1587 Commits

Author SHA1 Message Date
UnknownShadow200
ed1e540c8e Add (untested) support for physics and custom blocks. 2016-04-11 10:20:10 +10:00
UnknownShadow200
c050ae7a9e Add very basic .lvl importer (need to fallback physics blocks, no support for custom blocks), also tidy up some of the interfaces. 2016-04-11 09:55:02 +10:00
UnknownShadow200
ba3418908d Fix top face in IsometricBlockRenderer being oriented incorrectly. (Thanks goodlyay) 2016-04-10 15:21:44 +10:00
UnknownShadow200
136ea14ed0 Fix selecting a texture pack locally, and then using /rejoin or /reload, not re-applying the server's texture pack. (Thanks 123DontMessWitMe) 2016-04-09 11:36:39 +10:00
UnknownShadow200
b15106c960 Fix client crashing in classic mode when pasting past 62*3 characters. 2016-04-09 07:44:16 +10:00
UnknownShadow200
119cd745ed Use same block names as classicube for wools, only show 'block name' in classic mode. (Thanks FrostFox) Fixes #147. 2016-04-09 07:29:20 +10:00
UnknownShadow200
d06ba7c249 Fix sheep collision bounds to be same as classicube (Thanks Buzz), closes #157. 2016-04-09 06:56:57 +10:00
UnknownShadow200
1934749aa1 Alt+Click in inventory menu should not close the menu (Thanks FabTheZen), closes #163. 2016-04-08 23:41:38 +10:00
UnknownShadow200
0866009fef Alt+Scrolling in inventory should scroll hotbar instead (Thanks FabTheZen), closes #161. 2016-04-08 12:16:30 +10:00
UnknownShadow200
8807bff0db Fix sprites not being pickable when collision physics set to liquid. (Thanks goodlyay) 2016-04-08 09:48:55 +10:00
UnknownShadow200
fb0fdce7ab Client should provide visual feedback when respawning/spawning by slightly teleporting the player up one pixel. (Thanks FrostFox) Closes #158 2016-04-07 21:35:26 +10:00
UnknownShadow200
4946926552 Quick fix for compile errors in last commit. 2016-04-06 17:44:41 +10:00
UnknownShadow200
d1b26ef308 Use more concise block names. 2016-04-06 17:38:32 +10:00
UnknownShadow200
221dff8081 Quick fix for some maps not loading in singleplayer. 2016-04-05 22:06:57 +10:00
UnknownShadow200
ea997f2eae Fix animations being cleared when joining another world with the same texture pack. (Thanks 123DontMessWitMe) 2016-04-05 21:36:54 +10:00
UnknownShadow200
867e204825 Inventory menu should use classic background colour when in classic mode, also bedrock should not be shown when in classic mode but hax is disabled. (Thanks FrostFox) 2016-04-05 18:35:40 +10:00
UnknownShadow200
15d73ab7ac Optimise DrawNoise in launcher by removing function calls in the inner loop (which can be called millions of time when launcher is full screen). 2016-04-04 12:43:59 +10:00
UnknownShadow200
eb081bca76 Precompute dirt texture too for the launcher, also fix 'selected entry' in the servers list in the launcher drawing over other widgets when it is the last element in the list and the user scrolls back up. (Thanks Lemon) 2016-04-04 12:24:56 +10:00
UnknownShadow200
f9afc9e3ee 100 is not sensitive enough for some mice, increase it to 200. (Thanks RazorTheKing520) 2016-04-03 22:29:20 +10:00
UnknownShadow200
22217a833b Fix lava always being pickable (Thanks BPzeBanshee), closes #148. 2016-04-03 20:51:20 +10:00
UnknownShadow200
35fa930ece Fix texture pack/terrain.png not changing anymore when loaded from texcache, also 'always yes/no' should not be shown in the 'sure you want to visit url' dialog. 2016-04-03 15:17:57 +10:00
UnknownShadow200
d012d7dd0a Only refresh map borders when sides level changes, only refresh entire map when the texture pack is different to the last one. (Thanks FabTheZen) 2016-04-03 08:31:11 +10:00
UnknownShadow200
3f940d4f41 Use optimised BitBlt function to transfer pixels to the window for the launcher. Saves 3-4 milliseconds when redrawing the launcher on a 1920x1080 window size. 2016-04-01 22:18:29 +11:00
UnknownShadow200
b547378184 Make launcher servers list much more responsive when multiple input events are queued - only redraw the table widget once, instead of once for each queued input event. 2016-04-01 21:43:42 +11:00
UnknownShadow200
61425389b8 Draw the tiles in one bulk go, for even greater performance. 2016-04-01 16:11:40 +11:00
UnknownShadow200
0993acb4fc Further optimisations of background drawing. 2016-04-01 15:41:39 +11:00
UnknownShadow200
22be9bbfe0 First optimisation of classic mode background drawing. 2016-04-01 15:12:35 +11:00
UnknownShadow200
a47118e652 Slightly optimise when table selected changes, by only redrawing the table. (And not the other widgets and top bit of the background) 2016-04-01 13:21:59 +11:00
UnknownShadow200
31e9f24693 Quick fix for performance dropping when moving the cursor in the launcher servers list table. 2016-04-01 11:55:23 +11:00
UnknownShadow200
e66116bdf4 Fix respawn on non-air blocks. (Thanks goodlyay) 2016-04-01 11:44:51 +11:00
UnknownShadow200
e9abb3def5 Enter in servers list should work more intuitively. (Thanks FabTheZen) 2016-04-01 11:38:41 +11:00
UnknownShadow200
3f146a15e6 Don't clamp the cursor to the centre of the block when scrolling in the inventory screen. (Thanks FabTheZen) 2016-04-01 10:24:47 +11:00
UnknownShadow200
785222cc8f Fix being unable to 'jump' out of water onto slabs when colliding with solid slabs. (Thanks Jjp137) 2016-03-31 23:14:54 +11:00
UnknownShadow200
634b3213c3 Modularise LocalPlayer.Physics into separate PhysicsComponent. 2016-03-31 21:25:25 +11:00
UnknownShadow200
dbc2311435 Modularise ray casting into its own file. 2016-03-31 19:53:33 +11:00
UnknownShadow200
fd321a61e3 Fix Launcher not drawing on 32bpp windows on the X11 backend. (Thanks Jjp137) 2016-03-31 17:32:06 +11:00
UnknownShadow200
27ff9d3e44 Check CursorVisible in the game property instead of manually getting it beforehand. (Less error prone) 2016-03-31 16:33:36 +11:00
UnknownShadow200
1e19178b88 Release 0.98.8 0.98.8 2016-03-31 00:10:41 +11:00
UnknownShadow200
910b099380 Match classicube.net sorting for server list. 2016-03-31 00:08:28 +11:00
UnknownShadow200
331f683a5c Implement same logic in launchers table widget too. 2016-03-30 23:22:44 +11:00
UnknownShadow200
32697c43ca Implement proper scrollbar for the block inventory, partially addresses #141. 2016-03-30 22:43:08 +11:00
UnknownShadow200
2ab0bba083 Tidy up generate level menu a bit. 2016-03-30 21:48:55 +11:00
UnknownShadow200
993b93558e Now all options show their values. 2016-03-30 18:34:37 +11:00
UnknownShadow200
37c6d8c84e Store enum type in the EnumValidator, in preparation for the options buttons to also show the enum value. 2016-03-30 18:03:52 +11:00
UnknownShadow200
abf965b346 Fix respawn not working properly with larger models. (Thanks goodlyay) 2016-03-30 17:27:09 +11:00
UnknownShadow200
2a67f8f698 Remove Pack=1 arguments which were causing runtime errors on specific mono versions, partially addresses #93. (Thanks Jjp137) 2016-03-30 15:59:55 +11:00
UnknownShadow200
3865bc6888 Rename vertices structs to a more concise one, also fix issue with progress bar very very rarely overflowing when the server overflows on computing the progress value, by instead computing it client-side. (Thanks 123DontMessWitMe) 2016-03-29 20:45:52 +11:00
UnknownShadow200
d86f599a5d Modifiable liquids should affect all translucent blocks, translucent blocks should show as such in the block in hand, also fix seaming visibilities between translucent blocks on the outside of the map and inside it. 2016-03-29 20:32:09 +11:00
UnknownShadow200
0a8f0a063f Fix your client being pushed up 0.001 blocks repeatedly when pushback placing on the side of a block. 2016-03-28 08:19:49 +11:00
UnknownShadow200
b433e144fd Now all 'yes/no' widgets show 'ON/OFF' in their title instead. (Thanks FrostFox), closes #146. 2016-03-27 17:41:22 +11:00