19 +10:00 |
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UnknownShadow200
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7ace31ee78
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Get rid of hardcoding of last two vertices having max UV coords for model rendering.
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2017-08-19 09:39:02 +10:00 |
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UnknownShadow200
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c5704840cb
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Revert "Get rid of hardcoding of last two vertices having max UV coords for model rendering."
This reverts commit c0a4ad0ba40d80bc0f9fc43c74800ac253adab0f.
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2017-08-19 09:28:13 +10:00 |
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UnknownShadow200
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c0a4ad0ba4
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Get rid of hardcoding of last two vertices having max UV coords for model rendering.
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2017-08-18 23:42:23 +10:00 |
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UnknownShadow200
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0cf4e91888
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Implement nicer dig animation, see https://github.com/UnknownShadow200/ClassicalSharp/wiki/Dig-animation-details (Thanks goodlyay)
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2017-08-18 21:00:57 +10:00 |
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UnknownShadow200
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44df2f1a83
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Fix rotated position of arm
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2017-08-18 17:28:32 +10:00 |
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UnknownShadow200
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86b3f59603
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Fix arm model position, more porting of WinGLNAtive to C.
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2017-08-18 17:11:53 +10:00 |
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UnknownShadow200
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d3fbfb1040
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Make some IModel fields static
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2017-08-18 14:22:00 +10:00 |
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UnknownShadow200
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32e24eb914
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Initial work on arm in hand.
Based on https://github.com/UnknownShadow200/ClassicalSharp/wiki/Position-of-the-player%27s-arm-in-1st-person%2C-from-Survival-Test, thanks goodlyay
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2017-08-18 14:04:37 +10:00 |
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UnknownShadow200
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b4a5cfccdb
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Skins shouldn't have priority when downloaded, fixes two year old bug where incorrect skin would sometimes be downloaded. (Thanks goodlyay)
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2017-08-18 12:36:18 +10:00 |
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UnknownShadow200
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6da1d02e67
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More porting of WinGLNative to C again
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2017-08-17 22:42:15 +10:00 |
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UnknownShadow200
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af6ae217d2
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More porting of WinGLNative to C.
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2017-08-17 13:56:33 +10:00 |
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UnknownShadow200
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a64cd21880
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Fix case under which you can add two of same block to hotbar. (Thanks goodlyay)
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2017-08-17 12:18:20 +10:00 |
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UnknownShadow200
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5b28cdc161
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Begin porting WinGLNative to C.
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2017-08-17 12:12:27 +10:00 |
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UnknownShadow200
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083316bd66
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Finish porting MouseDevice to C.
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2017-08-17 10:35:02 +10:00 |
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UnknownShadow200
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a7508a990a
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Don't break backwards compatibility of OpenTK.dll with release launcher, fixes #466.
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2017-08-17 09:03:04 +10:00 |
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UnknownShadow200
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96c11b3206
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If we try to set inventory slot to already used slot, push the old block to the free IDs.
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2017-08-16 20:45:08 +10:00 |
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UnknownShadow200
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e9b6a97987
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Fix custom blocks not loading in singleplayer from last few commits
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2017-08-16 17:21:24 +10:00 |
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UnknownShadow200
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42e1fdc3d1
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Implement InventoryOrder CPE extension.
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2017-08-16 11:06:26 +10:00 |
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UnknownShadow200
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39c1fb563c
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Start porting MouseDevice to C.
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2017-08-16 09:26:49 +10:00 |
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UnknownShadow200
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99ca17407d
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Use precise mouse wheel delta everywhere.
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2017-08-15 23:27:23 +10:00 |
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UnknownShadow200
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985f76fd6b
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Port KeyboardDevice and Key to C.
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2017-08-15 22:49:01 +10:00 |
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UnknownShadow200
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3a17e6d4c9
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'Select block' in pure classic mode.
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2017-08-15 21:30:29 +10:00 |
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UnknownShadow200
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8f0ba399cd
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Implement pressing G to replace selected block in inventory with air. Partially addresses #465. (Thanks hellosammu / goodlyay)
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2017-08-15 13:27:55 +10:00 |
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UnknownShadow200
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91d33a9136
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Completely redesign the C event handling.
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2017-08-15 13:17:51 +10:00 |
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UnknownShadow200
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89e5b4e770
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More work on Window.h, combine the various event headers together
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2017-08-15 08:39:15 +10:00 |
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UnknownShadow200
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31896f2547
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Default skin server of multiplayer is classicube skin server
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2017-08-14 16:52:23 +10:00 |
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UnknownShadow200
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3179e93b3e
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Merge branch 'master' of github.com:UnknownShadow200/ClassicalSharp
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2017-08-14 16:16:11 +10:00 |
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UnknownShadow200
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5a03fda9bd
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Get rid of InventoryPermissions and just use bool array instead
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2017-08-14 09:54:42 +10:00 |
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UnknownShadow200
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c23ba90c1f
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Make BlockInfo class static and break all plugins in the process.
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2017-08-14 09:33:21 +10:00 |
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UnknownShadow200
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78a4765142
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Make inventory slot -> Block mapping publicly accessible
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2017-08-13 23:04:37 +10:00 |
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