UnknownShadow200
a8b230bebc
Ignore revocation servers failure (Thanks 123DMWM)
2020-03-21 07:50:15 +11:00
UnknownShadow200
f2aa0f06fc
Fix OpenGL 1.1 build not compiling (thanks doctorj1)
2020-03-21 07:27:25 +11:00
UnknownShadow200
0553c950fd
Make entity vtable and Updater_XYZ const
2020-03-20 21:51:34 +11:00
UnknownShadow200
5621c5c119
Use Game.Time instead of utc time for determining disconnection timeout
2020-03-19 16:41:02 +11:00
UnknownShadow200
c6a91b6be4
Use Game time instead of UTC time for determining network connect timeout
2020-03-14 20:22:50 +11:00
UnknownShadow200
9e2bcba94d
Fix some browsers getting stuck in recursion loop and terminating the game when http request fails
2020-03-13 20:29:23 +11:00
UnknownShadow200
511da3e542
Check IndexedDB error and log in chat, instead of crashing game
2020-03-13 19:04:16 +11:00
UnknownShadow200
d1dbb2491c
Attempt to fix issue where apostrophe key was not detected
2020-03-13 00:29:08 +11:00
UnknownShadow200
9e86f9436a
Use game time instead of system UTC time for determining when chat and announcement should disappear
...
Fixes chat messages getting stuck if your system time changes backwards for some reason
2020-03-12 21:32:16 +11:00
UnknownShadow200
9bb7065f74
Fix on windows, if you release a mouse button outside the window (without switching focus to another window), it stays stuck in-game
2020-03-12 18:38:32 +11:00
UnknownShadow200
42ad34124d
remove one redundant line of code to trigger buildbot
2020-03-12 15:10:36 +11:00
UnknownShadow200
977fd97dbc
For web client, don't crash game if can't allocate more memory from browser (usually because exceeding 2GB)
2020-03-12 15:04:24 +11:00
UnknownShadow200
93ae0ef5c9
Fix maps with non-zero GZIP header flags not getting decoded properly (Thanks fam0r)
2020-03-12 08:46:30 +11:00
UnknownShadow200
e4e04e75a0
Considering that the mac build expects plugins to have .dylib extension, it is probably a good idea to make the plugin buildbot do that
2020-03-11 21:38:18 +11:00
UnknownShadow200
d87378a36c
Add -Qn flag to buildbot so 'GCC version' isn't included in output executable.
...
Because of the ancient mingw version the buildbot uses, string constant merging doesn't work. As such for the windows executable, this string appeared 81 times and added 1-2 kb to executable.
2020-03-10 21:00:30 +11:00
UnknownShadow200
a04e0104f9
Inventory in classic+hax mode should be the same as classic mode
...
This also matches how it appears in original classic and WoM
2020-03-10 19:40:37 +11:00
UnknownShadow200
19c4583188
Also log unknown keys on X11 backend
2020-03-10 08:32:19 +11:00
UnknownShadow200
d0eaf08517
Make modern_tiles in Resources.c const
2020-03-09 23:48:47 +11:00
UnknownShadow200
6aa2dceb22
Simplify DisconnectScreen a bit
2020-03-09 16:29:24 +11:00
UnknownShadow200
af6600ecfc
Release 1.1.3
1.1.3
2020-03-09 09:47:54 +11:00
UnknownShadow200
1db4118b24
Merge pull request #631 from jshtab/fix-gcc-math
...
Makefile: Use no-math-errno flag for all GCC compilers
2020-03-09 09:40:13 +11:00
Jacob Shtabnoy
0b45fe132d
Makefile: Use no-math-errno flag for all GCC compilers
...
Changes the CFLAGS for all platforms which use the GCC compiler
to include -fno-math-errno in order to resolve a linking issue
when compiling for platforms that use GCC.
For some reason, the flag was not added to the Makefile in commit
1a5f96, which replaces AbsF and SqrtF with their respective GCC
built-ins.
Signed-off-by: Jacob Shtabnoy <shtabnoyjacob@scps.net>
2020-03-08 17:53:06 -04:00
Goodlyay
b4d0042c75
X
2020-03-07 21:43:01 -08:00
Goodlyay
10965ab20e
Add skinnedcube model to save texture space
...
instead of using head model, when adding textured cubes for decoration
(e.g. flattened model on a TV screen)
2020-03-07 21:43:01 -08:00
UnknownShadow200
e15aa886e0
Fix some plugins not building for windows, also build plugins for raspberry pi
2020-03-08 13:04:11 +11:00
UnknownShadow200
a13ddad39d
Default to c99 for plugin buildbot
2020-03-08 11:59:08 +11:00
UnknownShadow200
7684b7a20a
Remove Window_ prefix from most static functions in Window.c
2020-03-07 23:34:49 +11:00
UnknownShadow200
516cc93639
Reorganise window.c so sdl window backend has highest priority.
...
This makes it easy to use SDL instead of the default native window backend on platforms that have one. Don't need to mess around with CC_BUILD_MANUAL anymore.
2020-03-07 23:07:56 +11:00
UnknownShadow200
4e0c4ffe2e
Make measuring text slightly faster for system fonts
2020-03-07 23:07:19 +11:00
UnknownShadow200
b9aa8a7544
Open source plugin building part of buildbot
2020-03-07 17:50:39 +11:00
UnknownShadow200
62df34eeba
add missing Updater_D3D9/Updater_OGL declarations for android build
2020-03-05 09:32:13 +11:00
UnknownShadow200
bf302610e4
add missing gradle files
2020-03-05 08:59:05 +11:00
UnknownShadow200
9fbaf5aee2
Change 'Invalid PNG signature' error to more user friendly 'Only PNG images supported'
2020-03-04 18:34:10 +11:00
UnknownShadow200
507badb3bc
Remove Drawer2D_BmpIndexed as it's never used
2020-03-03 19:39:03 +11:00
UnknownShadow200
8aba4a4a99
Merge pull request #629 from UnknownShadow200/MemHandler
...
Handle many more out of memory conditions.
2020-03-02 22:05:21 +11:00
UnknownShadow200
9461bb5a65
Don't crash if out of memory resizing flags bitmaps in launcher
2020-03-02 21:35:20 +11:00
UnknownShadow200
ddba7b8778
Don't crash if out of memory when resizing entity skin
2020-03-02 21:31:52 +11:00
UnknownShadow200
fc57b2eaa1
Fix placing or setting blocks not working anymore
2020-03-02 18:07:27 +11:00
UnknownShadow200
f8cec9fca0
Don't crash if out of memory allocating temp sounds buffer, fix temp sounds buffer beinc unnecessarily reallocating sometimes
2020-03-02 17:58:57 +11:00
UnknownShadow200
332514f131
Don't crash if the lazy allocation of the upper block ids of a map fails
2020-03-02 13:49:51 +11:00
UnknownShadow200
29a8ea8441
Fix not compiling on non-windows, don't crash if out of memory for allocating system font data
2020-03-01 10:06:59 +11:00
UnknownShadow200
23482029ad
Fix crashing when BulkBlockUpdate packet is sent with ids over 768
...
Also remove the World_Contains check there because it's unnecessary
2020-02-29 15:47:32 +11:00
UnknownShadow200
77eb9ea8fd
Fix memory leak when converting sounds to .wav
...
This wasted 6MB of memory oops
2020-02-29 14:43:01 +11:00
UnknownShadow200
d2682bb65e
Switch to non-XP compatible toolset for default toolset in the visual studio project
...
This only makes it easier for people to compile the project without having to mess around with Windows XP support for C++ etc. The actual executables produced by the buildbot will keep supporting 2000/XP per usual.
2020-02-29 10:02:06 +11:00
Goodlyay
4f7adbc937
Replace expireUponTouchingGround with collideFlags
...
flags: expireUponTouchingGround, collidesSolid, collidesLiquid,
collidesLeaves
2020-02-28 03:05:14 -08:00
UnknownShadow200
51118ed297
handle most out of memory in vorbis header decoding
2020-02-27 21:33:52 +11:00
Cheesse
649948ee54
Add adjustible and improved smooth camera
...
Smoothness of the camera is no longer dependent on FPS.
2020-02-27 02:48:43 -05:00
UnknownShadow200
3662056c25
Change particle 'can pass through' to callback function instead of bool for passing through liquids
2020-02-27 17:22:27 +11:00
UnknownShadow200
56d20790ce
Don't crash if out of memory reallocating data for freetype or allocating output buffer for music
2020-02-27 15:45:53 +11:00
UnknownShadow200
23ee71914f
Add Mem_TryAllocCleared/Mem_TryRealloc that doesn't crash on out of memory
2020-02-26 07:53:37 +11:00