UnknownShadow200
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ba9851a82f
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Rain/Snow uses sunlight colour now, fix map borders using previous sun colour, new terrain.png size is shown in WarningScreen now.
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2015-11-17 16:34:34 +11:00 |
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UnknownShadow200
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56b0842de8
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Only show closest name, fix urls not showing proper colour and not being linked to at all. Also fix crashing when clicking on an empty space in AltTextInputWidget colour codes tab.
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2015-11-16 16:50:23 +11:00 |
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UnknownShadow200
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83af1b5a2d
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Initial block in hand model. No left/right click animations yet though.
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2015-11-16 10:48:51 +11:00 |
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UnknownShadow200
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7208d2e7dc
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Make text input bar have a small background when empty, allowing entering colour codes directly into chat, add support for clicking on urls.
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2015-11-14 22:02:45 +11:00 |
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UnknownShadow200
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97a38f3cf4
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Show warning screen for first time a texture pack is sent to the client. Fix bugs with being able to press B in both error and map loading screens.
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2015-11-14 17:56:36 +11:00 |
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UnknownShadow200
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cc0dd16c42
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Default.png should only not show pixels with A = 0, make clouds height be able to set to +-10,000, make snow/rain nicer, more work on 'alt text' input box.
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2015-11-11 11:18:29 +11:00 |
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UnknownShadow200
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c5a1f5a27e
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Fix bug with tab list when help down from map change (Thanks 123DMWM), don't show sides/edge block if it is air, add basis for new colours/emotes gui.
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2015-11-10 18:46:23 +11:00 |
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UnknownShadow200
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bbc0ed8edc
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Fix pasting replacing instead of inserting, fix client showing white textures when default texture pack doesn't have all required textures. Now the client resorts back to default.zip first.
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2015-11-10 08:25:27 +11:00 |
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UnknownShadow200
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1b5d98f413
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Add basis for a warning screen, modularise updater and make it work when Launcher2 is called Launcher.exe.
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2015-11-09 12:57:56 +11:00 |
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UnknownShadow200
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f1a7a0e513
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Remove 'Add new' from hotkeys, just clicking on empty hotkey line does the same thing. Make HUD show behind pause and block menu screen.
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2015-11-08 17:03:44 +11:00 |
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UnknownShadow200
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bab357300e
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Add a texture caching mechanism to reduce bandwidth usage and speed up texture pack loading.
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2015-11-07 08:24:42 +11:00 |
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UnknownShadow200
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5218124c6c
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Separate writing methods, allow entering CP437 directly into chat via clipboard if server supports FullCP437.
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2015-11-05 18:43:16 +11:00 |
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UnknownShadow200
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8130d91fc3
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Bold selected name, some minor cleanup.
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2015-11-04 20:36:01 +11:00 |
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UnknownShadow200
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62f1ca71d6
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Fetch gui.png, sky should not move below map.Height + 8.
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2015-11-04 07:12:05 +11:00 |
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UnknownShadow200
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1f8d4574d4
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I mixed up visible and hidden.
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2015-11-01 08:14:43 +11:00 |
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UnknownShadow200
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b4c64425f5
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Fixed crashing of client on Mono when receiving 404 for requests for images.
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2015-11-01 06:42:50 +11:00 |
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UnknownShadow200
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ddad12c442
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Add support for clicking names in player list, add (not used) support for dirt background to new launcher.
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2015-10-31 19:03:25 +11:00 |
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UnknownShadow200
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2b9b3e9632
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Fix mistake in readme.
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2015-10-28 17:39:39 +11:00 |
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UnknownShadow200
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f069a32222
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Use default.png for chat, can toggle on or off with an option.
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2015-10-28 17:21:29 +11:00 |
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UnknownShadow200
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2493feb86f
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Initial implementation of being able to switch between arial and default.png (only works for FPSscreen right now)
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2015-10-28 07:20:15 +11:00 |
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UnknownShadow200
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4f4b6e2a2f
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Start work on using default.png as an alternative for text rendering.
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2015-10-27 10:18:04 +11:00 |
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UnknownShadow200
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59aa0a1c07
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Remove console window from default builds.
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2015-10-27 07:08:46 +11:00 |
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UnknownShadow200
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a9406906cb
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Add hotkey gui, workaround MCDzienny servers adding a + for classicube.net accounts.
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2015-10-26 10:46:48 +11:00 |
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UnknownShadow200
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e83957c685
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More code commenting and cleanup.
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2015-10-25 20:34:47 +11:00 |
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UnknownShadow200
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c81014d6ef
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Add CpeTextHotKey support.
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2015-10-25 19:28:27 +11:00 |
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UnknownShadow200
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0d255b4586
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More cleanup, fix map side textures being upside down.
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2015-10-25 15:36:40 +11:00 |
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UnknownShadow200
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534294f646
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More comments, separate heightmap calculation.
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2015-10-25 08:32:17 +11:00 |
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UnknownShadow200
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bf18a732c5
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Fix selected block box not showing behind translucent blocks, make it so that you are able to place blocks on the bottom layer of bedrock, fix ice physics.
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2015-10-25 07:40:58 +11:00 |
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UnknownShadow200
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8c8a850fad
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Fix some things in launcher, update readme.
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2015-10-23 18:23:03 +11:00 |
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UnknownShadow200
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9e15c3775b
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Add tab to new launcher, make sprite bounding boxes exactly match the texture.
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2015-10-22 18:29:12 +11:00 |
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UnknownShadow200
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527677c390
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Compiles now with VS 2015 without displaying 'Upgrade project' dialogs.
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2015-10-22 12:54:56 +11:00 |
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UnknownShadow200
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7cf129963d
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More comments, new launcher works on linux.
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2015-10-21 18:30:18 +11:00 |
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UnknownShadow200
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8a63da7e02
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Don't create an OpenGL context when using Direct3D9. Saves 4-14 megabytes of RAM. May also slightly increase performance though this has not been personally observed.
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2015-10-15 19:03:20 +11:00 |
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UnknownShadow200
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00945a6095
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More comments, more refactoring. Remove WoM terrain atlas support because WoM's file server has been down for quite a long time now.
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2015-10-10 20:29:29 +11:00 |
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UnknownShadow200
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448ec55e6e
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Add screen for loading maps in singleplayer.
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2015-10-10 18:21:41 +11:00 |
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UnknownShadow200
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85eef80e21
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Can pass initial texture pack as a command line argument to the client. Add a texture pack selection screen.
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2015-10-10 12:25:40 +11:00 |
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UnknownShadow200
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f99a01cba9
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Refactor physics some more, also fix bug with terrain atlas sometimes causing crash. More work on occlusion, still broken.
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2015-10-10 10:17:13 +11:00 |
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UnknownShadow200
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e9c190c28c
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Refactor and comment gui, make tab list higher up and more solid.
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2015-10-09 16:47:39 +11:00 |
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UnknownShadow200
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b0091a8628
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Use isometric blocks in BlockSelectScreen.
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2015-10-07 18:14:59 +11:00 |
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UnknownShadow200
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b000dcd543
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Add functionality for isometric block drawing for gui, simplify and arrange graphics api info, add warning for intel graphics cards users that they should use Direct3D build because of the lousy OpenGL implementation.
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2015-10-06 20:15:48 +11:00 |
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UnknownShadow200
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4d3331ae47
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Prefer 24 bit depth buffer by default, only use the maximum used atlas in MapRenderer.
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2015-10-04 15:24:20 +11:00 |
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UnknownShadow200
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bf314359cd
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Use dispatch table for reading packets, split off CPE reading/writing into a separate file.
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2015-10-03 15:04:59 +10:00 |
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UnknownShadow200
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69e23c88e1
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Separate various aspects of 'Game' class into own separate classes.
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2015-10-02 16:03:55 +10:00 |
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UnknownShadow200
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0979c0597e
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Fix translucent blocks, fix clipboard crashing the client.
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2015-09-30 13:49:37 +10:00 |
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UnknownShadow200
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976db7a487
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Some cleanup, simplify readme.
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2015-09-30 08:33:35 +10:00 |
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UnknownShadow200
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63a42bbc68
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Rewrite backend for 2D drawing to be far more modular.
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2015-09-28 17:10:27 +10:00 |
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UnknownShadow200
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e81bbc13ae
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Reduce model vertices size, reduce complexity of TextInputWidget significantly, add basis for a save level screen.
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2015-09-27 20:29:31 +10:00 |
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UnknownShadow200
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a12ffa3730
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Fix custom key bindings not being loaded, sprites are now rotated diagonally.
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2015-09-27 08:48:51 +10:00 |
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UnknownShadow200
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067f87ce37
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Use default op block permissions regardless of whether BlockPermissions is used or not. BlockPermissions settings always override other attempts to set permissions.
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2015-09-27 06:40:33 +10:00 |
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UnknownShadow200
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397b4040e4
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Add support for exporting as .cw files. Remove .fcm exporting support.
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2015-09-26 18:45:58 +10:00 |
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