UnknownShadow200
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c163ebcb59
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Proper fix of UnsafeString on windows platforms - should fix input text and block info string.
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2015-09-02 19:44:24 +10:00 |
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UnknownShadow200
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f33428a531
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Implement ability to perform partial update of textures on both graphics api backends. Partially addresses #44.
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2015-09-02 18:33:13 +10:00 |
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UnknownShadow200
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1aff357e80
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Make sure we don't overwrite existing map files when saving, because we permanently lose some of the original map's metadata when the client loads a map.
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2015-09-01 20:05:53 +10:00 |
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UnknownShadow200
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c8c8b8072d
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Partial support for saving and loading maps.
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2015-09-01 19:58:21 +10:00 |
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UnknownShadow200
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7826f84b55
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Consistency of Game/Window - now just use game. Start work on adding crosshairs.
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2015-09-01 18:03:36 +10:00 |
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UnknownShadow200
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7baf64051f
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Add proper singleplayer support. Can generate new flatgrass worlds with /client gen, also the client starts singleplayer when no arguments are provided.
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2015-09-01 17:24:01 +10:00 |
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UnknownShadow200
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db800f3b32
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Slightly optimise ChunkMeshBuilder, fix lava not being fully lit on all tile sides.
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2015-09-01 16:33:05 +10:00 |
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UnknownShadow200
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d9166bbf93
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Not sure why .sln was modified, update readme.
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2015-09-01 06:53:17 +10:00 |
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UnknownShadow200
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6ebed77929
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Add basic singleplayer support. Generates a flatgrass map, but has no support for saving. Partially addresses #40.
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2015-09-01 06:50:20 +10:00 |
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UnknownShadow200
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385c46e21d
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Make sure to set the MinIndex in Direct3D9 api, as according to various obscure posts, AMD cards require this to be properly filled out, should fix #34. (Thanks Cheesse for reporting this bug)
0.91
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2015-08-30 12:09:23 +10:00 |
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UnknownShadow200
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74bb737593
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Pressing the Enter key now works in place of clicking sign in buttons and connect buttons, addresses #35.
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2015-08-30 08:53:17 +10:00 |
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UnknownShadow200
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d053a3bf90
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Fix Direct3D9Api not building, print graphics info in more concise way and print adapter description for Direct3D 9. Fixes chunk visibility not being recalculated after terrain atlas size changes, closes #34.
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2015-08-30 06:48:53 +10:00 |
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UnknownShadow200
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dab0e31bfc
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More code XML comments.
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2015-08-29 11:54:55 +10:00 |
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UnknownShadow200
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ffa96b651b
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Some stylistic cleanup in BlockInfo.Culling, use TileSide.Sides instead of an apparent magical constant, minor simplifications in mesh building code.
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2015-08-29 08:16:49 +10:00 |
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UnknownShadow200
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fece6e6da0
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Minor optimisations in ChunkMeshBuilder, store (y - 1) in heightmap so we don't have to also check against block height.
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2015-08-28 06:13:18 +10:00 |
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UnknownShadow200
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2ffa078e75
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Experimental heightmap optimisation. Runs a lot quicker. (750ms to 600ms for 256 sized map, 24s to 12s for 512 sized map.
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2015-08-25 06:39:54 +10:00 |
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UnknownShadow200
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bea5c34691
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Try to minimise api overhead with MapRenderer.
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2015-08-23 09:13:28 +10:00 |
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UnknownShadow200
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dfac67c652
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Treat terrain particles as billboards, fixes issue #32 (thanks andrewphorn).
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2015-08-23 08:41:43 +10:00 |
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UnknownShadow200
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2f9d32fdfd
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Fix compilation with Direct3D9 api, fix launcher title not being correct version.
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2015-08-22 14:52:03 +10:00 |
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UnknownShadow200
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997a6c1eb6
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Version 0.9.
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2015-08-22 14:38:12 +10:00 |
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UnknownShadow200
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c6d797aebc
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Properly respond to changes in yaw and pitch sent by server. Fix bug with InterpAngle when passing from <90 to >270 degrees.
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2015-08-22 14:01:12 +10:00 |
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UnknownShadow200
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15ab3d3b3f
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Now the launcher 100% works properly on Mono, hopefully.
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2015-08-22 08:54:19 +10:00 |
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UnknownShadow200
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a67d44a25c
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Finally get the solution to properly compile with MonoDevelop.
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2015-08-22 08:04:01 +10:00 |
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UnknownShadow200
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539b6694d1
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Fix building on MonoDevelop, log web exceptions in Launcher.
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2015-08-22 07:49:57 +10:00 |
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UnknownShadow200
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921860b327
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Add InteropPatcher to solution, fix InteropPatcher not working properly with some older IDEs.
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2015-08-22 07:33:44 +10:00 |
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UnknownShadow200
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9d9ca55a7c
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Make everything in OpenTK have consistent whitespace, simplified detecting unix kernel, combined INativeWindow and IInputDriver.
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2015-08-22 06:50:23 +10:00 |
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UnknownShadow200
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53fbe02e42
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More cleanup in OpenTK. Avoid calling PeekMessage then GetMessage in WinGLNative, we can just use PeekMessage with PM_Remove.
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2015-08-18 18:58:35 +10:00 |
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UnknownShadow200
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50209b22ad
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Remove unused joystick code.
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2015-08-17 20:03:21 +10:00 |
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UnknownShadow200
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40ce65ab09
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Combine factory definitions into one file, simplify WinGLContext.
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2015-08-17 20:00:03 +10:00 |
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UnknownShadow200
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1eb12e83eb
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X11 cleanup. (Untested)
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2015-08-16 16:28:56 +10:00 |
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UnknownShadow200
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09912f3d79
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Simplify various apis in OpenTK.
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2015-08-16 13:13:12 +10:00 |
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UnknownShadow200
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12814a308b
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Simplify event classes, combine various input interfaces into one interfaces file.
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2015-08-16 11:41:01 +10:00 |
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UnknownShadow200
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09939603de
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Simplify Vector and Matrix structs.
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2015-08-16 10:51:14 +10:00 |
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UnknownShadow200
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9d73e2492d
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Integrate SharpDX into OpenTK.
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2015-08-16 10:16:59 +10:00 |
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UnknownShadow200
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54afbcdb65
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Combine IndexBuffer and VertexBuffer, simplify methods of setting data, use inlined fixed instead of GCHandles.
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2015-08-16 06:43:37 +10:00 |
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UnknownShadow200
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cfeabc612a
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Remove Result struct and just use int return code.
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2015-08-15 14:32:56 +10:00 |
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UnknownShadow200
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4e34637a05
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Minor code cleanup.
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2015-08-15 13:51:22 +10:00 |
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UnknownShadow200
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8e19e6d2fc
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Models now use indexed drawing.
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2015-08-04 11:43:19 +10:00 |
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UnknownShadow200
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96b508a2ce
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Optimise even further, fix bug with sky drawing with OpenGL api.
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2015-08-04 11:35:57 +10:00 |
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UnknownShadow200
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0fe78fdf3b
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Use indexed drawing and stackalloc in StandardEnvRenderer.
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2015-08-04 08:33:00 +10:00 |
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UnknownShadow200
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1590664f68
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Make IGraphicsApi even more consistent.
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2015-08-04 07:17:20 +10:00 |
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UnknownShadow200
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749a1b0436
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Simplify API further.
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2015-08-04 07:03:20 +10:00 |
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UnknownShadow200
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efc7b0bfe6
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Use stackalloc to avoid allocating index buffer on LOH, remove Is<X> methods in IGraphicsApi and make IGraphicsApi more consistent.
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2015-08-04 06:32:12 +10:00 |
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UnknownShadow200
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281e815125
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Significantly reduce allocation of GCHandles, replace with inlined fixed statement in GL class.
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2015-08-03 20:08:04 +10:00 |
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UnknownShadow200
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dd2eb1105a
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Use single index buffer for all chunks. Very minor increase in performance, but does slightly reduce memory usage.
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2015-08-03 19:17:53 +10:00 |
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UnknownShadow200
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618ded14e0
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Add experimental optimisation of grouping vertices by faces, then skipping all vertices of a face if that face is always back facing. Improves FPS by 50 - 100 in some cases. On slower card, imrpvoed FPS by 5-30.
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2015-08-03 17:25:42 +10:00 |
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UnknownShadow200
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572a52dd3c
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Don't call AddIndices for every single face - just do it one bulk go in ExpandCapacity().
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2015-07-31 19:57:31 +10:00 |
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UnknownShadow200
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4bf4209a4c
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Don't crash when the device is lost, partially addresses #30. Need to conduct more thorough testing to ensure that this works on all graphics cards.
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2015-07-30 19:54:02 +10:00 |
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UnknownShadow200
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df879604f2
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Major rewrite of graphics APIs: Use SharpDX instead of Managed DirectX (64 bit works now), rewrite OpenTK GL class to use calli instructions.
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2015-07-28 06:53:22 +10:00 |
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UnknownShadow200
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e2d154d2c4
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Cleanup in OpenTK.
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2015-07-27 19:17:25 +10:00 |
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