UnknownShadow200
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a9756fcb64
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Be more robust against invalid or left out colour codes after & character. (Partially addresses #27)
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2015-06-28 11:36:10 +10:00 |
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UnknownShadow200
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103b9b5f33
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Add PlayerClick packet construction (extension itself not supported yet), move reading wom configuration to WomConfigHandler file.
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2015-06-28 09:48:27 +10:00 |
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UnknownShadow200
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8ba64029d0
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Add mention of built-in client commands to readme, separate view distance setting in to a separate command, general simplification of commands.
0.7
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2015-06-28 08:13:41 +10:00 |
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UnknownShadow200
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c3ee0613fd
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Version 0.7
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2015-06-28 07:48:20 +10:00 |
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UnknownShadow200
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67aeba44b8
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Simplify chat file opening method, simplify pause screen.
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2015-06-28 06:49:03 +10:00 |
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UnknownShadow200
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83b2228896
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Do not write depth values for translucent blocks (already calculated them in depth pass), remove unused adapative VSync code.
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2015-06-27 19:53:24 +10:00 |
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UnknownShadow200
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d2fc5bd20e
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Don't check for X11 on windows, cache EventArgs in Game class, remove update variables from OpenTK.GameWindow
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2015-06-27 13:57:16 +10:00 |
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UnknownShadow200
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0504a266e0
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Remove unused OpenTK.UpdateFrame code.
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2015-06-27 13:16:46 +10:00 |
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UnknownShadow200
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f19f1bf8b4
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Only show the stack trace directly to the user if we were unabble to dump it to the crash log.
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2015-06-27 12:21:57 +10:00 |
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UnknownShadow200
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ffc49d163e
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Better selection box sorting.
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2015-06-27 12:11:47 +10:00 |
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UnknownShadow200
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a6f5ba2f3b
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Fix reach distance being too short in some circumstances. (Thanks Cheesse), partially addresses #27.
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2015-06-27 10:22:29 +10:00 |
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UnknownShadow200
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f3794aa002
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Fix painting not working with the client.
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2015-06-27 09:23:40 +10:00 |
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UnknownShadow200
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bf4b86a46c
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Oops, remove leftover bug testing code.
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2015-06-27 09:15:21 +10:00 |
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UnknownShadow200
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ed4d1f5195
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(Hopefully) fixed issue with older McDzienny versions incrementing message type by 1 for each login and causing chat to move to top right or disappear, even though this shouldn't do anything as the MessageTypes extension was not sent to the client.
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2015-06-27 09:13:56 +10:00 |
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UnknownShadow200
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f497f6b623
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Fix being kicked by MCDzienny servers for 'out of date WoM version', fixed textures that aren't 64x32 or 64x64 crashing the client. (Thanks Cheesse)
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2015-06-27 08:58:52 +10:00 |
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UnknownShadow200
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44617d1a26
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Fix client crashing on invalid side/edge blocks. Partially addresses #27. (Thanks Cheesse!)
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2015-06-27 08:22:12 +10:00 |
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UnknownShadow200
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f932b23ce5
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Rearrange particle classes into separate folder, move selection box comparsions to own class, optimise memory allocation and size of SelectionBox class.
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2015-06-24 19:48:12 +10:00 |
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UnknownShadow200
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78d334c310
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Simplify ErrorScreen.
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2015-06-24 18:47:53 +10:00 |
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UnknownShadow200
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acf2c849dd
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Do not recreate block info texture when selected index hasn't changed.
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2015-06-24 17:54:02 +10:00 |
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UnknownShadow200
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1278d34c24
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Refactor player list widgets, fix oversight in NetworkProcessor where servers that specified an incorrect extension count resulted in the client sending multiple ExtInfo packets.
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2015-06-24 17:16:27 +10:00 |
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UnknownShadow200
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cb32f32912
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Fix using wrong axis length for determining outside map coordinates in WeatherRenderer.
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2015-06-20 16:38:37 +10:00 |
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UnknownShadow200
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6230985375
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Update readme for Mono (and Linux) support.
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2015-06-19 11:54:25 +10:00 |
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UnknownShadow200
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918e81f8bb
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Add runtime warning when running a build without the Mono workaround on Mono.
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2015-06-19 11:45:21 +10:00 |
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UnknownShadow200
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8898d0722b
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Fix map chunk decompressing with Mono.
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2015-06-19 11:16:15 +10:00 |
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UnknownShadow200
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ac3b1b0571
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Fix chunk loading. (oops).
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2015-06-18 16:41:35 +10:00 |
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UnknownShadow200
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3294540246
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Add starting vertex and index to DrawIndexedVb, combine 'Vb1' and 'Vb2' into single 'Vb' in MapRenderer class.
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2015-06-16 20:09:11 +10:00 |
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UnknownShadow200
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dfab27c49c
|
Dispose device properly in Direct3D 9 api.
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2015-06-15 19:57:13 +10:00 |
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UnknownShadow200
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97c1e598f6
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Fix 2D textures sampling slightly incorrectly in Direct3D 9 api. Fixed BlockSelectScreen and slightly blurry text input bars.
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2015-06-15 19:53:48 +10:00 |
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UnknownShadow200
|
ee54140af4
|
Remove leftover debug code.
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2015-06-15 19:17:15 +10:00 |
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UnknownShadow200
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274b742a25
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Optimise map rendering slightly. (memory side)
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2015-06-15 19:15:58 +10:00 |
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UnknownShadow200
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32b37262b7
|
Don'
t use yield return in SelectionManager.
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2015-06-13 12:04:11 +10:00 |
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UnknownShadow200
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55c3e7557f
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Remove more overloads in OpenTK, fix bug with players not being rendered correctly in DirectX api.
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2015-06-13 07:39:51 +10:00 |
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UnknownShadow200
|
54fd9887b3
|
Remove even more unused enums/functions from OpenTK.
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2015-06-13 06:40:26 +10:00 |
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UnknownShadow200
|
a4e4096078
|
Remove some enums and overloads in OpenTK.
|
2015-06-12 18:17:54 +10:00 |
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UnknownShadow200
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e6cb869178
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Remove more unused GL functions and overloads, prefer &id format in OpenGLApi.
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2015-06-12 18:00:32 +10:00 |
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UnknownShadow200
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a09518c520
|
Minimise fog state changes.
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2015-06-12 17:22:17 +10:00 |
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UnknownShadow200
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7e12913932
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Minimise EnableClientState/DisableClientState calls.
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2015-06-12 17:08:06 +10:00 |
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UnknownShadow200
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d60077f003
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Can use custom view distances with /client info viewdist [value], fix most of the map sides/edges bleeding issues with 16 bit depth buffers.
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2015-06-08 12:19:18 +10:00 |
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UnknownShadow200
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f31af21aeb
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Use CaselessEquals or CaselessStarts in Utils class.
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2015-06-08 11:41:45 +10:00 |
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UnknownShadow200
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3b5bb87341
|
Do not create temporary context with X11.
|
2015-06-08 10:06:08 +10:00 |
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UnknownShadow200
|
8918b146aa
|
Remove unused variables.
|
2015-06-08 09:48:14 +10:00 |
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UnknownShadow200
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21fb55f292
|
Integrate OpenTK into the solution.
|
2015-06-07 08:53:12 +10:00 |
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UnknownShadow200
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c145cc2510
|
Inline Restoring and Setting up VBO state in OpenGLApi.
|
2015-06-07 06:59:52 +10:00 |
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UnknownShadow200
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506e3b8dba
|
Use device.SetRenderState directly instead of RenderStateManager.
|
2015-06-06 18:24:14 +10:00 |
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UnknownShadow200
|
27d9d3d8a5
|
Oops, now use AnyCpu for non-debug_DX32 builds.
|
2015-06-06 12:09:46 +10:00 |
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UnknownShadow200
|
270f90102a
|
Add Debug_DX32 project configuration that uses Direct3D api. (debug and release still use OpenGL api)
|
2015-06-06 12:06:50 +10:00 |
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UnknownShadow200
|
ee5d8c4529
|
Fix 2D in Direct3D api, optimise MatrixStack.
|
2015-06-06 10:41:28 +10:00 |
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UnknownShadow200
|
fa22afb556
|
Replace DeleteTexture code with call to Delete in Direct3D api, remove GetSizeInBytes from IGraphicsApi.
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2015-06-06 09:21:41 +10:00 |
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UnknownShadow200
|
777244dc4b
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Use state. instead of device.RenderState. in Direct3D api.
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2015-06-06 07:42:46 +10:00 |
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UnknownShadow200
|
bb9b892252
|
Fix dynamic VB drawing in Direct3D api.
|
2015-06-06 07:33:39 +10:00 |
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