2368 Commits

Author SHA1 Message Date
UnknownShadow200
12f5e224f9 Combine some C classes together. 2017-08-20 10:31:49 +10:00
UnknownShadow200
62415464a1 Reduce size of matrix stack from 24 to 4 elements in C port of D3D9api, reduces mem usage by 3.8 KB 2017-08-20 09:35:10 +10:00
UnknownShadow200
62cd4d94b0 Fix 'classic arms model' not saving, and not updating translation matrix when changed in-game. 2017-08-20 08:45:46 +10:00
UnknownShadow200
b4a658d170 Release 0.99.9.3 0.99.9.3 2017-08-20 07:15:59 +10:00
UnknownShadow200
c320e569ac Fix being unable to delete blocks on server software that doesn't support BlockPermissions. Fixes #469. (Thanks MasterlazorX) 2017-08-20 07:13:25 +10:00
UnknownShadow200
3ca153d624 Fix lock code style 2017-08-19 23:29:15 +10:00
UnknownShadow200
bd3d92a541 Quick fix for blocks that were pushed out being duplicated in inventory after doing /reload 2017-08-19 23:28:24 +10:00
UnknownShadow200
21435f24c7 Oops. A return value of 0 means that the view/depth format was ok, not that it was invalid. 2017-08-19 22:24:16 +10:00
UnknownShadow200
e84cd9ebe3 Test C window should be 640x480 not 320x320 2017-08-19 22:10:44 +10:00
UnknownShadow200
61f22c1fb3 Fix compilation errors with direct3d9 api in C. 2017-08-19 21:49:51 +10:00
UnknownShadow200
0193c04363 Fix arm in hand with second layer arm, fixes #468. (Thanks Daeslender) 2017-08-19 20:47:20 +10:00
UnknownShadow200
c80278857b Add 'classic arm model' as an option. (Thanks Daeslender) 2017-08-19 20:37:27 +10:00
UnknownShadow200
c97752dcbb Release 0.99.9.2 2017-08-19 17:11:38 +10:00
UnknownShadow200
7627f5efaf Better arm model. (Thanks goodlyay) 2017-08-19 16:49:14 +10:00
UnknownShadow200
cade919527 Fix some minor issues with held block. 2017-08-19 16:38:23 +10:00
UnknownShadow200
04c5be2f48 Start finishing off porting of Direct3D9Api. 2017-08-19 16:06:14 +10:00
UnknownShadow200
5af72543bf Fix the test in main causing access violation 2017-08-19 15:38:16 +10:00
UnknownShadow200
d6a8b7d35c Finish porting WinGLNative to C. 2017-08-19 15:28:46 +10:00
UnknownShadow200
44ec23c931 Fix arm being backface culled when in hand, fix arm rotation in hand. 2017-08-19 11:06:23 +10:00
UnknownShadow200
345426107a Forgot to port previous changes to C. 2017-08-19 09:47:19 +10:00
UnknownShadow200
7ace31ee78 Get rid of hardcoding of last two vertices having max UV coords for model rendering. 2017-08-19 09:39:02 +10:00
UnknownShadow200
c5704840cb Revert "Get rid of hardcoding of last two vertices having max UV coords for model rendering."
This reverts commit c0a4ad0ba40d80bc0f9fc43c74800ac253adab0f.
2017-08-19 09:28:13 +10:00
UnknownShadow200
c0a4ad0ba4 Get rid of hardcoding of last two vertices having max UV coords for model rendering. 2017-08-18 23:42:23 +10:00
UnknownShadow200
0cf4e91888 Implement nicer dig animation, see https://github.com/UnknownShadow200/ClassicalSharp/wiki/Dig-animation-details (Thanks goodlyay) 2017-08-18 21:00:57 +10:00
UnknownShadow200
44df2f1a83 Fix rotated position of arm 2017-08-18 17:28:32 +10:00
UnknownShadow200
86b3f59603 Fix arm model position, more porting of WinGLNAtive to C. 2017-08-18 17:11:53 +10:00
UnknownShadow200
d3fbfb1040 Make some IModel fields static 2017-08-18 14:22:00 +10:00
UnknownShadow200
32e24eb914 Initial work on arm in hand.
Based on https://github.com/UnknownShadow200/ClassicalSharp/wiki/Position-of-the-player%27s-arm-in-1st-person%2C-from-Survival-Test, thanks goodlyay
2017-08-18 14:04:37 +10:00
UnknownShadow200
b4a5cfccdb Skins shouldn't have priority when downloaded, fixes two year old bug where incorrect skin would sometimes be downloaded. (Thanks goodlyay) 2017-08-18 12:36:18 +10:00
UnknownShadow200
6da1d02e67 More porting of WinGLNative to C again 2017-08-17 22:42:15 +10:00
UnknownShadow200
af6ae217d2 More porting of WinGLNative to C. 2017-08-17 13:56:33 +10:00
UnknownShadow200
a64cd21880 Fix case under which you can add two of same block to hotbar. (Thanks goodlyay) 2017-08-17 12:18:20 +10:00
UnknownShadow200
5b28cdc161 Begin porting WinGLNative to C. 2017-08-17 12:12:27 +10:00
UnknownShadow200
083316bd66 Finish porting MouseDevice to C. 2017-08-17 10:35:02 +10:00
UnknownShadow200
a7508a990a Don't break backwards compatibility of OpenTK.dll with release launcher, fixes #466. 2017-08-17 09:03:04 +10:00
UnknownShadow200
96c11b3206 If we try to set inventory slot to already used slot, push the old block to the free IDs. 2017-08-16 20:45:08 +10:00
UnknownShadow200
e9b6a97987 Fix custom blocks not loading in singleplayer from last few commits 2017-08-16 17:21:24 +10:00
UnknownShadow200
42e1fdc3d1 Implement InventoryOrder CPE extension. 2017-08-16 11:06:26 +10:00
UnknownShadow200
39c1fb563c Start porting MouseDevice to C. 2017-08-16 09:26:49 +10:00
UnknownShadow200
99ca17407d Use precise mouse wheel delta everywhere. 2017-08-15 23:27:23 +10:00
UnknownShadow200
985f76fd6b Port KeyboardDevice and Key to C. 2017-08-15 22:49:01 +10:00
UnknownShadow200
3a17e6d4c9 'Select block' in pure classic mode. 2017-08-15 21:30:29 +10:00
UnknownShadow200
8f0ba399cd Implement pressing G to replace selected block in inventory with air. Partially addresses #465. (Thanks hellosammu / goodlyay) 2017-08-15 13:27:55 +10:00
UnknownShadow200
91d33a9136 Completely redesign the C event handling. 2017-08-15 13:17:51 +10:00
UnknownShadow200
89e5b4e770 More work on Window.h, combine the various event headers together 2017-08-15 08:39:15 +10:00
UnknownShadow200
31896f2547 Default skin server of multiplayer is classicube skin server 2017-08-14 16:52:23 +10:00
UnknownShadow200
3179e93b3e Merge branch 'master' of github.com:UnknownShadow200/ClassicalSharp 2017-08-14 16:16:11 +10:00
UnknownShadow200
5a03fda9bd Get rid of InventoryPermissions and just use bool array instead 2017-08-14 09:54:42 +10:00
UnknownShadow200
c23ba90c1f Make BlockInfo class static and break all plugins in the process. 2017-08-14 09:33:21 +10:00
UnknownShadow200
78a4765142 Make inventory slot -> Block mapping publicly accessible 2017-08-13 23:04:37 +10:00