UnknownShadow200
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75d4fb0549
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Fix missing (void) declaration for C functions that take no args
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2017-08-04 12:36:42 +10:00 |
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UnknownShadow200
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dd08385fdc
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Fix WeatherRenderer in C.
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2017-08-04 12:32:24 +10:00 |
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UnknownShadow200
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446afae0bd
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Finish porting EnvRenderer to C.
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2017-08-04 12:26:52 +10:00 |
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UnknownShadow200
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9172afcfc9
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Combine MinimalEnvRenderer and StandardEnvRenderer, remove a bunch of yucky 'if X is Y', casts, game.ReplaceComponent
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2017-08-04 11:36:51 +10:00 |
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UnknownShadow200
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4459621057
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Fix audio failing to play in windows 2000 VM, should hopefully address #463
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2017-08-03 21:43:30 +10:00 |
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UnknownShadow200
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08fd0b19a2
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Fix sitting model not having skin cleared.
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2017-08-03 14:53:57 +10:00 |
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UnknownShadow200
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a49fda440f
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Remove the yucky 'is entity FakePlayer', instead store ModelBlock as a field.
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2017-08-03 14:53:34 +10:00 |
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UnknownShadow200
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0695fe04eb
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Port ChickenModel to C.
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2017-08-03 14:53:12 +10:00 |
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UnknownShadow200
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fa03620666
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Port SpiderModel to C.
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2017-08-03 14:52:51 +10:00 |
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UnknownShadow200
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bee207138c
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Only pick a block if the intersection point is exactly within reach distance. Should address #461.
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2017-08-02 20:06:01 +10:00 |
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UnknownShadow200
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8ebc8cda7b
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Min model scale allowed is now 0.01
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2017-07-30 21:26:24 +10:00 |
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UnknownShadow200
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de1b84883f
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Update readme to specify that it supports windows 98 (in a VM)
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2017-07-30 13:40:56 +10:00 |
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UnknownShadow200
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8113246985
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allow changing scaling of each axis of model independently.
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2017-07-30 10:05:05 +10:00 |
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UnknownShadow200
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9f918334bd
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use a do {} while in StringBuffer.AppendNum
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2017-07-29 23:45:27 +10:00 |
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UnknownShadow200
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1a370dabc7
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Fix crashing when going to extremely ridiculously coordinates far from spawn (in the range of ~2 billion)
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2017-07-29 23:38:46 +10:00 |
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UnknownShadow200
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84865b1a57
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Allow code page 437 chars in hotkeys and level save
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2017-07-28 20:58:40 +10:00 |
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UnknownShadow200
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273d276086
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Revert "Remove child window from windows gamewindow backend"
This reverts commit f112751dd64fcd51237b3449b874fcc1d5c92b61.
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2017-07-26 20:16:41 +10:00 |
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UnknownShadow200
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f112751dd6
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Remove child window from windows gamewindow backend
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2017-07-26 17:34:11 +10:00 |
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UnknownShadow200
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54c1909cd4
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X
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2017-07-25 22:05:45 +10:00 |
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UnknownShadow200
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e2ea555a94
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Quick fix for map not rendering in pre OpenGL 1.2 backend. (needs to be optimised still)
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2017-07-25 21:49:40 +10:00 |
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UnknownShadow200
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566cfdd7cb
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x
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2017-07-25 14:51:48 +10:00 |
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UnknownShadow200
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86c6cc3921
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Survival: Implement basic game-over screen
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2017-07-25 13:44:27 +10:00 |
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UnknownShadow200
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22a14a0f5a
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Survival: Implement rudimentary fall damage
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2017-07-25 13:39:20 +10:00 |
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UnknownShadow200
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a89485a960
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Survival: Add BeginFrame/EndFrame methods
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2017-07-25 13:25:17 +10:00 |
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UnknownShadow200
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17f0b5e8c7
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Port PigModel to C.
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2017-07-25 08:12:53 +10:00 |
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UnknownShadow200
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ec36158d4b
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Fix incorrect hresult declaration
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2017-07-24 14:45:22 +10:00 |
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UnknownShadow200
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30264bce80
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Port ZombieModel to C.
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2017-07-24 14:22:54 +10:00 |
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UnknownShadow200
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c82e1e91c1
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Port skeleton model to C.
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2017-07-24 11:00:01 +10:00 |
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UnknownShadow200
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15a6cdb31b
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Change from 'using nolimit mode is discouraged for general usage' to 'using nolimit mode is discouraged'
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2017-07-23 11:01:06 +10:00 |
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Goodlyay
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9425feb440
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Merge branch 'master' of https://github.com/UnknownShadow200/ClassicalSharp
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2017-07-21 23:13:06 -07:00 |
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UnknownShadow200
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daf7b95203
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X
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2017-07-22 16:12:47 +10:00 |
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Goodlyay
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1594008dab
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Make DrawSprite virtual void
So both Adv and normal MeshBuilders can override it.
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2017-07-21 23:07:57 -07:00 |
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UnknownShadow200
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e18da6a308
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Fix issues with cached terrain.png not being updated when entry at same url is changed
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2017-07-22 15:56:46 +10:00 |
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UnknownShadow200
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1d00da8381
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Fix water modified to be a non-full block still always stretching top face of water. (Thanks VenkSociety)
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2017-07-22 12:54:16 +10:00 |
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UnknownShadow200
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d005e0aca9
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Also remember to update lighting, if when a custom block is removed, its 'blockslight' was not the same as the core block's 'blockslight'
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2017-07-21 19:11:28 +10:00 |
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UnknownShadow200
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769c95116e
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If map has -hax in MOTD, you shouldn't be able to see all names
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2017-07-20 23:47:41 +10:00 |
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UnknownShadow200
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3f044fcf07
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x
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2017-07-19 16:05:16 +10:00 |
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UnknownShadow200
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ab809a5c05
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Add a 'draw all names unscaled' mode, redesign how name modes work. (Thanks 123DMWM)
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2017-07-19 16:03:57 +10:00 |
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UnknownShadow200
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0307059be4
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Increase max jump height from 1023 to 2047 for the heck of it
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2017-07-19 15:23:50 +10:00 |
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UnknownShadow200
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c1c6f51768
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Remove pointless getter/setter in DisplayDevice
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2017-07-18 00:21:52 +10:00 |
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UnknownShadow200
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1f0b34317f
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Implement ChunkUpdater_TerrainAtlasChanged
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2017-07-17 23:33:23 +10:00 |
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UnknownShadow200
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c6fa1582e6
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Change from .dll to .exe
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2017-07-17 23:33:22 +10:00 |
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UnknownShadow200
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89814ca859
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Entity now has an AnimatedComponent field, fixes a number of compile errors.
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2017-07-17 23:33:21 +10:00 |
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UnknownShadow200
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d1b2a1ca39
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Mostly port TiltComponent to C.
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2017-07-17 23:33:20 +10:00 |
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UnknownShadow200
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b5fa22125e
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Mostly port AnimatedComponent to C.
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2017-07-17 23:33:19 +10:00 |
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UnknownShadow200
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34201e9f4d
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Mostly port AutoRotate to C.
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2017-07-17 23:33:18 +10:00 |
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UnknownShadow200
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249d2e8961
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suffix all struct names with _
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2017-07-17 23:33:17 +10:00 |
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UnknownShadow200
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2d09c2d0b8
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Fix mistake in AABB.c (Thanks dzidq)
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2017-07-17 23:31:54 +10:00 |
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UnknownShadow200
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c05d6ee882
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Fix blocks not being tinted in singleplayer. (Thanks Kingoscargames1)
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2017-07-11 23:57:34 +10:00 |
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UnknownShadow200
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3249b7c682
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Add zoom scroll as a keybind in controls (Thanks goodlyay)
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2017-07-11 19:49:03 +10:00 |
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