UnknownShadow200
21faabba3e
Direct3D11: Support rendering untextured vertices
2021-09-24 23:14:52 +10:00
UnknownShadow200
07be70c571
Direct3D11: Fix clouds not being offset
2021-09-24 22:44:13 +10:00
UnknownShadow200
fb00a8a78a
Direct3D11: Fix all rendering issues with this one neat trick
2021-09-24 17:32:55 +10:00
UnknownShadow200
ee0d8ae311
Direct3D11: Multiple fixes
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Fix repeating textures not looking correct, fix updating dynamic vertex buffers sometimes crashing (e.g. with particles generated when deleting blocks), fix water blocks in world appearing opaque, fix 3D world rarely drawing over top of 2D menu
2021-09-24 16:10:31 +10:00
UnknownShadow200
b7fade2da5
Direct3D11: VSync and resize handling
2021-09-24 15:18:43 +10:00
UnknownShadow200
cadd720ded
Direct3D11: Blending works and fix vertex color
2021-09-24 14:41:54 +10:00
UnknownShadow200
a911fff3cb
DirectD3D11: Now depth works
2021-09-24 14:05:42 +10:00
UnknownShadow200
7c341df4ed
Direct3D11: Split up code by graphics pipeline stage
2021-09-24 13:24:48 +10:00
UnknownShadow200
c7d4427475
Direct3D11: Fix textures
2021-09-24 08:30:59 +10:00
UnknownShadow200
83448b36b9
Direct3D11: Something more renders
2021-09-23 23:52:53 +10:00
UnknownShadow200
bdc1ee85ad
Direct3D11: Something renders
2021-09-23 22:52:35 +10:00
UnknownShadow200
65660fb9fe
Direct3D11: More progress but still draws nothing
2021-09-23 22:16:45 +10:00
UnknownShadow200
ac7555e13d
Fix accidental wrong define
2021-09-23 09:02:49 +10:00
UnknownShadow200
f6abeb3423
Direct3D11 backend is slightly less broken
2021-09-23 08:54:05 +10:00
UnknownShadow200
becee45794
Add broken direct3d11 backend so it doesn't rot away in an abandoned branch
2021-09-22 11:32:19 +10:00
UnknownShadow200
f520cb6927
Direct39Ex: Avoid data copy when creating textures when possible
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Also add secret option to run using Direct3D9Ex
2021-09-21 11:37:01 +10:00
UnknownShadow200
3f640ff0be
Direct3D9Ex: Log in /client gpu, fallback to Direct3DCreate9 if Direct3DCreate9Ex returns not available error
2021-09-21 08:34:26 +10:00
UnknownShadow200
a141e7e4ce
Direct3D9Ex: Avoid having to recreate resources if possible when resizing window/toggling vsync
2021-09-20 23:23:05 +10:00
UnknownShadow200
417f58f5ce
WIP on secret Direct3D9Ex mode
2021-09-20 20:49:26 +10:00
UnknownShadow200
c7aa361240
Change managedPool parameter to flags for Gfx_CreateTexture/GfxRecreateTexture
2021-09-20 20:34:51 +10:00
UnknownShadow200
b2a230b451
iOS: Message boxes show now, fix clicking singleplayer not working
2021-09-19 22:18:18 +10:00
UnknownShadow200
bf53e5f969
iOS: Implement opening url in web browser
2021-09-19 18:12:26 +10:00
UnknownShadow200
27e6cd77e3
Windows: Try to hide/show cursor 50 instead of 10 times (Thanks SteleCat)
2021-09-19 08:43:20 +10:00
UnknownShadow200
24fb2e5e09
iOS: fix launcher drawing upside down
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and fix it without leaking lots of memory.. still always redraws the entire window though
2021-09-18 23:23:44 +10:00
UnknownShadow200
48c70bf66d
Release 1.2.8
1.2.8
2021-09-18 09:51:14 +10:00
UnknownShadow200
ed9bea2623
ios: implement focus, touch support
2021-09-18 09:35:06 +10:00
UnknownShadow200
aa809491cc
ios: actually show the rendered game onscreen
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no textures and always uses 100% CPU though, so not all that great
2021-09-17 19:39:47 +10:00
UnknownShadow200
74799d9ea4
Merge pull request #894 from UnknownShadow200/WinCreate
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Simplify window creation
2021-09-17 12:31:03 +10:00
UnknownShadow200
b8dc2b3b80
One more step to recovering from config change, fix not running at all
2021-09-17 09:06:08 +10:00
UnknownShadow200
e1909f40be
Fix 64 bit mac build not compiling
2021-09-16 22:55:14 +10:00
UnknownShadow200
c65143e6d0
More col -> color renaming
2021-09-16 20:07:38 +10:00
UnknownShadow200
477b37fc80
Add documentation for strings
2021-09-16 19:35:33 +10:00
UnknownShadow200
50ee66a6f8
Split Window_Create into Window_Create2D/3D
2021-09-14 07:01:31 +10:00
UnknownShadow200
f595a5bca8
refactor game/launcher loop to simplify mobile
2021-09-13 23:45:44 +10:00
UnknownShadow200
056a849b9b
simplify android window creation (untested)
2021-09-13 23:25:40 +10:00
UnknownShadow200
deb887ff8e
WIP on eagl context
2021-09-13 12:54:02 +10:00
UnknownShadow200
984943ee64
get launcher to actually draw something
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Although it's upside down
2021-09-12 20:52:13 +10:00
UnknownShadow200
d2f8233e6d
fix never displaying anything on ios version
2021-09-12 18:30:14 +10:00
UnknownShadow200
564086b7f9
Make it technically not immedately crash on ios now
2021-09-12 13:39:14 +10:00
UnknownShadow200
f655999bb2
Fix compiling on haiku/solaris erroring due to d_type field not existing in dirent struct
2021-09-12 08:37:46 +10:00
UnknownShadow200
ab99aa3ed4
Fix not compiling on Solaris with 'SI_HW_SERIAL' undefined error
2021-09-12 08:09:00 +10:00
UnknownShadow200
dd6d264fcf
CC_BUILD_ANDROID -> CC_BUILD_MOBILE for general mobile version functionality
2021-09-11 21:59:39 +10:00
UnknownShadow200
0954f084b6
Mac: Remove Alpha status from cocoa version
2021-09-11 13:10:32 +10:00
UnknownShadow200
cbd2aa6946
Mac: Remove the hack where first time going fullscreen in Carbon backend would also do an additional unfullscreen then fullscreen, this isn't necessary
2021-09-10 22:31:02 +10:00
UnknownShadow200
49729a67a2
Fix PNGs that are encoded using indexed mode and have a transparent chunk not decoding properly on big endian systems (Thanks Doctorj1)
2021-09-04 09:31:12 +10:00
UnknownShadow200
bbedc4e1f1
Fix can't click dialogs on macOS 10.3
2021-09-04 08:13:18 +10:00
UnknownShadow200
992fafc4bc
use compatible catch handling
2021-09-01 08:47:09 +10:00
UnknownShadow200
f242e15baf
WIP implementing loading IndexedDB in classicube.js instead
2021-09-01 08:42:09 +10:00
UnknownShadow200
53077d36d9
Android: Revert render over display cutout support, as it causes the onscren keyboard on modern android devices to no longer resize the game view to be smaller (thanks Program)
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e.g. can't see in-game chat input due to it being covered by the onscreen keyboard
2021-08-29 10:12:49 +10:00
UnknownShadow200
bf54083c69
Merge pull request #887 from igor725/android-dropblock
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Android: Drop block by long press on hotbar cell
2021-08-25 23:37:26 +10:00