UnknownShadow200
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2408984a6b
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Core: fix custom blocks with collide type swimthrough replacing core block ids not working (Thanks Daeslender)
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2016-12-10 07:56:09 +11:00 |
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UnknownShadow200
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6ec9c2d4b8
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Client: also allow using shift and control to scroll hotbar when B menu is open. (Thanks goodlyay)
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2016-11-27 22:02:30 +11:00 |
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UnknownShadow200
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250ab7f417
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Do same for launcher
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2016-11-27 14:50:45 +11:00 |
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UnknownShadow200
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1aef52fab2
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Use standard indentation for everything.
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2016-11-27 14:47:09 +11:00 |
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Goodlyay
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39a15058ed
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Fix last commit.
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2016-11-09 20:39:21 -08:00 |
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Goodlyay
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b33b142d6e
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Core: Make block-in-hand bobbing closer to classic.
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2016-11-09 20:37:16 -08:00 |
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Goodlyay
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afc1100a8b
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Core: Fix timing on footsteps.
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2016-11-08 21:19:37 -08:00 |
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UnknownShadow200
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96710328a8
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Core: Fix respawning in singleplayer sometimes putting you inside a block
also a minor touchup to reduce IModel code
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2016-11-06 14:40:39 +11:00 |
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UnknownShadow200
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a46c472496
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minor changes
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2016-11-01 20:56:00 +11:00 |
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UnknownShadow200
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297983efdb
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Core: Change Double Jump to WoM style hacks, also noclip must be held down in WoM style hacks mode.
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2016-11-01 12:17:29 +11:00 |
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UnknownShadow200
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3cb6c1f6af
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revert last 2 commits, they made things worse in practice
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2016-11-01 10:39:47 +11:00 |
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UnknownShadow200
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d9efc75678
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fix last commit
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2016-11-01 10:26:33 +11:00 |
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UnknownShadow200
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4adfdb837e
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Core: Fix camera and model bobbing being in opposite directions. (Thanks goodlyay)
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2016-11-01 10:02:25 +11:00 |
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UnknownShadow200
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2fa379746a
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Style: Finish simplifying BlockInfo
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2016-10-29 13:49:33 +11:00 |
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UnknownShadow200
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d24a929267
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Core: Allow building up to 16 chunks per frame.
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2016-10-17 16:42:38 +11:00 |
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UnknownShadow200
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0b7b5e3a83
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Core: Fix model scale not working when computer is set to a language that doesn't use . as its decimal point. (Thanks Daeslender)
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2016-10-15 10:25:25 +11:00 |
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UnknownShadow200
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2452cc93a7
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Style: Use gfx consistently everywhere, instead of mixing api and graphics.
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2016-10-12 12:25:12 +11:00 |
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UnknownShadow200
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f9c0f75208
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Client: Move searcher for block collisions into separate class.
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2016-10-10 14:42:05 +11:00 |
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UnknownShadow200
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273b3b32e2
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Gfx: Remove unnecessary parameter from UpdateDynamicIndexedVb
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2016-10-10 09:13:32 +11:00 |
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UnknownShadow200
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b576506b86
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Gfx: add bool indicating whether texture should use managed or default pool.
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2016-10-06 10:54:17 +11:00 |
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UnknownShadow200
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ac1a6442a7
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Core: Now resetting a custom block that overwrote a core block works properly now. Also fix texture pack not being reset in singleplayer when loading a level without one.
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2016-10-04 14:09:20 +11:00 |
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UnknownShadow200
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1839da07b4
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Client: Reduce code duplication in Picking.cs
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2016-09-22 15:50:45 +10:00 |
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UnknownShadow200
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d837e52724
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Better indentation
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2016-08-30 12:49:24 +10:00 |
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UnknownShadow200
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fd879b0b00
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Fix HackControl resetting jump height to default of 1.2 blocks, not user's jump height on non -hax maps.
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2016-08-26 16:53:04 +10:00 |
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UnknownShadow200
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25b8f453ad
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Remove a redundant foreach.
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2016-08-15 15:30:19 +10:00 |
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UnknownShadow200
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ff4b1eb723
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Avoid foreach wherever possible.
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2016-08-15 12:57:25 +10:00 |
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UnknownShadow200
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4ffa029fa9
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Start on (non-working) player push.
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2016-07-25 13:03:29 +10:00 |
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UnknownShadow200
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7be81bea37
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Fix most of remaining compilation errors on android project type.
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2016-07-14 11:29:54 +10:00 |
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UnknownShadow200
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ab9500bcd4
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Permission values from 100 to 127 should also be treated as 'op permissions'. (Thanks Moosfet)
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2016-07-13 22:05:41 +10:00 |
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UnknownShadow200
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8c292d92e3
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Use packed ints instead of 4 byte fields in vertex structs.
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2016-07-10 11:23:20 +10:00 |
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UnknownShadow200
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0160285b98
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Remove unnecessary fields.
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2016-07-09 18:02:45 +10:00 |
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UnknownShadow200
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499a60a42c
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Inline CollisionsComponent.GetBoundingBox.
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2016-07-08 20:10:58 +10:00 |
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UnknownShadow200
|
2a233d9b11
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Fix z-fighting and picking issues with water/lava.
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2016-07-08 14:47:00 +10:00 |
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UnknownShadow200
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7236028106
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Optimise lava animation slightly.
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2016-07-07 22:01:36 +10:00 |
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UnknownShadow200
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b135d484b3
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Allow custom texture packs to specify a file to use the built-in dynamic lava generation algorithm. (Thanks goodlyay)
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2016-07-07 21:56:11 +10:00 |
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Goodlyay
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3c8ec93a0f
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Fix model bobbing.
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2016-06-25 23:12:13 -07:00 |
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UnknownShadow200
|
3a93918a2c
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Fall tilting should not be enabled in third person.
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2016-06-26 09:21:37 +10:00 |
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Goodlyay
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570dbb43fb
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Smooth velTilt transition when starting fly/noclip.
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2016-06-25 11:34:19 -07:00 |
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UnknownShadow200
|
6fe8991f33
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Don't apply fall tilting when flying or noclip mode.
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2016-06-25 20:35:04 +10:00 |
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UnknownShadow200
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d3a0cb69c7
|
Use rewrited view bobbing by goodlyay. (Much much thanks)
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2016-06-25 16:13:45 +10:00 |
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UnknownShadow200
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6a12fc721c
|
Scale model name with model scale.
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2016-06-21 23:33:09 +10:00 |
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UnknownShadow200
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46095f6db9
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Use methods compatible with OpenTK 1.0 API.
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2016-06-21 08:34:27 +10:00 |
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UnknownShadow200
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45155390e1
|
Fix issue #208 for sure this time.
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2016-06-12 14:26:59 +10:00 |
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UnknownShadow200
|
f86017ffe1
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Fix 'TNT' showing in block menu as 'TN t'.
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2016-06-12 12:45:39 +10:00 |
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UnknownShadow200
|
18c5785ace
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Fix respawning/spawning not resetting velocity to zero (matches vanilla classic behaviour, thanks goodlyay), fix local player variables not being reset on reconnect (thanks AndrewPH), closes #208.
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2016-06-12 10:16:23 +10:00 |
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UnknownShadow200
|
d6266ed61e
|
Normalise line endings to end this madness. (Thanks Jjp137)
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2016-06-11 17:56:37 +10:00 |
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UnknownShadow200
|
b2c642b8af
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Remove Block enum.
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2016-06-11 15:29:45 +10:00 |
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UnknownShadow200
|
58aea5ca6b
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Refactor key bindings menus.
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2016-06-10 15:19:14 +10:00 |
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UnknownShadow200
|
49f1a6391e
|
Proper entity shadow for chibi models.
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2016-06-02 16:18:24 +10:00 |
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UnknownShadow200
|
ffcc0bcaef
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Setting spawn should also respawn you, for consistent behaviour with classic.
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2016-06-02 16:07:44 +10:00 |
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