UnknownShadow200
|
e769fe8b7f
|
Style: move autorotate stuff into separate file
|
2016-12-07 21:55:00 +11:00 |
|
UnknownShadow200
|
b785c3e2b7
|
core: /client cuboid now takes block names
|
2016-12-07 21:27:12 +11:00 |
|
Goodlyay
|
d4a50ef33f
|
Core: add support for auto-rotating blocks
based on name
|
2016-12-07 00:22:01 -08:00 |
|
UnknownShadow200
|
e33d39685c
|
Style: Make more code available to external plugins.
|
2016-12-03 19:26:38 +11:00 |
|
UnknownShadow200
|
fb30269cae
|
fix last commit
|
2016-12-03 18:56:29 +11:00 |
|
UnknownShadow200
|
0d3102c868
|
Finish plugin support
|
2016-12-03 18:49:21 +11:00 |
|
UnknownShadow200
|
dddc9954b7
|
Client: start work on loading external plugins
|
2016-12-03 17:44:45 +11:00 |
|
UnknownShadow200
|
9e7334fec7
|
Core: fix crashing if texture is not power of two dimensions (Thanks Joshim4).
|
2016-12-02 21:33:56 +11:00 |
|
UnknownShadow200
|
75f0a73841
|
Style: Indent catch and switch properly.
|
2016-12-02 15:31:34 +11:00 |
|
UnknownShadow200
|
2986773b51
|
Abstract block lighting
|
2016-11-29 21:01:18 +11:00 |
|
UnknownShadow200
|
6ec9c2d4b8
|
Client: also allow using shift and control to scroll hotbar when B menu is open. (Thanks goodlyay)
|
2016-11-27 22:02:30 +11:00 |
|
UnknownShadow200
|
250ab7f417
|
Do same for launcher
|
2016-11-27 14:50:45 +11:00 |
|
UnknownShadow200
|
1aef52fab2
|
Use standard indentation for everything.
|
2016-11-27 14:47:09 +11:00 |
|
UnknownShadow200
|
2fa379746a
|
Style: Finish simplifying BlockInfo
|
2016-10-29 13:49:33 +11:00 |
|
UnknownShadow200
|
00f28e2039
|
Style: Start simplifying BlockInfo
|
2016-10-29 13:15:00 +11:00 |
|
UnknownShadow200
|
2a06c0fda8
|
OpenTK: Make Key enum much more concise
|
2016-10-19 16:39:55 +11:00 |
|
UnknownShadow200
|
17d948d33b
|
Client: Use simpler form of changing key bindings
|
2016-10-19 15:38:11 +11:00 |
|
UnknownShadow200
|
62f01431ba
|
Client: Remove client clock in top right.
|
2016-10-18 18:12:20 +11:00 |
|
UnknownShadow200
|
03a8c27deb
|
Client: Modularise out TextAtlas part of FPSScreen
|
2016-10-18 18:09:36 +11:00 |
|
UnknownShadow200
|
3078d63667
|
Style: Use less modern syntactic shortcuts.
|
2016-10-17 23:22:06 +11:00 |
|
UnknownShadow200
|
f0047be63c
|
Style: Remove CommandReader class, move stuff from ClassicalSharp.TexturePack to ClassicalSharp.Textures
|
2016-10-17 17:15:24 +11:00 |
|
UnknownShadow200
|
6912b7a75c
|
Merge branch 'master' of github.com:UnknownShadow200/ClassicalSharp
|
2016-10-17 09:48:32 +11:00 |
|
UnknownShadow200
|
fcc443fbcf
|
Style: reduce hardcoding
|
2016-10-17 09:47:55 +11:00 |
|
UnknownShadow200
|
1342b92d8b
|
Style: Allow adding more Camera classes.
|
2016-10-17 09:37:41 +11:00 |
|
UnknownShadow200
|
8d994e7c08
|
Core: Chunks should unload/load based on user's view distance, not map fog.
|
2016-10-16 14:09:15 +11:00 |
|
UnknownShadow200
|
2452cc93a7
|
Style: Use gfx consistently everywhere, instead of mixing api and graphics.
|
2016-10-12 12:25:12 +11:00 |
|
UnknownShadow200
|
f9c0f75208
|
Client: Move searcher for block collisions into separate class.
|
2016-10-10 14:42:05 +11:00 |
|
UnknownShadow200
|
b576506b86
|
Gfx: add bool indicating whether texture should use managed or default pool.
|
2016-10-06 10:54:17 +11:00 |
|
UnknownShadow200
|
febe31b904
|
Style: Split IGraphicsAPI into IGraphicsAPI and IGraphicsAPI.Core, don't catch NotSupportException for invalid bitmap.
|
2016-10-05 18:25:21 +11:00 |
|
UnknownShadow200
|
ac1a6442a7
|
Core: Now resetting a custom block that overwrote a core block works properly now. Also fix texture pack not being reset in singleplayer when loading a level without one.
|
2016-10-04 14:09:20 +11:00 |
|
UnknownShadow200
|
d74d78df0d
|
Core: Rewrite camera class to have less code duplication.
|
2016-10-01 18:21:49 +10:00 |
|
UnknownShadow200
|
64cb13d0a6
|
Gfx: DeleteVb should reset the id too.
|
2016-10-01 17:45:17 +10:00 |
|
UnknownShadow200
|
e20f57dcb5
|
Style: Namespace everything.
|
2016-09-26 18:33:05 +10:00 |
|
UnknownShadow200
|
1839da07b4
|
Client: Reduce code duplication in Picking.cs
|
2016-09-22 15:50:45 +10:00 |
|
UnknownShadow200
|
cb7aba8e9e
|
Make lava animation web scalable. (16x,32x,64x)
|
2016-09-22 12:42:33 +10:00 |
|
UnknownShadow200
|
ac65ac2ee9
|
Client: Roughly approximate block density fog in fast mode.
|
2016-09-15 17:00:51 +10:00 |
|
UnknownShadow200
|
7ff1575eff
|
Android: don't bother compiling hotkeys code.
|
2016-09-15 12:15:58 +10:00 |
|
UnknownShadow200
|
49d16aa701
|
Style: Modularise protocol functions.
|
2016-09-15 12:02:19 +10:00 |
|
UnknownShadow200
|
d8f3458282
|
Client: Now show message when turning on/off axis lines since some people seem to be confused about it.
|
2016-09-13 23:46:41 +10:00 |
|
UnknownShadow200
|
0ab5ef4434
|
Rename INetworkProcessor to the more descriptive IServerConnection, since it does not necessarily actually use the network.
|
2016-09-11 12:52:00 +10:00 |
|
UnknownShadow200
|
da8ebc61b1
|
Fix last compile errors for android backend.
|
2016-09-11 12:45:23 +10:00 |
|
UnknownShadow200
|
8be566b75d
|
Avoid dictionary usage.
|
2016-09-11 11:14:54 +10:00 |
|
UnknownShadow200
|
a8f7e2b0a7
|
In SinglePlayer, you should be able to use commands without /client. (E.g. /cuboid will act the same as /client cuboid)
|
2016-09-09 09:07:27 +10:00 |
|
UnknownShadow200
|
43b3d5e921
|
Merge branch 'master' of github.com:UnknownShadow200/ClassicalSharp
|
2016-08-30 12:50:09 +10:00 |
|
UnknownShadow200
|
d837e52724
|
Better indentation
|
2016-08-30 12:49:24 +10:00 |
|
UnknownShadow200
|
e28b391105
|
and fix the last commit to work after client restart.
|
2016-08-28 13:51:59 +10:00 |
|
UnknownShadow200
|
83aaf4091d
|
Should be using the 'lastmodified' provided for our own 'if modified since' header, fixes texture packs from some web servers always being redownloaded. (Thanks CookieNetwork)
|
2016-08-28 13:45:25 +10:00 |
|
UnknownShadow200
|
8c52ada595
|
Use named StringLength constant instead of hardcoding 64 everywhere, replace StringBuilder with StringBuffer.
|
2016-08-15 18:33:37 +10:00 |
|
UnknownShadow200
|
ff4b1eb723
|
Avoid foreach wherever possible.
|
2016-08-15 12:57:25 +10:00 |
|
UnknownShadow200
|
a8b73a0e46
|
Switching to classic/classic+hax mode should not reset your 'use classic background' option. (Thanks JPlaysClassic)
|
2016-08-13 08:48:06 +10:00 |
|