1378 Commits

Author SHA1 Message Date
UnknownShadow200
241cfd7628 Update main screenshot on github. 2016-06-01 22:05:37 +10:00
UnknownShadow200
3795352c85 Update main screenshot on github. 2016-06-01 22:01:21 +10:00
UnknownShadow200
a7842f48d7 Fix launcher crashing when clicking 'cancel' to 'are you sure you want to run ClassicalSharp.exe? 2016-06-01 09:01:38 +10:00
UnknownShadow200
6dbe8098ea Make tab list in classic mode have same gradient as original classic. 2016-05-31 20:09:09 +10:00
UnknownShadow200
0ef0eb3c32 Use the same random number generation algorithm as java. 2016-05-31 19:18:21 +10:00
UnknownShadow200
b12fab6944 Scale entity shadows with model scale. 2016-05-31 18:40:07 +10:00
UnknownShadow200
db3c91bf55 Fix: Classic mode should always use default.zip. (Thanks Tree) 2016-05-31 18:24:31 +10:00
UnknownShadow200
6111e72f88 Remove some unused code. 2016-05-31 17:41:49 +10:00
UnknownShadow200
3978649327 Change 'normal' to 'enhanced' game mode in launcher. 2016-05-31 13:33:35 +10:00
UnknownShadow200
fa36e7f8af Slightly better rendering of weather, still needs to fix some special cases though. 2016-05-29 22:26:50 +10:00
UnknownShadow200
de5648af2c Make tab list in classic mode more classic like (Thanks FrostFox), partially addresses #170. 2016-05-29 22:12:40 +10:00
UnknownShadow200
ecb052a6b5 Fix compass strings in fCraft showing in regular chat. 2016-05-29 21:55:03 +10:00
UnknownShadow200
6c3f72c6c8 Reduce code duplication for classic and normal player list code. 2016-05-29 21:47:46 +10:00
UnknownShadow200
c4f1f69cbd Use a single tab list code base for both CPE ExtPlayerList and original tab list behaviour. 2016-05-29 21:37:38 +10:00
UnknownShadow200
8794989e5b Use same shadow colour for entity names as classic. 2016-05-29 14:42:31 +10:00
UnknownShadow200
c7c6e15b8d Fix being unable to pick sprites when top tex id is not same as sides. (Thanks goodlyay) 2016-05-29 13:13:18 +10:00
UnknownShadow200
fb3da95d1b Draw selected box around picked block in classic mode. 2016-05-29 00:01:52 +10:00
UnknownShadow200
1011111de7 Use original classic background colours, don't show chat background box in pure classic. (Thanks FrostFox), closes #167. 2016-05-28 23:39:54 +10:00
UnknownShadow200
d6e2e52201 Fix texture pack overlays not being resized when window is resized. (Thanks Basicaneer) 2016-05-28 15:05:28 +10:00
UnknownShadow200
266d3d5db3 Keep ID order in normal mode since this was an unpopular change. 2016-05-28 00:27:43 +10:00
UnknownShadow200
fa17ae2662 Merge branch 'master' of github.com:UnknownShadow200/ClassicalSharp 2016-05-27 11:14:55 +10:00
UnknownShadow200
cf5448e9ac Back colours now work with custom colours too. (Thanks goodlyay) 2016-05-27 11:10:12 +10:00
UnknownShadow200
2832a5ce93 Don't show tab list in singleplayer. 2016-05-26 23:41:24 +10:00
UnknownShadow200
087be01db2 Disable players tab list in singleplayer (makes no sense), disable alt text widget in classic mode. 2016-05-26 21:17:19 +10:00
UnknownShadow200
ea4c397a6f Gold ore should be after iron ore in normal mode. 2016-05-26 17:14:08 +10:00
UnknownShadow200
f15f0134c1 Use the original classic inventory table colours. 2016-05-26 17:03:05 +10:00
UnknownShadow200
9061063b1e Get rid of console window again. 2016-05-26 13:45:01 +10:00
UnknownShadow200
5ea268f7db Make colours look better. 2016-05-26 13:12:17 +10:00
UnknownShadow200
ec773449a9 Use back colours for built-in colour codes, partially addresses #167. (Thanks FrostFox) 2016-05-26 12:38:38 +10:00
UnknownShadow200
9b5ce29702 Merge branch 'master' of github.com:UnknownShadow200/ClassicalSharp 2016-05-26 10:31:36 +10:00
UnknownShadow200
e610a191e0 Draw input text over top of hotbar (Thanks FrostFox). 2016-05-26 10:01:32 +10:00
UnknownShadow200
9678c06156 Merge branch 'master' of github.com:UnknownShadow200/ClassicalSharp 2016-05-25 22:17:11 +10:00
UnknownShadow200
4c0b6ea1d6 Use safer method of incrementing pointers. 2016-05-25 22:16:38 +10:00
UnknownShadow200
3dd7a8599d Allow using a full-block step instead of just slabs. (Thanks goodlyay) 2016-05-24 15:23:01 +10:00
UnknownShadow200
70a6e2fe1a Fix sprite blocks not recalculating their selection box after reconnect. 2016-05-23 08:23:18 +10:00
UnknownShadow200
67b1fb0b4a Fix sounds not working properly after reconnect (Thanks 123DMWM). 2016-05-22 13:05:57 +10:00
UnknownShadow200
aebeefc1ed Fix crashing when you type in %8, then press left, then press backspace. (Thanks 123DMWM) 2016-05-21 23:58:31 +10:00
UnknownShadow200
1ea806a38f Fix deleting an upside down slab underneath a solid block that blocked light incorrectly marking the above block as being fully in light (Thanks Cherios), closes #207. 2016-05-21 20:48:14 +10:00
UnknownShadow200
a584fe9dd3 Make sand/gravel fall instantly, closes #205. (Thanks andrewja6) 2016-05-21 16:28:21 +10:00
UnknownShadow200
30f39a90fb Deleting sponge should active neighouring water, partially addresses #205. (Thanks andreja6) 2016-05-21 16:11:17 +10:00
UnknownShadow200
fba550f3c2 Use generic BlockChanged event instead of hardcoding behaviour in PickingHandler. 2016-05-21 15:06:38 +10:00
UnknownShadow200
f4b2403639 Inline CheckSponge. 2016-05-20 18:27:34 +10:00
UnknownShadow200
4f376ad146 Do not hardcode which blocks have physics, use generic array of 256 delegates for OnPlace and OnActivate. 2016-05-20 18:13:01 +10:00
UnknownShadow200
e426f7859b Modularise out liquid physics. 2016-05-20 16:31:50 +10:00
UnknownShadow200
ccbdd19080 Modularise out falling and foilage physics. 2016-05-20 16:21:11 +10:00
UnknownShadow200
ad34d92a09 Modularise out falling physics. 2016-05-20 16:04:02 +10:00
UnknownShadow200
9576ec39af Fix text not having yellow colour code prepended when id = 0xFF and server isn't using message types (Thanks andreja6). 2016-05-20 15:32:26 +10:00
UnknownShadow200
8052c944f2 Comment out custom model code (since it's unlikely to be worked on for a while) with block region so build output isn't polluted with pointless warnings - thanks Retatta. 2016-05-20 15:22:54 +10:00
UnknownShadow200
4841e84923 Fix sponge not properly updating blocks in singleplayer (Thanks andreja6), partially addresses #205. Fix music thread lagging on some computers due to not buffer enough data ahead of time (Thanks funzrey). 2016-05-20 15:14:19 +10:00
UnknownShadow200
65069f2f34 Organise launcher classes into namespaces. 2016-05-17 10:17:24 +10:00