Logo
Explore Help
Sign In
AstralTransRocketries/ClassiCube
1
0
Fork 0
You've already forked ClassiCube
mirror of https://github.com/ClassiCube/ClassiCube.git synced 2025-10-12 07:41:13 -04:00
Code Issues Packages Projects Releases Wiki Activity
ClassiCube/ClassicalSharp/Entities/Components
History
UnknownShadow200 ffcc0bcaef Setting spawn should also respawn you, for consistent behaviour with classic.
2016-06-02 16:07:44 +10:00
..
AnimatedComponent.cs
Organise most things into namespaces.
2016-03-27 09:33:51 +11:00
CollisionsComponent.cs
Reduce shadow alpha slightly (Thanks goodlyay).
2016-05-16 15:22:28 +10:00
HacksComponent.cs
Allow using a full-block step instead of just slabs. (Thanks goodlyay)
2016-05-24 15:23:01 +10:00
InputComponent.cs
Setting spawn should also respawn you, for consistent behaviour with classic.
2016-06-02 16:07:44 +10:00
InterpolatedComponent.cs
Organise most things into namespaces.
2016-03-27 09:33:51 +11:00
NewCollisionsComponent.cs
Reduce shadow alpha slightly (Thanks goodlyay).
2016-05-16 15:22:28 +10:00
PhysicsComponent.cs
Don't show CPE blocks unless the server supports them.
2016-05-16 18:04:42 +10:00
ShadowComponent.cs
Scale entity shadows with model scale.
2016-05-31 18:40:07 +10:00
SoundComponent.cs
Reduce shadow alpha slightly (Thanks goodlyay).
2016-05-16 15:22:28 +10:00
Powered by Gitea Version: Page: 865ms Template: 57ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API